// This file is part of Eigen, a lightweight C++ template library // for linear algebra. // // Copyright (C) 2006-2009 Benoit Jacob // // Eigen is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 3 of the License, or (at your option) any later version. // // Alternatively, you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of // the License, or (at your option) any later version. // // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License and a copy of the GNU General Public License along with // Eigen. If not, see . #ifndef EIGEN_MATHFUNCTIONS_H #define EIGEN_MATHFUNCTIONS_H template inline T ei_random(T a, T b); template inline T ei_random(); template inline T ei_random_amplitude() { if(NumTraits::HasFloatingPoint) return static_cast(1); else return static_cast(10); } template inline typename NumTraits::Real ei_hypot(T x, T y) { typedef typename NumTraits::Real RealScalar; RealScalar _x = ei_abs(x); RealScalar _y = ei_abs(y); T p = std::max(_x, _y); T q = std::min(_x, _y); T qp = q/p; return p * ei_sqrt(T(1) + qp*qp); } /************** *** int *** **************/ inline int ei_real(int x) { return x; } inline int& ei_real_ref(int& x) { return x; } inline int ei_imag(int) { return 0; } inline int ei_conj(int x) { return x; } inline int ei_abs(int x) { return std::abs(x); } inline int ei_abs2(int x) { return x*x; } inline int ei_sqrt(int) { ei_assert(false); return 0; } inline int ei_exp(int) { ei_assert(false); return 0; } inline int ei_log(int) { ei_assert(false); return 0; } inline int ei_sin(int) { ei_assert(false); return 0; } inline int ei_cos(int) { ei_assert(false); return 0; } inline int ei_atan2(int, int) { ei_assert(false); return 0; } inline int ei_pow(int x, int y) { int res = 1; if(y < 0) return 0; if(y & 1) res *= x; y >>= 1; while(y) { x *= x; if(y&1) res *= x; y >>= 1; } return res; } template<> inline int ei_random(int a, int b) { // We can't just do rand()%n as only the high-order bits are really random return a + static_cast((b-a+1) * (std::rand() / (RAND_MAX + 1.0))); } template<> inline int ei_random() { return ei_random(-ei_random_amplitude(), ei_random_amplitude()); } inline bool ei_isMuchSmallerThan(int a, int, int = NumTraits::dummy_precision()) { return a == 0; } inline bool ei_isApprox(int a, int b, int = NumTraits::dummy_precision()) { return a == b; } inline bool ei_isApproxOrLessThan(int a, int b, int = NumTraits::dummy_precision()) { return a <= b; } /************** *** float *** **************/ inline float ei_real(float x) { return x; } inline float& ei_real_ref(float& x) { return x; } inline float ei_imag(float) { return 0.f; } inline float ei_conj(float x) { return x; } inline float ei_abs(float x) { return std::abs(x); } inline float ei_abs2(float x) { return x*x; } inline float ei_norm1(float x) { return ei_abs(x); } inline float ei_sqrt(float x) { return std::sqrt(x); } inline float ei_exp(float x) { return std::exp(x); } inline float ei_log(float x) { return std::log(x); } inline float ei_sin(float x) { return std::sin(x); } inline float ei_cos(float x) { return std::cos(x); } inline float ei_atan2(float y, float x) { return std::atan2(y,x); } inline float ei_pow(float x, float y) { return std::pow(x, y); } template<> inline float ei_random(float a, float b) { #ifdef EIGEN_NICE_RANDOM int i; do { i = ei_random(256*int(a),256*int(b)); } while(i==0); return float(i)/256.f; #else return a + (b-a) * float(std::rand()) / float(RAND_MAX); #endif } template<> inline float ei_random() { return ei_random(-ei_random_amplitude(), ei_random_amplitude()); } inline bool ei_isMuchSmallerThan(float a, float b, float prec = NumTraits::dummy_precision()) { return ei_abs(a) <= ei_abs(b) * prec; } inline bool ei_isApprox(float a, float b, float prec = NumTraits::dummy_precision()) { return ei_abs(a - b) <= std::min(ei_abs(a), ei_abs(b)) * prec; } inline bool ei_isApproxOrLessThan(float a, float b, float prec = NumTraits::dummy_precision()) { return a <= b || ei_isApprox(a, b, prec); } /************** *** double *** **************/ inline double ei_real(double x) { return x; } inline double& ei_real_ref(double& x) { return x; } inline double ei_imag(double) { return 0.; } inline double ei_conj(double x) { return x; } inline double ei_abs(double x) { return std::abs(x); } inline double ei_abs2(double x) { return x*x; } inline double ei_norm1(double x) { return ei_abs(x); } inline double ei_sqrt(double x) { return std::sqrt(x); } inline double ei_exp(double x) { return std::exp(x); } inline double ei_log(double x) { return std::log(x); } inline double ei_sin(double x) { return std::sin(x); } inline double ei_cos(double x) { return std::cos(x); } inline double ei_atan2(double y, double x) { return std::atan2(y,x); } inline double ei_pow(double x, double y) { return std::pow(x, y); } template<> inline double ei_random(double a, double b) { #ifdef EIGEN_NICE_RANDOM int i; do { i= ei_random(256*int(a),256*int(b)); } while(i==0); return i/256.; #else return a + (b-a) * std::rand() / RAND_MAX; #endif } template<> inline double ei_random() { return ei_random(-ei_random_amplitude(), ei_random_amplitude()); } inline bool ei_isMuchSmallerThan(double a, double b, double prec = NumTraits::dummy_precision()) { return ei_abs(a) <= ei_abs(b) * prec; } inline bool ei_isApprox(double a, double b, double prec = NumTraits::dummy_precision()) { return ei_abs(a - b) <= std::min(ei_abs(a), ei_abs(b)) * prec; } inline bool ei_isApproxOrLessThan(double a, double b, double prec = NumTraits::dummy_precision()) { return a <= b || ei_isApprox(a, b, prec); } /********************* *** complex *** *********************/ inline float ei_real(const std::complex& x) { return std::real(x); } inline float ei_imag(const std::complex& x) { return std::imag(x); } inline float& ei_real_ref(std::complex& x) { return reinterpret_cast(&x)[0]; } inline float& ei_imag_ref(std::complex& x) { return reinterpret_cast(&x)[1]; } inline std::complex ei_conj(const std::complex& x) { return std::conj(x); } inline float ei_abs(const std::complex& x) { return std::abs(x); } inline float ei_abs2(const std::complex& x) { return std::norm(x); } inline float ei_norm1(const std::complex &x) { return(ei_abs(x.real()) + ei_abs(x.imag())); } inline std::complex ei_sqrt(std::complexx) { return std::sqrt(x); } inline std::complex ei_exp(std::complex x) { return std::exp(x); } inline std::complex ei_sin(std::complex x) { return std::sin(x); } inline std::complex ei_cos(std::complex x) { return std::cos(x); } inline std::complex ei_atan2(std::complex, std::complex ) { ei_assert(false); return 0.f; } template<> inline std::complex ei_random() { return std::complex(ei_random(), ei_random()); } inline bool ei_isMuchSmallerThan(const std::complex& a, const std::complex& b, float prec = NumTraits::dummy_precision()) { return ei_abs2(a) <= ei_abs2(b) * prec * prec; } inline bool ei_isMuchSmallerThan(const std::complex& a, float b, float prec = NumTraits::dummy_precision()) { return ei_abs2(a) <= ei_abs2(b) * prec * prec; } inline bool ei_isApprox(const std::complex& a, const std::complex& b, float prec = NumTraits::dummy_precision()) { return ei_isApprox(ei_real(a), ei_real(b), prec) && ei_isApprox(ei_imag(a), ei_imag(b), prec); } // ei_isApproxOrLessThan wouldn't make sense for complex numbers /********************** *** complex *** **********************/ inline double ei_real(const std::complex& x) { return std::real(x); } inline double ei_imag(const std::complex& x) { return std::imag(x); } inline double& ei_real_ref(std::complex& x) { return reinterpret_cast(&x)[0]; } inline double& ei_imag_ref(std::complex& x) { return reinterpret_cast(&x)[1]; } inline std::complex ei_conj(const std::complex& x) { return std::conj(x); } inline double ei_abs(const std::complex& x) { return std::abs(x); } inline double ei_abs2(const std::complex& x) { return std::norm(x); } inline double ei_norm1(const std::complex &x) { return(ei_abs(x.real()) + ei_abs(x.imag())); } inline std::complex ei_sqrt(std::complexx) { return std::sqrt(x); } inline std::complex ei_exp(std::complex x) { return std::exp(x); } inline std::complex ei_sin(std::complex x) { return std::sin(x); } inline std::complex ei_cos(std::complex x) { return std::cos(x); } inline std::complex ei_atan2(std::complex, std::complex) { ei_assert(false); return 0.; } template<> inline std::complex ei_random() { return std::complex(ei_random(), ei_random()); } inline bool ei_isMuchSmallerThan(const std::complex& a, const std::complex& b, double prec = NumTraits::dummy_precision()) { return ei_abs2(a) <= ei_abs2(b) * prec * prec; } inline bool ei_isMuchSmallerThan(const std::complex& a, double b, double prec = NumTraits::dummy_precision()) { return ei_abs2(a) <= ei_abs2(b) * prec * prec; } inline bool ei_isApprox(const std::complex& a, const std::complex& b, double prec = NumTraits::dummy_precision()) { return ei_isApprox(ei_real(a), ei_real(b), prec) && ei_isApprox(ei_imag(a), ei_imag(b), prec); } // ei_isApproxOrLessThan wouldn't make sense for complex numbers /****************** *** long double *** ******************/ inline long double ei_real(long double x) { return x; } inline long double& ei_real_ref(long double& x) { return x; } inline long double ei_imag(long double) { return 0.; } inline long double ei_conj(long double x) { return x; } inline long double ei_abs(long double x) { return std::abs(x); } inline long double ei_abs2(long double x) { return x*x; } inline long double ei_sqrt(long double x) { return std::sqrt(x); } inline long double ei_exp(long double x) { return std::exp(x); } inline long double ei_log(long double x) { return std::log(x); } inline long double ei_sin(long double x) { return std::sin(x); } inline long double ei_cos(long double x) { return std::cos(x); } inline long double ei_atan2(long double y, long double x) { return std::atan2(y,x); } inline long double ei_pow(long double x, long double y) { return std::pow(x, y); } template<> inline long double ei_random(long double a, long double b) { return ei_random(static_cast(a),static_cast(b)); } template<> inline long double ei_random() { return ei_random(-ei_random_amplitude(), ei_random_amplitude()); } inline bool ei_isMuchSmallerThan(long double a, long double b, long double prec = NumTraits::dummy_precision()) { return ei_abs(a) <= ei_abs(b) * prec; } inline bool ei_isApprox(long double a, long double b, long double prec = NumTraits::dummy_precision()) { return ei_abs(a - b) <= std::min(ei_abs(a), ei_abs(b)) * prec; } inline bool ei_isApproxOrLessThan(long double a, long double b, long double prec = NumTraits::dummy_precision()) { return a <= b || ei_isApprox(a, b, prec); } /************** *** bool *** **************/ inline bool ei_real(bool x) { return x; } inline bool& ei_real_ref(bool& x) { return x; } inline bool ei_imag(bool) { return 0; } inline bool ei_conj(bool x) { return x; } inline bool ei_abs(bool x) { return x; } inline bool ei_abs2(bool x) { return x; } inline bool ei_sqrt(bool x) { return x; } template<> inline bool ei_random() { return (ei_random(0,1) == 1); } inline bool ei_isMuchSmallerThan(bool a, bool, bool = NumTraits::dummy_precision()) { return !a; } inline bool ei_isApprox(bool a, bool b, bool = NumTraits::dummy_precision()) { return a == b; } inline bool ei_isApproxOrLessThan(bool a, bool b, bool = NumTraits::dummy_precision()) { return int(a) <= int(b); } #endif // EIGEN_MATHFUNCTIONS_H