#ifndef BASICS_H #define BASICS_H #ifndef WIN32 #include #endif #include using std::string; #ifndef BITS #define BITS #define BIT1 1 #define BIT2 2 #define BIT3 4 #define BIT4 8 #define BIT5 16 #define BIT6 32 #define BIT7 64 #define BIT8 128 #define BIT9 256 #define BIT10 512 #define BIT11 1024 #define BIT12 2048 #define BIT13 4096 #define BIT14 8192 #define BIT15 16384 #define BIT16 32768 #define BIT17 65536UL #define BIT18 131072UL #define BIT19 262144UL #define BIT20 524288UL #define BIT21 1048576UL #define BIT22 2097152UL #define BIT23 4194304UL #define BIT24 8388608UL #define BIT25 16777216UL #define BIT26 33554432UL #define BIT27 67108864UL #define BIT28 134217728UL #define BIT29 268435456UL #define BIT30 536870912UL #define BIT31 1073741824UL #define BIT32 2147483648UL #endif void gamelog_string(const string &str); void errorlog_string(const string &str); void errorlog_string(const char *ptr); bool grab_token_string(string &dest,string &source,char compc=':'); bool grab_token_string(string &dest,string &source,int32_t &pos,char compc=':'); bool grab_token_string_pos(string &dest,string &source,int32_t pos,char compc=':'); void replace_token_string(string &token,string &str,int32_t pos,char compc,string &nw,char repc); bool grab_token_list_as_string(string &dest,string &source,int32_t &pos,char compc=':'); bool grab_token_expression(string &dest,string &source,int32_t &pos,char compc=':'); char grab_variable_token(string &str,string &token,char sec_comp,int32_t &pos,int32_t i_pos); int32_t convert_string_to_long(string &str); uint32_t convert_string_to_ulong(string &str); void add_long_to_string(int32_t n,string &str); void convert_long_to_string(int32_t n,string &str); void convert_ulong_to_string(uint32_t n,string &str); void lower_case_string(string &str); void upper_case_string(string &str); void simplify_string(string &str); void capitalize_string_words(string &str); void capitalize_string_first_word(string &str); void abbreviate_string(string &str,int32_t len); void get_number(int32_t number,string &str); void get_ordinal(int32_t number,string &str,bool shorten); enum GameMode { GAMEMODE_DWARF, GAMEMODE_ADVENTURE, GAMEMODENUM, GAMEMODE_NONE }; enum GameType { GAMETYPE_DWARF_MAIN, GAMETYPE_ADVENTURE_MAIN, GAMETYPE_VIEW_LEGENDS, GAMETYPE_DWARF_RECLAIM, GAMETYPE_DWARF_ARENA, GAMETYPE_ADVENTURE_ARENA, GAMETYPE_ADVENTURE_DUNGEON, GAMETYPE_DWARF_TUTORIAL, GAMETYPE_DWARF_UNRETIRE, GAMETYPE_ADVENTURE_WORLD_DEBUG, GAMETYPENUM, GAMETYPE_NONE }; enum Song { SONG_TITLE, SONG_GAME, SONGNUM }; enum justification : unsigned char { justify_left, justify_center, justify_right, justify_cont, not_truetype }; extern int charmap[256]; #endif