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-rw-r--r--doc/TutorialGeometry.dox4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/TutorialGeometry.dox b/doc/TutorialGeometry.dox
index 86e9f1e72..1d214f355 100644
--- a/doc/TutorialGeometry.dox
+++ b/doc/TutorialGeometry.dox
@@ -232,8 +232,8 @@ On the other hand, since there exist 24 different conventions, they are pretty c
to create a rotation matrix according to the 2-1-2 convention.</td><td>\code
Matrix3f m;
m = AngleAxisf(angle1, Vector3f::UnitZ())
- * AngleAxisf(angle2, Vector3f::UnitY())
- * AngleAxisf(angle3, Vector3f::UnitZ());
+ * * AngleAxisf(angle2, Vector3f::UnitY())
+ * * AngleAxisf(angle3, Vector3f::UnitZ());
\endcode</td></tr>
</table>