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Diffstat (limited to 'unsupported/test/openglsupport.cpp')
-rw-r--r-- | unsupported/test/openglsupport.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/unsupported/test/openglsupport.cpp b/unsupported/test/openglsupport.cpp new file mode 100644 index 000000000..83b476917 --- /dev/null +++ b/unsupported/test/openglsupport.cpp @@ -0,0 +1,61 @@ +// This file is part of Eigen, a lightweight C++ template library +// for linear algebra. +// +// Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr> +// +// Eigen is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 3 of the License, or (at your option) any later version. +// +// Alternatively, you can redistribute it and/or +// modify it under the terms of the GNU General Public License as +// published by the Free Software Foundation; either version 2 of +// the License, or (at your option) any later version. +// +// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY +// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License and a copy of the GNU General Public License along with +// Eigen. If not, see <http://www.gnu.org/licenses/>. + +#include <iostream> +#include <GL/glut.h> +#include <Eigen/OpenGLSupport> +using namespace Eigen; + +int main(int argc, char **argv) +{ + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); + glutInitWindowPosition (0,0); + glutInitWindowSize(10, 10); + + if(glutCreateWindow("Eigen") <= 0) + { + std::cerr << "Unable to create GLUT Window.\n"; + exit(1); + } + + Vector3f v3f; + Matrix3f rot; + glBegin(GL_POINTS); + + glVertex(v3f); + glVertex(2*v3f+v3f); + glVertex(rot*v3f); + + glEnd(); + + Quaterniond qd; + glRotate(qd); + + Matrix4f m44; + glLoadMatrix(m44); + glMultMatrix(m44); + + return 0; +} |