typedef Matrix DataMatrix; // let's generate some samples on the 3D plane of equation z = 2x+3y (with some noise) DataMatrix samples = DataMatrix::Random(12,2); VectorXf elevations = 2*samples.col(0) + 3*samples.col(1) + VectorXf::Random(12)*0.1; // and let's solve samples * [x y]^T = elevations in least square sense: Matrix xy = (samples.adjoint() * samples).llt().solve((samples.adjoint()*elevations)); cout << xy << endl;