interaction_standard [OBJECT:INTERACTION] [INTERACTION:CLEANING] [I_SOURCE:CREATURE_ACTION] [I_TARGET:A:CREATURE] [IT_LOCATION:CONTEXT_CREATURE] [IT_MANUAL_INPUT:creature] [I_EFFECT:CLEAN] [IE_TARGET:A] [IE_IMMEDIATE] [IE_GRIME_LEVEL:2] [IE_SYNDROME_TAG:SYN_INGESTED] [INTERACTION:BP_BUMP] [I_SOURCE:CREATURE_ACTION] [I_TARGET:A:CREATURE] [IT_LOCATION:CONTEXT_BP] [I_TARGET:B:CREATURE] [IT_LOCATION:CONTEXT_CREATURE] [IT_MANUAL_INPUT:creature] [I_EFFECT:CONTACT] [IE_TARGET:A] [IE_TARGET:B] [IE_IMMEDIATE] [INTERACTION:MATERIAL_EMISSION] [I_SOURCE:CREATURE_ACTION] [I_TARGET:A:MATERIAL] [IT_MATERIAL:CONTEXT_MATERIAL] [I_TARGET:B:LOCATION] [IT_LOCATION:CONTEXT_LOCATION] <-- this is always the emitter for now [I_TARGET:C:LOCATION] [IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION] <-- lets projectiles be aimed at specific creatures [IT_MANUAL_INPUT:target] [I_EFFECT:MATERIAL_EMISSION] [IE_TARGET:A] [IE_TARGET:B] [IE_TARGET:C] [IE_IMMEDIATE] [INTERACTION:MATERIAL_EMISSION_WITH_HIDE_EFFECT] [I_SOURCE:CREATURE_ACTION] [I_TARGET:A:MATERIAL] [IT_MATERIAL:CONTEXT_MATERIAL] [I_TARGET:B:LOCATION] [IT_LOCATION:CONTEXT_LOCATION] [I_TARGET:C:LOCATION] [IT_LOCATION:CONTEXT_LOCATION] [I_TARGET:D:CREATURE] [IT_LOCATION:CONTEXT_CREATURE] [I_EFFECT:MATERIAL_EMISSION] [IE_TARGET:A] [IE_TARGET:B] [IE_TARGET:C] [IE_IMMEDIATE] [I_EFFECT:HIDE] [IE_TARGET:D] [IE_IMMEDIATE] [IE_LOCATION:IN_WATER]