From 4e502dd6b05f65d90deebf2e7649dcca71dcf28e Mon Sep 17 00:00:00 2001 From: Benoit Jacob Date: Mon, 6 Oct 2008 22:10:36 +0000 Subject: very little fixes: cast literals to Scalar, rephrase some doc, add some const (maybe completely useless but at least doesn't hurt) --- Eigen/src/Geometry/Quaternion.h | 42 +++++++++++++++++++++-------------------- 1 file changed, 22 insertions(+), 20 deletions(-) (limited to 'Eigen/src/Geometry') diff --git a/Eigen/src/Geometry/Quaternion.h b/Eigen/src/Geometry/Quaternion.h index 966561441..0c732995b 100644 --- a/Eigen/src/Geometry/Quaternion.h +++ b/Eigen/src/Geometry/Quaternion.h @@ -288,18 +288,18 @@ Quaternion::toRotationMatrix(void) const // it has to be inlined, and so the return by value is not an issue Matrix3 res; - Scalar tx = 2*this->x(); - Scalar ty = 2*this->y(); - Scalar tz = 2*this->z(); - Scalar twx = tx*this->w(); - Scalar twy = ty*this->w(); - Scalar twz = tz*this->w(); - Scalar txx = tx*this->x(); - Scalar txy = ty*this->x(); - Scalar txz = tz*this->x(); - Scalar tyy = ty*this->y(); - Scalar tyz = tz*this->y(); - Scalar tzz = tz*this->z(); + const Scalar tx = 2*this->x(); + const Scalar ty = 2*this->y(); + const Scalar tz = 2*this->z(); + const Scalar twx = tx*this->w(); + const Scalar twy = ty*this->w(); + const Scalar twz = tz*this->w(); + const Scalar txx = tx*this->x(); + const Scalar txy = ty*this->x(); + const Scalar txz = tz*this->x(); + const Scalar tyy = ty*this->y(); + const Scalar tyz = tz*this->y(); + const Scalar tzz = tz*this->z(); res.coeffRef(0,0) = 1-(tyy+tzz); res.coeffRef(0,1) = txy-twz; @@ -314,9 +314,11 @@ Quaternion::toRotationMatrix(void) const return res; } -/** Makes a quaternion representing the rotation between two vectors \a a and \a b. - * \returns a reference to the actual quaternion - * Note that the two input vectors have \b not to be normalized. +/** Sets *this to be a quaternion representing a rotation sending the vector \a a to the vector \a b. + * + * \returns a reference to *this. + * + * Note that the two input vectors do \b not have to be normalized. */ template template @@ -334,9 +336,9 @@ inline Quaternion& Quaternion::setFromTwoVectors(const MatrixBas this->w() = 1; this->vec().setZero(); } Scalar s = ei_sqrt((1+c)*2); - Scalar invs = 1./s; + Scalar invs = Scalar(1)/s; this->vec() = axis * invs; - this->w() = s * 0.5; + this->w() = s * Scalar(0.5); return *this; } @@ -382,7 +384,7 @@ inline Scalar Quaternion::angularDistance(const Quaternion& other) const double d = ei_abs(this->dot(other)); if (d>=1.0) return 0; - return 2.0 * std::acos(d); + return Scalar(2) * std::acos(d); } /** \returns the spherical linear interpolation between the two quaternions @@ -439,8 +441,8 @@ struct ei_quaternion_assign_impl int k = (j+1)%3; t = ei_sqrt(mat.coeff(i,i)-mat.coeff(j,j)-mat.coeff(k,k) + 1.0); - q.coeffs().coeffRef(i) = 0.5 * t; - t = 0.5/t; + q.coeffs().coeffRef(i) = Scalar(0.5) * t; + t = Scalar(0.5)/t; q.w() = (mat.coeff(k,j)-mat.coeff(j,k))*t; q.coeffs().coeffRef(j) = (mat.coeff(j,i)+mat.coeff(i,j))*t; q.coeffs().coeffRef(k) = (mat.coeff(k,i)+mat.coeff(i,k))*t; -- cgit v1.2.3