aboutsummaryrefslogtreecommitdiffhomepage
path: root/Eigen/src/Core/arch/NEON/PacketMath.h
diff options
context:
space:
mode:
Diffstat (limited to 'Eigen/src/Core/arch/NEON/PacketMath.h')
-rw-r--r--Eigen/src/Core/arch/NEON/PacketMath.h38
1 files changed, 5 insertions, 33 deletions
diff --git a/Eigen/src/Core/arch/NEON/PacketMath.h b/Eigen/src/Core/arch/NEON/PacketMath.h
index 5883eca38..14f3dbd0f 100644
--- a/Eigen/src/Core/arch/NEON/PacketMath.h
+++ b/Eigen/src/Core/arch/NEON/PacketMath.h
@@ -3273,26 +3273,26 @@ template<> EIGEN_STRONG_INLINE Packet4ui psqrt(const Packet4ui& a) {
// effective latency. This is similar to Quake3's fast inverse square root.
// For more details see: http://www.beyond3d.com/content/articles/8/
template<> EIGEN_STRONG_INLINE Packet4f psqrt(const Packet4f& _x){
- Packet4f half = vmulq_n_f32(_x, 0.5f);
+ Packet4f minus_half_x = vmulq_n_f32(_x, -0.5f);
Packet4ui denormal_mask = vandq_u32(vcgeq_f32(_x, vdupq_n_f32(0.0f)),
vcltq_f32(_x, pset1<Packet4f>((std::numeric_limits<float>::min)())));
// Compute approximate reciprocal sqrt.
Packet4f x = vrsqrteq_f32(_x);
// Do a single step of Newton's iteration.
//the number 1.5f was set reference to Quake3's fast inverse square root
- x = vmulq_f32(x, psub(pset1<Packet4f>(1.5f), pmul(half, pmul(x, x))));
+ x = pmul(x, pmadd(minus_half_x, pmul(x, x), pset1<Packet4f>(1.5f)));
// Flush results for denormals to zero.
return vreinterpretq_f32_u32(vbicq_u32(vreinterpretq_u32_f32(pmul(_x, x)), denormal_mask));
}
-template<> EIGEN_STRONG_INLINE Packet2f psqrt(const Packet2f& _x){
- Packet2f half = vmul_n_f32(_x, 0.5f);
+template<> EIGEN_STRONG_INLINE Packet2f psqrt(const Packet2f& _x) {
+ Packet2f minus_half_x = vmul_n_f32(_x, -0.5f);
Packet2ui denormal_mask = vand_u32(vcge_f32(_x, vdup_n_f32(0.0f)),
vclt_f32(_x, pset1<Packet2f>((std::numeric_limits<float>::min)())));
// Compute approximate reciprocal sqrt.
Packet2f x = vrsqrte_f32(_x);
// Do a single step of Newton's iteration.
- x = vmul_f32(x, psub(pset1<Packet2f>(1.5f), pmul(half, pmul(x, x))));
+ x = pmul(x, pmadd(minus_half_x, pmul(x, x), pset1<Packet2f>(1.5f)));
// Flush results for denormals to zero.
return vreinterpret_f32_u32(vbic_u32(vreinterpret_u32_f32(pmul(_x, x)), denormal_mask));
}
@@ -3877,35 +3877,7 @@ template<> EIGEN_STRONG_INLINE Packet2d pfrexp<Packet2d>(const Packet2d& a, Pack
template<> EIGEN_STRONG_INLINE Packet2d pset1frombits<Packet2d>(uint64_t from)
{ return vreinterpretq_f64_u64(vdupq_n_u64(from)); }
-#if EIGEN_FAST_MATH
-
-// Functions for sqrt support packet2d.
-// The EIGEN_FAST_MATH version uses the vrsqrte_f64 approximation and one step
-// of Newton's method, at a cost of 1-2 bits of precision as opposed to the
-// exact solution. It does not handle +inf, or denormalized numbers correctly.
-// The main advantage of this approach is not just speed, but also the fact that
-// it can be inlined and pipelined with other computations, further reducing its
-// effective latency. This is similar to Quake3's fast inverse square root.
-// For more details see: http://www.beyond3d.com/content/articles/8/
-template<> EIGEN_STRONG_INLINE Packet2d psqrt(const Packet2d& _x){
- Packet2d half = vmulq_n_f64(_x, 0.5);
- Packet2ul denormal_mask = vandq_u64(vcgeq_f64(_x, vdupq_n_f64(0.0)),
- vcltq_f64(_x, pset1<Packet2d>((std::numeric_limits<double>::min)())));
- // Compute approximate reciprocal sqrt.
- Packet2d x = vrsqrteq_f64(_x);
- // Do a single step of Newton's iteration.
- //the number 1.5f was set reference to Quake3's fast inverse square root
- x = vmulq_f64(x, psub(pset1<Packet2d>(1.5), pmul(half, pmul(x, x))));
- // Do two more Newton's iteration to get a result accurate to 1 ulp.
- x = vmulq_f64(x, psub(pset1<Packet2d>(1.5), pmul(half, pmul(x, x))));
- x = vmulq_f64(x, psub(pset1<Packet2d>(1.5), pmul(half, pmul(x, x))));
- // Flush results for denormals to zero.
- return vreinterpretq_f64_u64(vbicq_u64(vreinterpretq_u64_f64(pmul(_x, x)), denormal_mask));
-}
-
-#else
template<> EIGEN_STRONG_INLINE Packet2d psqrt(const Packet2d& _x){ return vsqrtq_f64(_x); }
-#endif
#endif // EIGEN_ARCH_ARM64