diff options
Diffstat (limited to 'Eigen/src/Core/arch/NEON/PacketMath.h')
-rw-r--r-- | Eigen/src/Core/arch/NEON/PacketMath.h | 38 |
1 files changed, 5 insertions, 33 deletions
diff --git a/Eigen/src/Core/arch/NEON/PacketMath.h b/Eigen/src/Core/arch/NEON/PacketMath.h index 5883eca38..14f3dbd0f 100644 --- a/Eigen/src/Core/arch/NEON/PacketMath.h +++ b/Eigen/src/Core/arch/NEON/PacketMath.h @@ -3273,26 +3273,26 @@ template<> EIGEN_STRONG_INLINE Packet4ui psqrt(const Packet4ui& a) { // effective latency. This is similar to Quake3's fast inverse square root. // For more details see: http://www.beyond3d.com/content/articles/8/ template<> EIGEN_STRONG_INLINE Packet4f psqrt(const Packet4f& _x){ - Packet4f half = vmulq_n_f32(_x, 0.5f); + Packet4f minus_half_x = vmulq_n_f32(_x, -0.5f); Packet4ui denormal_mask = vandq_u32(vcgeq_f32(_x, vdupq_n_f32(0.0f)), vcltq_f32(_x, pset1<Packet4f>((std::numeric_limits<float>::min)()))); // Compute approximate reciprocal sqrt. Packet4f x = vrsqrteq_f32(_x); // Do a single step of Newton's iteration. //the number 1.5f was set reference to Quake3's fast inverse square root - x = vmulq_f32(x, psub(pset1<Packet4f>(1.5f), pmul(half, pmul(x, x)))); + x = pmul(x, pmadd(minus_half_x, pmul(x, x), pset1<Packet4f>(1.5f))); // Flush results for denormals to zero. return vreinterpretq_f32_u32(vbicq_u32(vreinterpretq_u32_f32(pmul(_x, x)), denormal_mask)); } -template<> EIGEN_STRONG_INLINE Packet2f psqrt(const Packet2f& _x){ - Packet2f half = vmul_n_f32(_x, 0.5f); +template<> EIGEN_STRONG_INLINE Packet2f psqrt(const Packet2f& _x) { + Packet2f minus_half_x = vmul_n_f32(_x, -0.5f); Packet2ui denormal_mask = vand_u32(vcge_f32(_x, vdup_n_f32(0.0f)), vclt_f32(_x, pset1<Packet2f>((std::numeric_limits<float>::min)()))); // Compute approximate reciprocal sqrt. Packet2f x = vrsqrte_f32(_x); // Do a single step of Newton's iteration. - x = vmul_f32(x, psub(pset1<Packet2f>(1.5f), pmul(half, pmul(x, x)))); + x = pmul(x, pmadd(minus_half_x, pmul(x, x), pset1<Packet2f>(1.5f))); // Flush results for denormals to zero. return vreinterpret_f32_u32(vbic_u32(vreinterpret_u32_f32(pmul(_x, x)), denormal_mask)); } @@ -3877,35 +3877,7 @@ template<> EIGEN_STRONG_INLINE Packet2d pfrexp<Packet2d>(const Packet2d& a, Pack template<> EIGEN_STRONG_INLINE Packet2d pset1frombits<Packet2d>(uint64_t from) { return vreinterpretq_f64_u64(vdupq_n_u64(from)); } -#if EIGEN_FAST_MATH - -// Functions for sqrt support packet2d. -// The EIGEN_FAST_MATH version uses the vrsqrte_f64 approximation and one step -// of Newton's method, at a cost of 1-2 bits of precision as opposed to the -// exact solution. It does not handle +inf, or denormalized numbers correctly. -// The main advantage of this approach is not just speed, but also the fact that -// it can be inlined and pipelined with other computations, further reducing its -// effective latency. This is similar to Quake3's fast inverse square root. -// For more details see: http://www.beyond3d.com/content/articles/8/ -template<> EIGEN_STRONG_INLINE Packet2d psqrt(const Packet2d& _x){ - Packet2d half = vmulq_n_f64(_x, 0.5); - Packet2ul denormal_mask = vandq_u64(vcgeq_f64(_x, vdupq_n_f64(0.0)), - vcltq_f64(_x, pset1<Packet2d>((std::numeric_limits<double>::min)()))); - // Compute approximate reciprocal sqrt. - Packet2d x = vrsqrteq_f64(_x); - // Do a single step of Newton's iteration. - //the number 1.5f was set reference to Quake3's fast inverse square root - x = vmulq_f64(x, psub(pset1<Packet2d>(1.5), pmul(half, pmul(x, x)))); - // Do two more Newton's iteration to get a result accurate to 1 ulp. - x = vmulq_f64(x, psub(pset1<Packet2d>(1.5), pmul(half, pmul(x, x)))); - x = vmulq_f64(x, psub(pset1<Packet2d>(1.5), pmul(half, pmul(x, x)))); - // Flush results for denormals to zero. - return vreinterpretq_f64_u64(vbicq_u64(vreinterpretq_u64_f64(pmul(_x, x)), denormal_mask)); -} - -#else template<> EIGEN_STRONG_INLINE Packet2d psqrt(const Packet2d& _x){ return vsqrtq_f64(_x); } -#endif #endif // EIGEN_ARCH_ARM64 |