From 96ba7cd6557769e01778441cdf7855295542aad0 Mon Sep 17 00:00:00 2001 From: Gael Guennebaud Date: Thu, 22 Jul 2010 16:08:58 +0200 Subject: add an OpenGL module simplifying the way you can pass Eigen's objects to GL --- unsupported/Eigen/OpenGLSupport | 190 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 190 insertions(+) create mode 100644 unsupported/Eigen/OpenGLSupport (limited to 'unsupported/Eigen/OpenGLSupport') diff --git a/unsupported/Eigen/OpenGLSupport b/unsupported/Eigen/OpenGLSupport new file mode 100644 index 000000000..2a9de99b0 --- /dev/null +++ b/unsupported/Eigen/OpenGLSupport @@ -0,0 +1,190 @@ +// This file is part of Eigen, a lightweight C++ template library +// for linear algebra. +// +// Copyright (C) 2010 Gael Guennebaud +// +// Eigen is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 3 of the License, or (at your option) any later version. +// +// Alternatively, you can redistribute it and/or +// modify it under the terms of the GNU General Public License as +// published by the Free Software Foundation; either version 2 of +// the License, or (at your option) any later version. +// +// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY +// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License and a copy of the GNU General Public License along with +// Eigen. If not, see . + +#ifndef EIGEN_OPENGL_MODULE +#define EIGEN_OPENGL_MODULE + +#include +#include + +namespace Eigen { + +/** \ingroup Unsupported_modules + * \defgroup OpenGLSUpport_Module OpenGL Support module + * + * This module provides wrapper functions for a couple of OpenGL functions + * which simplify the way to pass Eigen's object to openGL. + * Here is an exmaple: + * + * \code + * // You need to add path_to_eigen/unsupported to your include path. + * #include + * // ... + * Vector3f x, y; + * Matrix3f rot; + * + * glVertex(y + x * rot); + * + * Quaternion q; + * glRotate(q); + * + * // ... + * \endcode + * + */ +//@{ + +#define EIGEN_GL_FUNC_DECLARATION(FUNC) \ +template< typename XprType, \ + typename Scalar = typename XprType::Scalar, \ + int Rows = XprType::RowsAtCompileTime, \ + int Cols = XprType::ColsAtCompileTime, \ + bool IsGLCompatible = bool(XprType::Flags&LinearAccessBit) \ + && bool(XprType::Flags&DirectAccessBit) \ + && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)> \ +struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl); \ + \ +template \ +struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl) { \ + inline static void run(const XprType& p) { \ + EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)::type>::run(p); } \ +}; \ + \ +template inline void FUNC(const Eigen::DenseBase& p) { \ + EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)::run(p.derived()); \ +} + + +#define EIGEN_GL_FUNC_SPECIALIZATION_MAT(FUNC,SCALAR,ROWS,COLS,SUFFIX) \ + template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl) { \ + inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \ + }; + + +#define EIGEN_GL_FUNC_SPECIALIZATION_VEC(FUNC,SCALAR,SIZE,SUFFIX) \ + template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl) { \ + inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \ + }; \ + template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl) { \ + inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \ + }; + +EIGEN_GL_FUNC_DECLARATION (glVertex) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 2,2iv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 2,2sv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 2,2fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 2,2dv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 3,3iv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 3,3sv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 3,3fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 3,3dv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 4,4iv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 4,4sv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 4,4fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 4,4dv) + +EIGEN_GL_FUNC_DECLARATION (glTexCoord) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 2,2iv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 2,2sv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 2,2fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 2,2dv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 3,3iv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 3,3sv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 3,3fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 3,3dv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 4,4iv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 4,4sv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 4,4fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 4,4dv) + +EIGEN_GL_FUNC_DECLARATION (glColor) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 2,2iv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 2,2sv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 2,2fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 2,2dv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 3,3iv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 3,3sv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 3,3fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 3,3dv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 4,4iv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 4,4sv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 4,4fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 4,4dv) + +EIGEN_GL_FUNC_DECLARATION (glNormal) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,int, 3,3iv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,short, 3,3sv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,float, 3,3fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,double, 3,3dv) + +inline void glScale2fv(const float* v) { glScalef(v[0], v[1], 1.f); } +inline void glScale2dv(const double* v) { glScaled(v[0], v[1], 1.0); } +inline void glScale3fv(const float* v) { glScalef(v[0], v[1], v[2]); } +inline void glScale3dv(const double* v) { glScaled(v[0], v[1], v[2]); } + +EIGEN_GL_FUNC_DECLARATION (glScale) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float, 2,2fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 2,2dv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float, 3,3fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 3,3dv) + +inline void glTranslate2fv(const float* v) { glScalef(v[0], v[1], 1.f); } +inline void glTranslate2dv(const double* v) { glScaled(v[0], v[1], 1.0); } +inline void glTranslate3fv(const float* v) { glScalef(v[0], v[1], v[2]); } +inline void glTranslate3dv(const double* v) { glScaled(v[0], v[1], v[2]); } + +EIGEN_GL_FUNC_DECLARATION (glTranslate) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float, 2,2fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 2,2dv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float, 3,3fv) +EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 3,3dv) + +EIGEN_GL_FUNC_DECLARATION (glMultMatrix) +EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,float, 4,4,f) +EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,double, 4,4,d) + +EIGEN_GL_FUNC_DECLARATION (glLoadMatrix) +EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,float, 4,4,f) +EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,double, 4,4,d) + +void glRotate(const Rotation2D& rot) +{ + glRotatef(rot.angle()*180.f/float(M_PI), 0.f, 0.f, 1.f); +} +void glRotate(const Rotation2D& rot) +{ + glRotated(rot.angle()*180.0/M_PI, 0.0, 0.0, 1.0); +} + +template void glRotate(const RotationBase& rot) +{ + Transform tr(rot); + glMultMatrix(tr.matrix()); +} + +//@} + +} + +#endif // EIGEN_OPENGL_MODULE -- cgit v1.2.3