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#include "renderer_2d.hpp"
bool renderer_offscreen::init_video(int w, int h) {
if (screen) SDL_FreeSurface(screen);
// Create an offscreen buffer
screen = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, 0, 0, 0, 0);
assert(screen);
return true;
}
renderer_offscreen::~renderer_offscreen() {
//ASSUMES renderer_offscreen IS NEVER gps_allocate()'d THROUGH reshape()/grid_resize()
//to-do: flag for those calls on the renderer to control this behavior?
renderer::screen = NULL;
renderer::screentexpos = NULL;
renderer::screentexpos_addcolor = NULL;
renderer::screentexpos_grayscale = NULL;
renderer::screentexpos_cf = NULL;
renderer::screentexpos_cbr = NULL;
renderer::screen_old = NULL;
renderer::screentexpos_old = NULL;
renderer::screentexpos_addcolor_old = NULL;
renderer::screentexpos_grayscale_old = NULL;
renderer::screentexpos_cf_old = NULL;
renderer::screentexpos_cbr_old = NULL;
SDL_FreeSurface(screen);
}
// Create an offscreen renderer of a given grid-size
renderer_offscreen::renderer_offscreen(int grid_x, int grid_y) {
screen = NULL;
dispx = enabler.is_fullscreen() ?
init.font.large_font_dispx :
init.font.small_font_dispx;
dispy = enabler.is_fullscreen() ?
init.font.large_font_dispy :
init.font.small_font_dispy;
dispx_z = dispx;
dispy_z = dispy;
origin_x = origin_y = 0;
zoom_steps = forced_steps = 0;
natural_w = dispx * grid_x;
natural_h = dispy * grid_y;
dimx = grid_x;
dimy = grid_y;
init_video(natural_w, natural_h);
// Copy the GPS pointers here
renderer::screen = gps.screen;
renderer::screentexpos = gps.screentexpos;
renderer::screentexpos_addcolor = gps.screentexpos_addcolor;
renderer::screentexpos_grayscale = gps.screentexpos_grayscale;
renderer::screentexpos_cf = gps.screentexpos_cf;
renderer::screentexpos_cbr = gps.screentexpos_cbr;
}
// Slurp the entire gps content into the renderer at some given offset
void renderer_offscreen::update_all(int offset_x, int offset_y) {
for (int x = 0; x < gps.dimx; x++) {
for (int y = 0; y < gps.dimy; y++) {
// Read tiles from gps, create cached texture
Either<texture_fullid,texture_ttfid> id = screen_to_texid(x, y);
SDL_Surface *tex = id.isL ?
tile_cache_lookup(id.left, false) :
ttf_manager.get_texture(id.right);
if (id.isL) {
tex = tile_cache_lookup(id.left);
} else {
tex = enabler.textures.get_texture_data(id.right);
}
// Figure out where to blit
SDL_Rect dst;
dst.x = dispx * (x+offset_x);
dst.y = dispy * (y+offset_y);
// And blit.
SDL_BlitSurface(tex, NULL, screen, &dst);
}
}
}
// Save the image to some file
void renderer_offscreen::save_to_file(const string &file) {
// TODO: Support png, etc.
SDL_SaveBMP(screen, file.c_str());
}
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