From c98fd7a6cae853f1ca8570994ae9ba3c13e9c4bd Mon Sep 17 00:00:00 2001 From: Gael Guennebaud Date: Sun, 9 Jun 2013 23:14:45 +0200 Subject: Fix bug #609: avoid if statement and improve consistency of eulerAngles method --- Eigen/src/Geometry/EulerAngles.h | 58 +++++++++++++++++++++++++++------------- 1 file changed, 39 insertions(+), 19 deletions(-) (limited to 'Eigen/src/Geometry') diff --git a/Eigen/src/Geometry/EulerAngles.h b/Eigen/src/Geometry/EulerAngles.h index 216307706..3f6ecc6d9 100644 --- a/Eigen/src/Geometry/EulerAngles.h +++ b/Eigen/src/Geometry/EulerAngles.h @@ -27,12 +27,18 @@ namespace Eigen { * * AngleAxisf(ea[1], Vector3f::UnitX()) * * AngleAxisf(ea[2], Vector3f::UnitZ()); \endcode * This corresponds to the right-multiply conventions (with right hand side frames). + * + * The returned angles are in the ranges [0:pi]x[0:pi]x[-pi:pi]. + * + * \sa class AngleAxis */ template inline Matrix::Scalar,3,1> MatrixBase::eulerAngles(Index a0, Index a1, Index a2) const { using std::atan2; + using std::sin; + using std::cos; /* Implemented from Graphics Gems IV */ EIGEN_STATIC_ASSERT_MATRIX_SPECIFIC_SIZE(Derived,3,3) @@ -44,39 +50,53 @@ MatrixBase::eulerAngles(Index a0, Index a1, Index a2) const const Index i = a0; const Index j = (a0 + 1 + odd)%3; const Index k = (a0 + 2 - odd)%3; - + if (a0==a2) { - Scalar s = Vector2(coeff(j,i) , coeff(k,i)).norm(); - res[1] = atan2(s, coeff(i,i)); - if (s > epsilon) + res[0] = atan2(coeff(j,i), coeff(k,i)); + if((odd && res[0]<0) || ((!odd) && res[0]>0)) { - res[0] = atan2(coeff(j,i), coeff(k,i)); - res[2] = atan2(coeff(i,j),-coeff(i,k)); + res[0] = (res[0] > 0) ? res[0] - M_PI : res[0] + M_PI; + Scalar s2 = Vector2(coeff(j,i), coeff(k,i)).norm(); + res[1] = -atan2(s2, coeff(i,i)); } else { - res[0] = Scalar(0); - res[2] = (coeff(i,i)>0?1:-1)*atan2(-coeff(k,j), coeff(j,j)); + Scalar s2 = Vector2(coeff(j,i), coeff(k,i)).norm(); + res[1] = atan2(s2, coeff(i,i)); } - } + + // With a=(0,1,0), we have i=0; j=1; k=2, and after computing the first two angles, + // we can compute their respective rotation, and apply its inverse to M. Since the result must + // be a rotation around x, we have: + // + // c2 s1.s2 c1.s2 1 0 0 + // 0 c1 -s1 * M = 0 c3 s3 + // -s2 s1.c2 c1.c2 0 -s3 c3 + // + // Thus: m11.c1 - m21.s1 = c3 & m12.c1 - m22.s1 = s3 + + Scalar s1 = sin(res[0]); + Scalar c1 = cos(res[0]); + res[2] = atan2(c1*coeff(j,k)-s1*coeff(k,k), c1*coeff(j,j) - s1 * coeff(k,j)); + } else { - Scalar c = Vector2(coeff(i,i) , coeff(i,j)).norm(); - res[1] = atan2(-coeff(i,k), c); - if (c > epsilon) - { - res[0] = atan2(coeff(j,k), coeff(k,k)); - res[2] = atan2(coeff(i,j), coeff(i,i)); + res[0] = atan2(coeff(j,k), coeff(k,k)); + Scalar c2 = Vector2(coeff(i,i), coeff(i,j)).norm(); + if((odd && res[0]<0) || ((!odd) && res[0]>0)) { + res[0] = (res[0] > 0) ? res[0] - M_PI : res[0] + M_PI; + res[1] = atan2(-coeff(i,k), -c2); } else - { - res[0] = Scalar(0); - res[2] = (coeff(i,k)>0?1:-1)*atan2(-coeff(k,j), coeff(j,j)); - } + res[1] = atan2(-coeff(i,k), c2); + Scalar s1 = sin(res[0]); + Scalar c1 = cos(res[0]); + res[2] = atan2(s1*coeff(k,i)-c1*coeff(j,i), c1*coeff(j,j) - s1 * coeff(k,j)); } if (!odd) res = -res; + return res; } -- cgit v1.2.3