See readme.txt for general information about the release. See release_notes.txt for information on handling saves and a brief writeup on the changes for this version. See command_line.txt for information on world generation from command lines. ****************************************************** Auxiliary file changes for 0.40.24: plant_standard: muck root, bloated tubers got seeds creature_tropical_new: pangolin [REMOVE_TISSUE:SKIN] creature_small_ocean: mussel and oyster got leather/tallow/soap creature_other: wambler got leather/tallow/soap, changed FLUFF/PUDGE tokens to HAIR/FAT to avoid template conflict (still named the same) creature_next_underground: floater and blog got leather pond grabber stopped using claw template -- did manual name change instead flesh ball FLESH token to MUSCLE to avoid template conflicts, also added flesh name change ****************************************************** Auxiliary file changes for 0.40.23: creature_small_riverlake and creature_standard breath -> breathe a few places (Gorobay) ****************************************************** Auxiliary file changes for 0.40.22: Just the usual. ****************************************************** Auxiliary file changes for 0.40.21: Just the usual. ****************************************************** Auxiliary file changes for 0.40.20: new keys DESIGNATE_STANDARD_MARKER:m DESIGNATE_MINE_MODE:a DESIGNATE_TOGGLE_MARKER:M BUILDJOB_NOW:n changed key DESIGNATE_FORTIFY a -> F Auxiliary file changes for 0.40.19: new keys INTERFACEKEY_UNITVIEW_GELD:x INTERFACEKEY_PET_GELD:x creatures GELDABLE information added to many creatures. new commands: BP_ADD_TYPE:, BP_REMOVE_TYPE: used with SET_BP_GROUP legal tags: HEAD UPPERBODY LOWERBODY SIGHT EMBEDDED INTERNAL CIRCULATION SKELETON LIMB GRASP STANCE GUTS GELDABLE BREATHE SMALL THROAT JOINT THOUGHT NERVOUS RIGHT LEFT HEAR SMELL FLIER DIGIT CONNECTOR PREVENTS_PARENT_COLLAPSE MOUTH APERTURE SOCKET TOTEMABLE UNDER_PRESSURE VERMIN_BUTCHER_ITEM new announcements [MOVED_OUT_OF_RANGE:A_D:D_D] [CANNOT_JUMP:A_D:D_D] [NO_TRACKS:A_D:D_D] [ALREADY_SEARCHED_AREA:A_D:D_D] [SEARCH_FOUND_SOMETHING:A_D:D_D] [SEARCH_FOUND_NOTHING:A_D:D_D] [NOTHING_TO_INTERACT:A_D:D_D] [NOTHING_TO_EXAMINE:A_D:D_D] [YOU_YIELDED:A_D:D_D] [YOU_UNYIELDED:A_D:D_D] [YOU_STRAP_ITEM:A_D:D_D] [YOU_DRAW_ITEM:A_D:D_D] [NO_GRASP_TO_DRAW_ITEM:A_D:D_D] [NO_ITEM_TO_STRAP:A_D:D_D] [NO_INV_TO_REMOVE:A_D:D_D] [NO_INV_TO_WEAR:A_D:D_D] [NO_INV_TO_EAT:A_D:D_D] [NO_INV_TO_CONTAIN:A_D:D_D] [NO_INV_TO_DROP:A_D:D_D] [NOTHING_TO_PICK_UP:A_D:D_D] [NO_INV_TO_THROW:A_D:D_D] [NO_INV_TO_FIRE:A_D:D_D] [CURRENT_SMELL:A_D:D_D] [CURRENT_WEATHER:A_D:D_D] [CURRENT_TEMPERATURE:A_D:D_D] [CURRENT_DATE:A_D:D_D] [NO_GRASP_FOR_PICKUP:A_D:D_D] [TRAVEL_ADVISORY:A_D:D_D] [CANNOT_CLIMB:A_D:D_D] [CANNOT_STAND:A_D:D_D] [MUST_UNRETRACT_FIRST:A_D:D_D] [CANNOT_REST:A_D:D_D] [CANNOT_MAKE_CAMPFIRE:A_D:D_D] [MADE_CAMPFIRE:A_D:D_D] [CANNOT_SET_FIRE:A_D:D_D] [SET_FIRE:A_D:D_D] [DAWN_BREAKS:A_D:D_D] [NOON:A_D:D_D] [NIGHTFALL:A_D:D_D] [NO_INV_INTERACTION:A_D:D_D] [EMPTY_CONTAINER:A_D:D_D] [TAKE_OUT_OF_CONTAINER:A_D:D_D] [NO_CONTAINER_FOR_ITEM:A_D:D_D] [PUT_INTO_CONTAINER:A_D:D_D] [EAT_ITEM:A_D:D_D] [DRINK_ITEM:A_D:D_D] [CONSUME_FAILURE:A_D:D_D] [DROP_ITEM:A_D:D_D] [PICK_UP_ITEM:A_D:D_D] [YOU_BUILDING_INTERACTION:A_D:D_D] [YOU_ITEM_INTERACTION:A_D:D_D] [YOU_TEMPERATURE_EFFECTS:A_D:D_D] [RESOLVE_SHARED_ITEMS:A_D:D_D] [COUGH_BLOOD:A_D:D_D] [VOMIT_BLOOD:A_D:D_D] [POWER_LEARNED:A_D:D_D] [YOU_FEED_ON_SUCKEE:A_D:D_D] [PROFESSION_CHANGES:A_D:D_D] [RECRUIT_PROMOTED:A_D:D_D] [SOLDIER_BECOMES_MASTER:A_D:D_D] [MERCHANTS_UNLOADING:A_D:D_D] [MERCHANTS_NEED_DEPOT:A_D:D_D] [MERCHANT_WAGONS_BYPASSED:A_D:D_D] [MERCHANTS_LEAVING_SOON:A_D:D_D] [MERCHANTS_EMBARKED:A_D:D_D] [PET_LOSES_DEAD_OWNER:A_D:D_D] [PET_ADOPTS_OWNER:A_D:D_D] [VERMIN_BITE:A_D:D_D] [UNABLE_TO_COMPLETE_BUILDING:A_D:D_D] [JOBS_REMOVED_FROM_UNPOWERED_BUILDING:A_D:D_D] [CITIZEN_SNATCHED:A_D:D_D] [VERMIN_DISTURBED:A_D:D_D] [LAND_GAINS_STATUS:A_D:D_D] [LAND_ELEVATED_STATUS:A_D:D_D] [MASTERPIECE_CRAFTED:A_D:D_D] [ARTWORK_DEFACED:A_D:D_D] [ANIMAL_TRAINED:A_D:D_D] [DYED_MASTERPIECE:A_D:D_D] [COOKED_MASTERPIECE:A_D:D_D] [MANDATE_ENDS:A_D:D_D] [SLOWDOWN_ENDS:A_D:D_D] [FAREWELL_HELPER:A_D:D_D] [ELECTION_RESULTS:A_D:D_D] [SITE_PRESENT:A_D:D_D] [CONSTRUCTION_SUSPENDED:A_D:D_D] [LINKAGE_SUSPENDED:A_D:D_D] [QUOTA_FILLED:A_D:D_D] [JOB_OVERWRITTEN:A_D:D_D] [NOTHING_TO_CATCH_IN_WATER:A_D:D_D] [DEMAND_FORGOTTEN:A_D:D_D] [NEW_DEMAND:A_D:D_D] [NEW_MANDATE:A_D:D_D] [PRICES_ALTERED:A_D:D_D] [NAMED_RESIDENT_CREATURE:A_D:D_D] [SOMEBODY_GROWS_UP:A_D:D_D] [GUILD_REQUEST_TAKEN:A_D:D_D] [GUILD_WAGES_CHANGED:A_D:D_D] [NEW_WORK_MANDATE:A_D:D_D] [CITIZEN_BECOMES_SOLDIER:A_D:D_D] [CITIZEN_BECOMES_NONSOLDIER:A_D:D_D] [PARTY_ORGANIZED:A_D:D_D] [POSSESSED_TANTRUM:A_D:D_D] [BUILDING_TOPPLED_BY_GHOST:A_D:D_D] [MASTERFUL_IMPROVEMENT:A_D:D_D] [MASTERPIECE_ENGRAVING:A_D:D_D] [MARRIAGE:A_D:D_D] [NO_MARRIAGE_CELEBRATION:A_D:D_D] [CURIOUS_GUZZLER:A_D:D_D] [WEATHER_BECOMES_CLEAR:A_D:D_D] [WEATHER_BECOMES_SNOW:A_D:D_D] [WEATHER_BECOMES_RAIN:A_D:D_D] [SEASON_WET:A_D:D_D] [SEASON_DRY:A_D:D_D] [SEASON_SPRING:A_D:D_D] [SEASON_SUMMER:A_D:D_D] [SEASON_AUTUMN:A_D:D_D] [SEASON_WINTER:A_D:D_D] ****************************************************** Auxiliary file changes for 0.40.18: Just the usual. ****************************************************** Auxiliary file changes for 0.40.17: Just the usual. ****************************************************** Auxiliary file changes for 0.40.16: Just the usual. ****************************************************** Auxiliary file changes for 0.40.15: new announcements STRESSED_CITIZEN:A_D:D_D for any of the temporary stress states aside from tantrum CITIZEN_LOST_TO_STRESS:A_D:D_D for any of the permanent states aside from berserk CITIZEN_TANTRUM:A_D:D_D ****************************************************** Auxiliary file changes for 0.40.14: new/changed keys CIVZONE_DUMP g -> d CIVZONE_GATHER g CIVZONE_GATHER_OPTIONS G CIVZONE_GATHER_OPTIONS_PICK_TREES t CIVZONE_GATHER_OPTIONS_PICK_SHRUBS s CIVZONE_GATHER_OPTIONS_GATHER_FALLEN f creatures retired LIKES_FIGHTING, though it shouldn't give an error for the time being item_tool added stepladder entity_default added stepladder tool to MOUNTAIN ****************************************************** Auxiliary file changes for 0.40.13: creature_standard (semi)megabeasts that were missing LARGE_PREDATOR received it grazing creatures STANDARD_GRAZER added to replace all grazing numbers, can set coefficient in d_init d_init GRAZE_COEFFICIENT to scale grazing amounts ****************************************************** Auxiliary file changes for 0.40.12: changed keys UNITJOB_REMOVE_CRE from r -> x UNITJOB_ZOOM_CRE from c -> z ****************************************************** Auxiliary file changes for 0.40.11: material templates added very basic fruit/flower/bud/mushroom template based on leaf plants used new templates instead of structural_plant_template for leaves etc. ****************************************************** Auxiliary file changes for 0.40.10: Just the usual. ****************************************************** Auxiliary file changes for 0.40.09: plants finished conversion of pineapple plant out of tree format added seed mat reaction product to quarry bush reaction added seeds to bag job, made bag not determine reaction amount manual typos and a few updates (Gorobay) ****************************************************** Auxiliary file changes for 0.40.08: Just the usual. ****************************************************** Auxiliary file changes for 0.40.07: plants acacia flowers/seed pods got GROWTH_HOST_TILE keys [BUILDING_TRIGGER_MIN_SIZE_UP_PLUS:SHIFT+R] [BUILDING_TRIGGER_MIN_SIZE_DOWN_PLUS:SHIFT+E] [BUILDING_TRIGGER_MAX_SIZE_UP_PLUS:SHIFT+F] [BUILDING_TRIGGER_MAX_SIZE_DOWN_PLUS:SHIFT+D] STRING_A124 -> | for SDL versions removed STRING_A127 as it was causing a conflict on OSX ****************************************************** Auxiliary file changes for 0.40.06: creatures removed leathery egg materials from copperhead in creature_temperate_new went ahead and updated the "evil" animal people pops as with other animal people for completeness keys fixed utf-8 encoding for sdl interface.txt plants made soybeans edible when cooked ****************************************************** Auxiliary file changes for 0.40.05: creatures added removal of UBIQUITOUS/FREQUENCY in animal person/giant variations (ab9rf) allowed frequencies to be modified by percentage in creature variations changed frequencies/population numbers for animal people moved tiger man to large_tropical after tiger and made it use the standard animal person variation fixed various broken eyelash color/descriptions used correct legless variation for king cobra people added LARGE_ROAMING to desert tortoise and giant tortoise removed lots of HOMEOTHERM tags from bugs added a missing CONNECTOR to generated lower spines, and PREVENTS_PARENT_COLLAPSE to generated upper spines fixed duck/goose root around part category fixed antlers for reindeer/moose/elk/deer, added them to elk bird fixed typo in tapir description fixed typo in dragon description fixed reversed stoat caste names fixed reversed giant armadillo caste names fixed problem with squid skin coloration gave crabs, horseshoe crabs, oysters and mussels blue blood fixed proboscis plural perseverence->ance in creature standard 'curiousity' fixed in creature large ocean plants fixed several density placement mistakes in the older trees/underground megafungi of plant_standard fixed strawberry plural 'buckwheet' fixed in a few places in plant crops materials set obsidian's material values properly (UristDaVinci) fixed topaz plural entities perseverence->ance in entity values added elven diplomat announcements fixed ruler arrival announcement manual added a line break so TSK shows up properly in building items page of manual language additional typos in language_words fixed ****************************************************** Auxiliary file changes for 0.40.04: Changed key A_LOG_ENTITIES was e in SDL, n in legacy, now it is g index/manual technical ****************************************************** Auxiliary file changes for 0.40.03: Just the usual (index/manual technical). ****************************************************** Auxiliary file changes for 0.40.02: Fixed the tracking key for the SDL version in data/init/interface.txt. Added A_SHORT_WAIT to the manual (you can use , instead of . to wait for just one instant instead of ten). Changed raw/objects/plant_standard.txt so that quarry bushes process to the correct edible leaf material. ****************************************************** Auxiliary file changes for 0.40.01: As with the 0.31.01 release, managing the file changes list would be a daunting task this time. There are the new plant files, and creature now have gait information among other things like odor, sweat, tears, and so on (along with some material templates and creature variations to support them). The material emission interaction has been tweaked to allow specific creature targeting, and items have some new attack information. There are new reactions to respect the new plant growths. There are many new keys of course. This is a partial list: QUICK_ATTACK HEAVY_ATTACK WILD_ATTACK PRECISE_ATTACK CHARGE_ATTACK MULTI_ATTACK A_DISPLAY_TRACKS A_FRESHEST_TRACK A_ODOR A_DISPLAY_ODOR A_YIELD A_INV_DRAW_WEAPON A_LOG_PEOPLE A_LOG_AGREEMENTS A_LOG_EVENTS A_LOG_BESTIARY A_LOG_FILTER A_SPEED_SNEAK A_JUMP A_HOLD ARENA_CONFLICT_STATE_1 ARENA_CONFLICT_STATE_2 ARENA_MORALE ARENA_WEATHER ARENA_WEATHER_SNOW ARENA_WEATHER_MUD ARENA_WEATHER_CLEAR_SPATTER D_LOOK_ARENA_TREE ARENA_TREE_FILTER ARENA_TREE_AGE RECENTER_ON_LEVER D_LOOK_ARENA_MOUNT ****************************************************** Auxiliary file changes for 0.34.11: armor items mail shirt layering moved from ARMOR to OVER ****************************************************** Auxiliary file changes for 0.34.09: inorganic soil fixed white sand density (got rid of the second entry) smelter reactions coke output up to 9 and 5 from 3 and 2 ****************************************************** Auxiliary file changes for 0.34.08: arena added bottomless chasm tiles (C) changed keys D_HOT_KEYS = capital H new keys DESIGNATE_TRACK D_HAULING D_HAULING_NEW_ROUTE D_HAULING_NEW_STOP D_HAULING_REMOVE D_HAULING_PROMOTE D_HAULING_VEHICLE D_HAULING_NICKNAME BUILDING_TRIGGER_ENABLE_TRACK_CART BUILDING_TRIGGER_MIN_TRACK_CART_DOWN BUILDING_TRIGGER_MIN_TRACK_CART_UP BUILDING_TRIGGER_MAX_TRACK_CART_DOWN BUILDING_TRIGGER_MAX_TRACK_CART_UP HOTKEY_BUILDING_CONSTRUCTION_TRACK HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP HOTKEY_BUILDING_MACHINE_ROLLERS HOTKEY_TRAP_TRACK_STOP D_LOOK_FOLLOW UNITVIEW_FOLLOW D_HAULING_STOP_NEW_DEPART D_HAULING_STOP_NEW_LINK D_HAULING_STOP_REMOVE D_HAULING_STOP_SL_SELECT_PILE D_HAULING_STOP_SL_TAKE_GIVE D_HAULING_STOP_LC_DIR D_HAULING_STOP_LC_MODE D_HAULING_STOP_LC_TIMER_UP D_HAULING_STOP_LC_TIMER_DOWN D_HAULING_STOP_LC_FULLNESS_UP D_HAULING_STOP_LC_FULLNESS_DOWN D_HAULING_STOP_LC_MORE_LESS D_HAULING_STOP_LC_DESIRED_TOTAL D_HAULING_STOP_LC_CHANGE D_HAULING_STOP_LC_ADVANCED BUILDING_TRACK_STOP_FRICTION_UP BUILDING_TRACK_STOP_FRICTION_DOWN BUILDING_TRACK_STOP_DUMP BUILDJOB_STOCKPILE_LINK_ANYWHERE BUILDJOB_STOCKPILE_GIVE_TO ARENA_CREATURE_STRING BUILDJOB_STOCKPILE_WHEELBARROW BUILDING_ROLLERS_SPEED_UP BUILDING_ROLLERS_SPEED_DOWN UNITVIEW_PRF_NEW_SQUAD UNITVIEW_PRF_REMOVE_FROM_SQUAD UNITVIEW_PRF_NAME_CURRENT_SQUAD UNITVIEW_PRF_NAME_SELECTED_SQUAD D_MILITARY_NAME_SQUAD entity dwarves can build minecart/wheelbarrow tools tools minecart/wheelbarrow new use TRACK_CART new tag WOOD_MAT new tag INVERTED_TILE new tag FURNITURE new announcements [SKIP_ON_LIQUID:A_D:UCR_A] [DODGE_FLYING_OBJECT:A_D:UCR_A] material raws adopted a bunch of densities/colors from topic 80022 toys/instruments HARD_MAT on puzzlebox/drum for now creature variation fixed ATTACL typo ****************************************************** Auxiliary file changes for 0.34.07: creatures rat gets [CREATURE_CLASS:GENERAL_POISON] sponge man -> [CV_REMOVE_TAG:BODY:BASIC_1PARTBODY_THOUGHT] giant bushtit -> [PREFSTRING:small size] -> [PREFSTRING:somewhat great size] weasel ANY_LAND -> NOT_FREEZING + TUNDRA teeth and teeth attacks for great barracuda longnose gar tigerfish pike reef sharks S->s coelacanth plural gets s and c->C great barracuda B->b deer d->D cougar C->c warthog w->W leopard L->l new seal men got [CV_CONVERT_TAG] [CVCT_MASTER:BODY] [CVCT_TARGET:FRONT_BODY_FLIPPERS:REAR_BODY_FLIPPERS] [CVCT_REPLACEMENT:REAR_BODY_FLIPPERS] [APPLY_CURRENT_CREATURE_VARIATION] and lost their KICK_ATTACK cave swallow man gets new body underground people get attacks creature variations animal people ones get [CV_REMOVE_TAG:SPECIALATTACK_INJECT_EXTRACT] [CV_REMOVE_TAG:SPECIALATTACK_SUCK_BLOOD] [CV_REMOVE_TAG:ATTACL_VELOCITY_MODIFIER] [CV_CONVERT_TAG] [CVCT_MASTER:BODY] [CVCT_TARGET:QUADRUPED_NECK] [CVCT_REPLACEMENT:HUMANOID_NECK:3FINGERS] or [CVCT_REPLACEMENT:HUMANOID_LEGLESS_NECK:3FINGERS] d_init [SET_LABOR_LISTS:SKILLS] ****************************************************** Auxiliary file changes for 0.34.06: entity_default.txt removed dungeon master and tax collector from MOUNTAIN creatures jabberer/cave dragon get TRAINABLE new keys ANIMAL_SELECT_TRAINER ANIMAL_WAR_TRAINING ANIMAL_HUNTING_TRAINING CIVZONE_ANIMAL_TRAINING removed keys UNITVIEW_PRF_PET_HUNT UNITVIEW_PRF_PET_WAR HOTKEY_KENNEL_TRAIN_HUNT HOTKEY_KENNEL_TRAIN_WAR HOTKEY_KENNEL_TAME_UNIT announcement [TRAINING_DOWN_TO_SEMI_WILD:A_D:D_D] [TRAINING_FULL_REVERSION:A_D:D_D:P:R] [ANIMAL_TRAINING_KNOWLEDGE:A_D:D_D] items added [SHAPED] to various headwear ****************************************************** Auxiliary file changes for 0.34.05: body parts new eyelids in rcp body body plans fixed r_eye/l_eye creatures red panda: will -> with giant desert scorp: description typo mules -> gray M, muskox -> brown M and brown color and brown description crab -> [AMPHIBIOUS] horseshoe crab -> [AMPHIBIOUS][UNDERSWIM] added benign to BIRD_FALCON_PEREGRINE,BIRD_CROW,BIRD_RAVEN,BIRD_OWL_SNOWY, SPARROW,BIRD_OWL_BARN,BIRD_PARAKEET,BIRD_PARROT_GREY, BIRD_LORIKEET,BIRD_WREN,BIRD_OSPREY,GIANT_COCKATIEL, BIRD_MAGPIE,GIANT_KESTREL,BIRD_EAGLE,GIANT_HORNBILL, BIRD_BUSHTIT,MOTH,GRASSHOPPER,THRIPS,SLUG,SNAIL, DESERT TORTOISE,GIANT TORTOISE,SPONGE,HORSESHOE_CRAB, POND_TURTLE,HAMSTER,HEDGEHOG,SQUIRREL_FLYING, GREEN_TREE_FROG,CAPUCHIN,SLOTH,SPIDER_MONKEY,AYE-AYE, LION_TAMARIN ****************************************************** Auxiliary file changes for 0.34.03: creatures horseshoe crab gets heart/brain, removed NOT_BUTCHERABLE (not sure what the deal is in reality) horseshoe crab man gets working body kea gets LOOSE_CLUSTERS entities changed TOLERATES_SITE for entities, it only controls which cities world gen people will migrate too keep in mind that an elf can be found in a dwarf town if it moves to a human city first, since they'll be in the human entity interaction examples LIKES_FIGHTING:MISCHIEVOUS instead of misspellings added STERILE to mummy interaction examples (zombie don't need the tag since it applies to all animations) material templates removed extra [BUTCHER_SPECIAL:MEAT:NONE] from gizzard d_init SET_LABOR_LISTS:YES ****************************************************** Auxiliary file changes for 0.34.02: inorganic added BUILD_COLOR for all metals creatures rodent men given skin and hair properly amphibian man changed missing tapir sponsor information added rodent removed from rabbit description fixed material value in unicorn fixed iron/mud man depths reindeer plural fixed peacock color fixed creature variations removed POPULATION_NUMBER and CLUSTER_NUMBER and COLOR and MOUNT and MOUNT_EXOTIC from GIANT language changed SQUASH from MAGIC to VIOLENT symbol manual files updated ****************************************************** Auxiliary file changes for 0.34.01: interactions interaction_standard.txt has some basic processes the examples are in "raw/interaction examples" creatures ability to do the interactions, using [CAN_DO_INTERACTION:] -- this includes cleaning, ink spray, and physical social stuff [CAN_DO_INTERACTION:MATERIAL_EMISSION] taken from fire imp, MATERIAL_EMISSION is defined in interaction_standard.txt [CDI:ADV_NAME:Hurl fireball] [CDI:USAGE_HINT:ATTACK] [CDI:BP_REQUIRED:BY_CATEGORY:HAND] [CDI:FLOW:FIREBALL] [CDI:TARGET:C:LINE_OF_SIGHT] [CDI:TARGET_RANGE:C:15] [CDI:MAX_TARGET_NUMBER:C:1] [CDI:WAIT_PERIOD:30] [CAN_DO_INTERACTION:MATERIAL_EMISSION_WITH_HIDE_EFFECT] taken from squid [CDI:ADV_NAME:Squirt ink] [CDI:USAGE_HINT:FLEEING] [CDI:LOCATION_HINT:IN_WATER] [CDI:BP_REQUIRED:BY_TYPE:UPPERBODY] [CDI:MATERIAL:LOCAL_CREATURE_MAT:INK:SPATTER_LIQUID] <-- SPATTER_LIQUID is a new "breath" attack, SPATTER_POWDER too [CDI:VERB:squirt ink:squirts ink:NA] [CDI:TARGET:C:SELF_ONLY] <-- this is basically book-keeping for the two effects in the interaction [CDI:TARGET:D:SELF_ONLY] [CDI:WAIT_PERIOD:200] [CDI:FREE_ACTION] <-- they can spray ink and also move away [CAN_DO_INTERACTION:CLEANING] taken from cat [CDI:ADV_NAME:Clean] [CDI:USAGE_HINT:CLEAN_SELF] [CDI:USAGE_HINT:CLEAN_FRIEND] [CDI:BP_REQUIRED:BY_CATEGORY:TONGUE] [CDI:VERB:lick:licks:lick each other] [CDI:CAN_BE_MUTUAL] <-- not yet implemented [CDI:TARGET:A:SELF_ALLOWED:TOUCHABLE] <-- so the animal can lick themselves or anybody nearby [CDI:TARGET_RANGE:A:1] [CDI:MAX_TARGET_NUMBER:A:1] [CDI:WAIT_PERIOD:10] [CAN_DO_INTERACTION:BP_BUMP] taken from cat [CDI:ADV_NAME:Head bump] [CDI:USAGE_HINT:GREETING] [CDI:BP_REQUIRED:BY_CATEGORY:HEAD] [CDI:VERB:head-bump:head-bumps:bump heads] [CDI:CAN_BE_MUTUAL] <-- not yet implemented [CDI:TARGET:A:SELF_ONLY] [CDI:TARGET:B:TOUCHABLE] [CDI:TARGET_RANGE:B:1] [CDI:MAX_TARGET_NUMBER:B:1] [CDI:WAIT_PERIOD:20] they can retract into bodyparts/roll into balls using RETRACT_INTO_BP [RETRACT_INTO_BP:BY_CATEGORY:BODY_UPPER:roll into a ball:rolls into a ball:unroll:unrolls] they will retract when they are frightened and near to an enemy attacks while retracted will be much more likely to hit the retract part they can root around and stir up vermin using ROOT_AROUND [ROOT_AROUND:BY_CATEGORY:BILL:root around in:roots around in] they can be made to eat vermin using GOBBLE_VERMIN_CREATURE and GOBBLE_VERMIN_CLASS [GOBBLE_VERMIN_CREATURE::] where can be ALL [GOBBLE_VERMIN_CLASS:] where class is a CREATURE_CLASS like the new EDIBLE_GROUND_BUG they can drop extra objects during butchery with EXTRA_BUTCHER_OBJECT [EXTRA_BUTCHER_OBJECT:BY_CATEGORY:GIZZARD] [EBO_ITEM:SMALLGEM:NONE:ANY_HARD_STONE] <-- ANY_HARD_STONE is special, but you can use the standard material token list too [EBO_SHAPE:GIZZARD_STONE] <-- this is a shape for a gem from descriptor_shape_standard.txt DIVE_HUNTS_VERMIN is a new vermin hunting behavior, although it is limited for fortress pets because of the known flier troubles there removed werewolf and whale and some redundant animal people from the old files a ton of new sponsorship creatures -- the eight that got new tags are in the old files, the 112 that didn't get their own tags are in probationary new files, although I don't promise to give every one of them a special tag over time NOT_LIVING replaces CANNOT_UNDEAD material force multiplier, general material force multiplier syndromes SYN_INGESTED will work now there are new tags here -- see the interaction examples in "raw/interaction examples" for syntax, here are some examples: CE_ADD_TAG -- It's a pretty zombie-centric list (basically whatever came up for us). Support for other creature tags will be added. EXTRAVISION OPPOSED_TO_LIFE SUPERNATURAL NOT_LIVING NOEXERT CRAZED BLOODSUCKER NOPAIN NOBREATHE HAS_BLOOD NOSTUN NONAUSEA NO_DIZZINESS NO_FEVERS TRANCES NOEMOTION LIKESFIGHTING PARALYZEIMMUNE NOFEAR NO_EAT NO_DRINK NO_SLEEP MISCHIEVOUS NO_PHYS_ATT_GAIN NO_PHYS_ATT_RUST NOTHOUGHT NO_THOUGHT_CENTER_FOR_MOVEMENT NO_CONNECTIONS_FOR_MOVEMENT CAN_SPEAK CAN_LEARN UTTERANCES MORTAL NO_AGING STERILE FIT_FOR_ANIMATION FIT_FOR_RESURRECTION CE_REMOVE_TAG CE_DISPLAY_TILE CE_DISPLAY_NAME CE_FLASH_TILE CE_PHYS_ATT_CHANGE CE_MENT_ATT_CHANGE CE_BODY_APPEARANCE_MODIFIER CE_BP_APPEARANCE_MODIFIER CE_MATERIAL_FORCE_MULTIPLIER CE_SPEED_CHANGE CE_BODY_MAT_INTERACTION -- only works on hist figs, causes that hist figs body material to cause interaction as a syndrome mat. CE_CAN_DO_INTERACTION CE_BODY_TRANSFORMATION CE_SKILL_ROLL_ADJUST xml the legends xml has a lot of new info for historical figures entities PLAINS gets BUILDS_OUTDOOR_TOMBS PLAINS gets all the trap comps world gen params some have been replaced, here are the new ones (might be missing some): NIGHT_TROLL_NUMBER -- all of the following control how many random definitions are created, if set to zero that world won't have any BOGEYMAN_NUMBER VAMPIRE_NUMBER WEREBEAST_NUMBER SECRET_NUMBER REGIONAL_INTERACTION_NUMBER DISTURBANCE_INTERACTION_NUMBER EVIL_CLOUD_NUMBER EVIL_RAIN_NUMBER graphics SKELETON/ZOMBIE -> ANIMATED announcements there are some new ones, mostly or all at the bottom of the file reactions you can make BOOK items in reactions, and add PAGES improvements to them pages are always blank though new keys (this might not be it, but it wasn't many) A_ACTION_ABILITY:A A_ACTION_POWER:P changed keys A_BARTER_CURRENCY_2 -> O removed keys A_BARTER_CURRENCY_3 to 9 ****************************************************** Auxiliary file changes for 0.31.25: cave dragon stance strike skill removed, given claw attack ****************************************************** Auxiliary file changes for 0.31.24: moved clay crafts key over to C (was conflicting with clay statue's s) NECK_SPINE bodypart token correction (had NECK) rodent man bite attack uses teeth now dragon/hydra stance strike skill removed, given claw attack guineachick -> keet ****************************************************** Auxiliary file changes for 0.31.23: creature changes added rodent man teeth added ribcages to various underground animal peoples penguins 2WINGS -> SIDE_FLIPPERS platypus get AMPHIBIOUS/UNDERSWIM changed sizes for most giant creatures domestic birds and penguins get MUNDANE reptile men get GENERIC_TEETH prefstrings for some of the new giant creatures ****************************************************** Auxiliary file changes for 0.31.22: new creature tag [PRONE_TO_RAGE:] -- the creature follow its normal behavior, but flip out on occasion, higher rate = more flipping out body detail leathery egg shell new material template leathery egg shell body parts QUADRUPED_NECK, NECK_SPINE various reptiles and others leathery egg shell temperate creatures 4134: capybara sound typos capybara tail removed fixed some tokens in panda bp color tags badger and allies moose and allies river/lake creatures platypus and allies tropical creatures honey badger giraffe tweaks tundra creatures some penguins and allies subterranean creatures rodent man ****************************************************** Auxiliary file changes for 0.31.20/21: material changes added [DO_NOT_CLEAN_GLOB] to fat, seed and wax materials added [NO_STONE_STOCKPILE] to all inorganic_other entries creature changes deer antlers fixed length text for shearable sheep fixed some biome description issues in fish/cougar, other description issues got rid of left/right on rhino horns added numbing phantom spider bite made reptile man bite attack secondary fixed text for serpent man tail attack closed some brackets bullhead scale color density/text fixes for eggs PET_VALUE_DIVISOR to control bee value changed the hair tissue plan to include wings added EXTRAVISION to some more eyeless critters added tissue layer thickness to alpaca/llama wool honey bee wax gets [STOCKPILE_GLOB_PRESSED] broke up VERMINHUNTER AT_PEACE_WITH_WILDLIFE RETURNS_VERMIN_KILLS_TO_OWNER HUNTS_VERMIN ADOPTS_OWNER [SPECIFIC_FOOD:PLANT:] [SPECIFIC_FOOD:CREATURE:] [SOUND:::::] reaction changes added [FOOD_STORAGE_CONTAINER] for mead reaction changed key for jug glazing language betwitch -> bewitch new announcement CREATURE_SOUND ****************************************************** Auxiliary file changes for 0.31.19: new soil - fired clay, added ceramic reaction information to clay and kaolinite new inorganics - earthenware, stoneware, porcelain new material tag [YARN] new creature tags [APP_MOD_DESC_RANGE:<6 range numbers>] -- adjusts the numeric ranges for getting different adjectives in descriptions [SHEARABLE_TISSUE_LAYER::] [LAYS_EGGS] [EGG_MATERIAL:] [LAYS_UNUSUAL_EGGS:] [EGG_SIZE:] [CLUTCH_SIZE::] [GRAZER:] -- only grazer animals in your fort need to eat at this point [ARTIFICIAL_HIVEABLE] [HIVE_PRODUCT:::] [COLONY_EXTERNAL] -- this caste appears around the colony [DIE_WHEN_VERMIN_BITE] [REMAINS_ON_VERMIN_BITE_DEATH] [UBIQUITOUS] -- creature will occur in absolutely every region that is a biome match (does not apply to evil/good) new tool tag [CONTAINER_CAPACITY:] new reaction tags [NOT_IMPROVED] [DOES_NOT_ABSORB] [PRODUCT_PASTE] [PRODUCT_PRESSED] [NOT_PRESSED] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [CONTAINS:] not respected in adv mode interface, didn't try nesting containers multiple CONTAINS on one reagent supported if they don't overlap new grass raws added CAN_GLAZE reaction glass to STONE_TEMPLATE added egg/plant oil/plant soap material templates added egg tags to creatures all over (no amphibians/fish/insects yet) rocknuts got oil (instead of adding a new plant) new reactions for milling seeds with new paste tag for glob products new reactions for firing and glazing jugs and other ceramics new reactions related to beekeeping new entries in dwarf/human entity entries for new jobs/reactions creature_standard.txt gobs: [NO_DRINK][NO_EAT] (they keep bonecarn) creature_domestic.txt many new entries new unit types SHEARER SPINNER POTTER GLAZER PRESSER BEEKEEPER WAX_WORKER new labor types SHEARER SPINNER POTTERY GLAZING BEEKEEPING WAX_WORKING new skill type SHEARING SPINNING POTTERY GLAZING BEEKEEPING WAX_WORKING new job item flag ANY_STRAND_TISSUE ANY_YARN_MATERIAL new keys [HOTKEY_FARMER_SHEAR_CREATURE:S] [HOTKEY_FARMER_SPIN_THREAD:SHIFT+S] [ORDERS_REFUSE_DUMP_STRAND_TISSUE:H] [HOTKEY_CLOTHES_MAT_YARN:Y] [HOTKEY_LOOM_WEAVE_YARN:Y] [HOTKEY_BUILDING_NEST_BOX:SHIFT+N] [HOTKEY_BUILDING_HIVE:ALT+H] [CIVZONE_PEN:N] [CIVZONE_PEN_OPTIONS:SHIFT+N] [CIVZONE_CLAY_COLLECT:C] [HOTKEY_COLLECT_CLAY:C] [HIVE_INSTALL_COLONY:C] [HIVE_GATHER_PRODUCTS:G] [HOTKEY_CRAFTS_YARN:Y] [HOTKEY_CRAFTS_SEL_WOOD:W] [HOTKEY_CRAFTS_SEL_BONE:B] [HOTKEY_CRAFTS_SEL_SHELL:S] changed goblet keys to ALT+G ****************************************************** Auxiliary file changes for 0.31.18: data/index creature_standard.txt added elite ranged unit names for dwarves entity_default.txt gave humans METAL/GEM/STONE_PREF gave gobs METAL_PREF and got rid of gem professions gave kobs METAL_PREF/STONE_PREF/FURNACE_OPERATOR for the time being at least, though this will probably change item_weapon.txt changed a few two-handed sizes ****************************************************** Auxiliary file changes for 0.31.17: data/index announcements.txt [NIGHT_ATTACK_STARTS:A_D:D_D:BOX] [NIGHT_ATTACK_ENDS:A_D:D_D:BOX] [NIGHT_ATTACK_TRAVEL:A_D:D_D] [GHOST_ATTACK:A_D:D_D] [LAIR_HUNTER:A_D:D_D] [TRAVEL_SITE_DISCOVERY:A_D:D_D:BOX] [TRAVEL_SITE_BUMP:A_D:D_D] [ADVENTURE_INTRO:BOX] removed COMBAT_WRESTLE_PINCH COMBAT_WRESTLE_GOUGE COMBAT_WRESTLE_STRANGLE COMBAT_SHAKE world_gen.txt [NIGHT_CREATURE_NUMBER:] body_default/rcp.txt neck changed over to upper spine (left NECK token), category SPINE neck and lower spine get CONNECTOR upper spine in lower body changed to middle spine creature_large_mountain.txt voice mannerisms neck -> throat creature_standard.txt humans, elves and dwarves get [SPOUSE_CONVERSION_TARGET] added ogress caste name to ogre minotaur gets lair, habit and [NATURAL_SKILL] tags other semis/megas get basic lair stuff dragon/hydra get NOEXERT dragon got willpower boost, skill tags hydra gets skill tags gremlin gets skill tag removed cluster numbers from all semimegabeasts, (unused) pop number from bronze colossus voice mannerisms neck -> throat creature_subterranean.txt voice mannerisms neck -> throat creature_next_underground.txt tweaked DIFFICULTY numbers, which are used for fame rewards now gave blind cave ogre extra vision entity_default.txt BUILDS_OUTDOOR_FORTIFICATIONS added to PLAINS entity banditry tags on humans, goblins and kobolds BANDITRY: LOCAL_BANDITRY inorganic_stone_soil.txt went over to new SOIL_TEMPLATE xml new historical events: change creature type, hist figure revived added "put to rest", "vanish" and "scared to death" kill causes new site names "hamlet" "town" "fortress" "labyrinth" "lair" "shrine" item_tool.txt new file, used only by adv mode peasants and lair creatures at this point new keys [HOTKEY_BUILDING_SLAB:ALT+S] [HOTKEY_MASON_SLAB:ALT+S] [HOTKEY_CRAFTS_SLAB:ALT+S] [A_TRAVEL_SLEEP:SHIFT+Z] [A_TRAVEL_MAP:M] [A_TRAVEL_HIDE_INSTRUCTIONS:H] [A_SLEEP_SLEEP:S] [A_SLEEP_WAIT:W] [A_SLEEP_DAWN:D] [ORDERS_REFUSE_OUTSIDE_VERMIN:V] [A_COMPANIONS:C] [A_ATTACK_CONFIRM:ALT+Y] renamed A_MOVE_WAIT -> A_MOVE_SAME_SQUARE changed [A_CENTER:V] [A_COMBAT:SHIFT+C] graphics example added GHOST to the list of texture options new bp tag CONNECTOR -- child part with CONNECTOR keeps parent unsevered until receiving severing damage itself new creature tags NIGHT_CREATURE_HUNTER NIGHT_CREATURE_BOGEYMAN SPOUSE_CONVERTER CONVERTED_SPOUSE SPOUSE_CONVERSION_TARGET LAIR_HUNTER LAIR_HUNTER_SPEECH: HABIT:: HABIT_NUM: NATURAL_SKILL:: skill starts here and cannot rust below here CREATURE_SOLDIER_TILE: SOLDIER_ALTTILE: CASTE_SOLDIER_TILE: CASTE_SOLDIER_ALTTILE: SKILL_LEARN_RATES: SKILL_RUST_RATES:<3 rust tags from SKILL_RATES> SKILL_RATE::<4 tags from SKILL_RATES> SKILL_LEARN_RATE:: SKILL_RUST_RATE::<3 rust tags from SKILL_RATES> ****************************************************** Auxiliary file changes for 0.31.16: data/index d_init.txt [WALKING_SPREADS_SPATTER_DWF:NO] [WALKING_SPREADS_SPATTER_ADV:YES] ****************************************************** Auxiliary file changes for 0.31.15: data/index building_custom.txt added blocked tiles to soap maker body_default.txt 3EYES added body_rcp.txt RCP_3_EYES has [LEFT] removed from center eye creature_large_temperate.txt gave rhesus tail creature_large_tropical.txt made elephant tusk attack co-MAIN with kicks creature_next_underground.txt added EXTRAVISION to voracious cave crawler added 2HEAD_HORN to crundle BODY and made them grow up faster added LARGE_ROAMING and NOBREATHE to magma crab added LARGE_ROAMING and LARGE_PREDATOR to helmet snake added LARGE_ROAMING to cave dragon added LARGE_ROAMING to giant earthworm made amethyst men die as ROUGH instead of BOULDER fixed blind cave bear rear toes (they were front instead of rear) creature_savage_tropical.txt moved giant desert scorpion over to chitin templates gave tigermen ears and ribcages creature_standard.txt strangler gets 3EYES instead of 2EYES:1EYE and gave them MALE/FEMALE castes added nouns for eye modifiers for cyclops to fix description typos and got rid of their large iris modifier because of some announces with noun/verb agreement there removed humanoid head/ribcage positioning from grimelings creature_subterranean.txt fixed melting point on fire imp blood gave cave swallow man wings in addition to arms stuck tail on olm removed MUNDANE from fire snake made all the ant man castes grow up faster and made them live a little longer made amphibian men grow up faster inorganic_metal.txt put bending values back in sterling silver item_weapon.txt fixed short sword and battle axe pommel attack contact area (1000 -> 100 like other weapons) material_template_default.txt added [ROTS] to STRUCTURAL_PLANT_TEMPLATE and LEAF_TEMPLATE plant_standard.txt fixed quarry bush LEAVES tile/color mix up world_gen.txt stopped doubling up CAVE_MIN_SIZE in the exporter and initial file ****************************************************** Auxiliary file changes for 0.31.14: data/index raws new mineral tag for slade -- [UNDIGGABLE] until digging accounts for things properly changed material properties for raw adamantine New world gen parameters [SITE_CAP:] Limits overall number of sites to this. Caves and ruins are included in this number, so world gen civ spread stops cold once it is attained the way things currently go. [MEGABEAST_CAP:] Attempts to place this many megabeast groups (also effectively capped by total cave number). In vanilla DF, there are no megabeasts that actually occur in groups, but it is possible in mods. Placing more beasts than caves will cause all caves to be filled by megabeasts. This will leave nothing for races like kobolds. Can be zero if you don't want any megabeasts. [SEMIMEGABEAST_CAP:] Attempts to place this many semimegabeast groups (they get the last cave remnants). Because they get the last available caves, setting this to maximum causes all remaining caves to be filled with civs unaffected. Can be zero if you don't want any semimegabeasts. ****************************************************** Auxiliary file changes for 0.31.13: data/index raws entity_default.txt -- START_GROUP NUMBER is gone made horn silver use the stone template moved all native metals off of metal template ****************************************************** Auxiliary file changes for 0.31.12: data/index raws creature_standard.txt -- added an extra NONE to kobold rates ****************************************************** Auxiliary file changes for 0.31.11: data/index data/help -- a few typos in files here raws creature_large_ocean.txt -- removed duplicate cluster number on tuna creature_large_temperate.txt -- buzzard given MUNDANE flag, corrected typo in deer description creature_large_tropical.txt -- vulture given MUNDANE flag creature_large_tundra.txt -- corrected hair name for musk ox (was skin) creature_next_underground.txt -- gave giant earthworm larger size creature_other.txt -- removed duplicate natural tag from a few entries creature_small_mammals.txt -- removed duplicate natural tag from all entries creature_subterranean.txt -- removed duplicate natural tag from a few entries ****************************************************** Auxiliary file changes for 0.31.10: data/index data/help/a_keys -- added the 'x' instructions ****************************************************** Auxiliary file changes for 0.31.09: data/index data/speech several files shortened interface.txt new keys [A_ACTION:X] [A_ACTION_CREATE:C] [A_ACTION_BUTCHER:B] raws various numbers changed for weapons, ammo, materials (esp. metals) rock sharpening reaction in reaction_other new announcement ANNOUNCEMENT_ADV_REACTION_PRODUCTS ****************************************************** Auxiliary file changes for 0.31.07: data/index data/init/init.txt, SDL version mode examples added data/init/d_init.txt [PILLAR_TILE:'O'] interface.txt, SDL version new keys [BIND:FPS_UP:REPEAT_SLOW] [SYM:4:Equals] [BIND:FPS_DOWN:REPEAT_SLOW] [SYM:4:Minus] ****************************************************** Auxiliary file changes for 0.31.06: data/index Non-legacy init.txt is set to 2D mode by default now raw/objects/creature_annelids.txt removed duplicate natural tag from worm raw/objects/creature_domestic.txt removed duplicate child tag from donkey added trade capacity to horse raw/objects/creature_insects.txt removed duplicate color/tile tag from monarch butterfly raw/objects/creature_large_tropical.txt removed common domestic and pack animal from warthog raw/objects/creature_small_ocean.txt removed duplicate no sleep tags from oyster and mussel raw/objects/creature_standard.txt removed duplicate pet value tags from ice wolf, nightwing and werewolf removed extra NECK from hydra body raw/objects/inorganic_stone_layer.txt removed duplicate obsidian melting point raw/objects/language_words.txt firey -> fiery raw/objects/material_template_default.txt updated many of the values so that for instance teeth aren't like skin in many ways ****************************************************** Auxiliary file changes for 0.31.05: data/index Non-legacy init.txt has new options: [KEY_REPEAT_ACCEL_LIMIT:8] [KEY_REPEAT_ACCEL_START:10] ****************************************************** Auxiliary file changes for 0.31.04: data/index init.txt has been broken up into init.txt, d_init.txt and colors.txt For non-legacy versions, interface.txt has a different format and a few extra keys related to zoom and macros. ****************************************************** Auxiliary file changes for 0.31.03: data/index New keys [ARENA_CREATURE_UNDEAD:U] Creature raws Fixed some broken apostrophes (mountain gnome, ocean sunfish, hungry head, harpy). Moved [STANCE] to hands for ARMS_STANCE body parts. Remove eye appearance modifiers from minotaurs. Entity raws Removed the SOLDIER_COLOR] thing -- it corresponded to a note to myself to handle soldier-like entity position colors, but it was confusing people, so it's just in the notes themselves now. ****************************************************** Auxiliary file changes for 0.31.02: data/index readme.txt (added to and alphabetized 2010 tester credits) Creature raws corrected gorlak display color made blind cave bears eyeless and gave them extravision corrected first line of body_rcp.txt fixed broken eyelid relationships fixed broken child names for goat/unicorn/cave swallow swapped giant caste names fixed giant cave spider bite (was blunt) fixed alligator eye text made soap bars instead of globs fixed horn silver environment added cookability/vermin eating to meat material templates added cookability/vermin eating to plant leaf/seed materials ****************************************************** Auxiliary file changes for 0.31.01: Most everything -- I can't compile a list of all of the changes here, but I've included more help notes in the raws themselves. ****************************************************** Auxiliary file changes for 0.28.181.40d: data/index data/init/init.txt (just the wiki date) ****************************************************** Auxiliary file changes for 0.28.181.40c: data/index data/init/init.txt Changed init options [PARTIAL_PRINT:NO:2] ****************************************************** Auxiliary file changes for 0.28.181.40b: data/index data/init/init.txt New init options [FULLGRID:80:25] [PARTIAL_PRINT:NO] ****************************************************** Auxiliary file changes for 0.28.181.40a: data/index data/init/init.txt data/init/interface.txt New keys [SETUPGAME_SAVE_PROFILE:S] [SETUPGAME_SAVE_PROFILE_ABORT:SHIFT+SPACE] [SETUPGAME_SAVE_PROFILE_GO:ENTER] [SETUPGAME_VIEW_PROFILE_PROBLEMS:P] [ORDERS_AUTOFORBID:SHIFT+F] [ORDERS_FORBID_PROJECTILE:P] [ORDERS_FORBID_YOUR_CORPSE:C] [ORDERS_FORBID_YOUR_ITEMS:I] [ORDERS_FORBID_OTHER_CORPSE:O] [ORDERS_FORBID_OTHER_ITEMS:T] [SETUP_NOTES:N] [SETUP_NOTES_TAKE_NOTES:N] [SETUP_NOTES_DELETE_NOTE:D] [SETUP_NOTES_CHANGE_SYMBOL_SELECTION:C] [SETUP_NOTES_ADOPT_SYMBOL:S] New init options [STORE_DIST_ITEM_DECREASE:1000] [STORE_DIST_SEED_COMBINE:1000] [STORE_DIST_BUCKET_COMBINE:1000] [STORE_DIST_BARREL_COMBINE:1000] [STORE_DIST_BIN_COMBINE:1000] ****************************************************** Auxiliary file changes for 0.28.181.39d: New keys [D_NOTE:SHIFT+N] [D_NOTE_PLACE:P] [D_NOTE_DELETE:D] [D_NOTE_ENTER:N] [D_NOTE_ADOPT_SYMBOL:S] [D_NOTE_CHANGE_SELECTION:C] [WORLD_PARAM_REJECT_CONTINUE:C] [WORLD_PARAM_REJECT_ABORT:A] [WORLD_PARAM_REJECT_ALLOW_THIS:T] [WORLD_PARAM_REJECT_ALLOW_ALL:P] [WORLD_GEN_CONTINUE:C] [WORLD_GEN_USE:U] [WORLD_GEN_ABORT:A] [SETUP_FIND:F] New init options [SHOW_EMBARK_RIVER:FINDER] [SHOW_EMBARK_POOL:FINDER] [SHOW_EMBARK_M_PIPE:FINDER] [SHOW_EMBARK_M_POOL:FINDER] [SHOW_EMBARK_CHASM:FINDER] [SHOW_EMBARK_PIT:FINDER] [SHOW_EMBARK_OTHER:FINDER] [SHOW_EMBARK_TUNNEL:FINDER] New world gen param [CAVE_MIN_SIZE:] [SHOW_EMBARK_RIVER:<0=NO,1=FINDER,2=ALWAYS>] [SHOW_EMBARK_POOL:<0=NO,1=FINDER,2=ALWAYS>] [SHOW_EMBARK_M_POOL:<0=NO,1=FINDER,2=ALWAYS>] [SHOW_EMBARK_M_PIPE:<0=NO,1=FINDER,2=ALWAYS>] [SHOW_EMBARK_CHASM:<0=NO,1=FINDER,2=ALWAYS>] [SHOW_EMBARK_PIT:<0=NO,1=FINDER,2=ALWAYS>] [SHOW_EMBARK_OTHER:<0=NO,1=FINDER,2=ALWAYS>] [SHOW_EMBARK_TUNNEL:<0=NO,1=FINDER,2=ALWAYS>] ****************************************************** Auxiliary file changes for 0.28.181.39a: New keys [LEGENDS_TOGGLE_CIVSITE:C] [LEGENDS_STRING_FILTER:F] [WORLD_PARAM_COPY:C] [WORLD_PARAM_SET:E] [WORLD_PARAM_INCREASE:6] [WORLD_PARAM_DECREASE:4] [WORLD_PARAM_ENTER_VALUE:ENTER] [WORLD_PARAM_NULLIFY:N] [WORLD_PARAM_PRESET:P] [SELECT_ALL:SHIFT+ENTER] [DESELECT_ALL:SHIFT+Z] [STORES_HIDE:H] [ITEM_HIDE:H] [D_BITEM_DUMP:H] [D_LOOK_HIDE:H] [DESIGNATE_BITEM:B] [DESIGNATE_MELT:M] [DESIGNATE_NO_MELT:SHIFT+M] [DESIGNATE_DUMP:D] [DESIGNATE_NO_DUMP:SHIFT+D] [DESIGNATE_HIDE:H] [DESIGNATE_NO_HIDE:SHIFT+H] [UNITVIEW_KILLS:K] [A_STATUS_KILLS:K] Changed keys [DESELECT:Z] Creature raws [CANNOT_UNDEAD] [CURIOUSBEAST] -> [CURIOUSBEAST_EATER] [SLOW_LEARNER] got rid of [RECKLESS] because it wasn't used [BUTCHERABLE_NONSTANDARD] is gone, replaced by civ ethics [MUNDANE] Marks if the creature is an actual real-life creature. Only used for age-names at present. added/removed [NATURAL] from a few creatures Entity raws messed with caps and lowered all biome numbers [WANDERER] [BEAST_HUNTER] [SCOUT] [PERMITTED_JOB:] [WORLD_CONSTRUCTION:] got rid of entity grouping [ETHIC::] [WILL_ACCEPT_TRIBUTE] got rid of respect animals/trees "TRACKING" is acceptable for skill token now Lots of new params for data/init/world_gen.txt New init options [SHOW_ALL_HISTORY_IN_DWARF_MODE:NO] New graphics tokens: SLAVE, PRISONER ****************************************************** Auxiliary file changes for 0.27.176.38b: Entity raws removed *_SETTLEMENTS tags (they haven't done anything since the biome tags went in) in addition to COMMON, UNCOMMON and RARE, armor/clothing types can also have FORCED, which forces the item to appear in all realizations of the entity New keys [LEAVESCREEN_ALL:SHIFT+SPACE] [MILITARY_ZOOM:C] [STORES_FORBID:F] [WORLD_PARAM_DIM_X_UP:I] [WORLD_PARAM_DIM_X_DOWN:U] [WORLD_PARAM_DIM_Y_UP:P] [WORLD_PARAM_DIM_Y_DOWN:O] New init options [AUTOSAVE_PAUSE:NO] [EMBARK_WARNING_ALWAYS:NO] ****************************************************** Auxiliary file changes for 0.27.176.38a: Plant raws [DROWN_LEVEL:] The fluid level at which the plant dies in any liquid. Temperature effects from lava are separate. 0 means that fluid level does not affect the plant. Default is 4. Wood raws [TREE_DROWN_LEVEL:] [SAPLING_DROWN_LEVEL:] As above for plants (irrelevant for full-grown trees at this point). Default is 4 for saplings and 7 for trees. New keys [UNITVIEW_RELATIONSHIPS:R] [UNITVIEW_RELATIONSHIPS_ZOOM:Z] [UNITVIEW_RELATIONSHIPS_VIEW:V] [BUILDINGLIST_ZOOM_T:T] [BUILDINGLIST_ZOOM_Q:Q] New init options [ZERO_RENT:NO] [BABY_CHILD_CAP:100:1000] ****************************************************** Auxiliary file changes for 0.27.173.38a: New entity tags [USE_EVIL_WOOD] [USE_GOOD_WOOD] [USE_EVIL_PLANTS] [USE_GOOD_PLANTS] [USE_GOOD_ANIMALS] [USE_ANY_PET_RACE] [USE_MISC_PROCESSED_WOOD_PRODUCTS] [IMPROVED_BOWS] [RESPECT_ANIMALS] [RESPECT_TREES] [LOW_SKILL] [INVADERS_IGNORE_NEUTRALS] [AT_PEACE_WITH_WILDLIFE] [EQUIPMENT_IMPROVEMENTS] [ABUSE_BODIES] [SPHERE_ALIGNMENT::] is a multiplicative modifier that runs from 0 to 25600 with 256 being the neutral value [ART_FACET_MODIFIER::] is one of: OWN_RACE, FANCIFUL, EVIL, GOOD as above [ART_IMAGE_ELEMENT_MODIFIER::] is one of: CREATURE, PLANT, TREE, SHAPE, ITEM as above [ITEM_IMPROVEMENT_MODIFIER::] is one of: ART_IMAGE COVERED RINGS_HANGING BANDS SPIKES ITEMSPECIFIC THREAD CLOTH SEWN_IMAGE as above [ADVENTURE_TIER:] can run from 0 to 1000. 0 (the default) means the entity's sites won't be listed for adventure mode character creation. Those entities with positive numbers are listed starting at tier 1. Within a tier, they are ordered by race index. [FRIENDLY_COLOR:::] [DEFAULT_SITE_TYPE:] Used during world gen. is one of: DARK_FORTRESS CAVE CAVE_DETAILED TREE_CITY CITY RUIN [LIKES_SITE:] Used during hist fig sorting after play. [TOLERATES_SITE:] Used by migrants. [LEADER_TYPE:] [SITE_LEADER_TYPE:] [CAN_HAVE_MILITARY_LEADER] [CAN_HAVE_MILITARY_SITE_LEADER] [BIOME_SUPPORT::] ranges from 0 to 10. can be any of the biome tags used for creatures, including the general groups. Don't put "BIOME_" in front. [START_BIOME:] [DIPLOMAT] [MERCHANT_NOBILITY] [TREE_CAP_DIPLOMACY] [DIPLOMAT_BODYGUARDS] [MERCHANT_BODYGUARDS] [ACTIVE_SEASON:] [PROGRESS_TRIGGER_POPULATION:] [PROGRESS_TRIGGER_PRODUCTION:] [PROGRESS_TRIGGER_TRADE:] is from 0 to 5. [ENTITY_GROUPING:] can be one of: FRIENDLY (default), EVIL, NUISANCE Until things become more complicated, this tracks who they side with in fights and during dwarf mode diplomacy/trade. [ITEM_THIEF] [SKULKING] This makes the severity of attacks depend on the extent of item/baby thievery rather than the passage of time. [START_GROUP_NUMBER:] How many mated pairs (or single creatures if forced gender) are created at the beginning of world generation, counting any nobles/diplomats. [MAX_SITE_POP_NUMBER:] How many members the entity can have during world generation in a single site. [MAX_POP_NUMBER:] can be PANTHEON, ANY_APPROPRIATE_POWER or REGIONAL_FORCE. You can have more than one. It will choose one at random for each entity created using this template. [RELIGION_SPHERE:] You can have more than one. In the case of a pantheon, gods will be created with the goal of covering all of the spheres either a directly or with an umbrella sphere. In the case of appropriate powers, the spheres are checked against the sphere's of the candidate power's race. [USE_GOOD_ANIMALS], [USE_GOOD_PLANTS] match with [GOOD] and similarly for [EVIL]. In this case, a sphere match is not required. [MAYOR] [MAX_STARTING_CIV_NUMBER:] How many of this entity it tries to place at the beginning of world generation, cycling through the available races. It will currently place the total of these numbers or 50 civilizations, whichever is lower. New creature tags [POWER] Lets the creature be picked as a world generation civ leader by entities with [ANY_APPROPRIATE_POWER], provided the race is also immortal and has either matching good/evil tags or matching sphere tags. New sphere list (old ones included here, only old ones have endgame effects): AGRICULTURE ANIMALS ART BALANCE BEAUTY BIRTH BLIGHT BOUNDARIES CAVERNS CHAOS CHARITY CHILDREN COASTS CONSOLATION COURAGE CRAFTS CREATION DANCE DARKNESS DAWN DAY DEATH DEFORMITY DEPRAVITY DISCIPLINE DISEASE DREAMS DUSK DUTY EARTH FAMILY FAME FATE FERTILITY FESTIVALS FIRE FISH FISHING FOOD FORGIVENESS FORTRESSES FREEDOM GAMBLING GAMES GENEROSITY HAPPINESS HEALING HOSPITALITY HUNTING INSPIRATION JEALOUSY JEWELS JUSTICE LABOR LAKES LAWS LIES LIGHT LIGHTNING LONGEVITY LOVE LOYALTY LUCK LUST MARRIAGE MERCY METALS MINERALS MISERY MIST MOON MOUNTAINS MUCK MURDER MUSIC NATURE NIGHT NIGHTMARES OATHS OCEANS ORDER PAINTING PEACE PERSUASION PLANTS POETRY PREGNANCY RAIN RAINBOWS REBIRTH REVELRY REVENGE RIVERS RULERSHIP RUMORS SACRIFICE SALT SCHOLARSHIP SEASONS SILENCE SKY SONG SPEECH STARS STORMS STRENGTH SUICIDE SUN THEFT THRALLDOM THUNDER TORTURE TRADE TRAVELERS TREACHERY TREES TRICKERY TRUTH TWILIGHT VALOR VICTORY VOLCANOS WAR WATER WEALTH WEATHER WIND WISDOM WRITING YOUTH New graphics tokens HIGH_PRIEST PRIEST SHOPKEEPER ****************************************************** Auxiliary file changes for 0.27.169.33g: New keys [ASSIGNTRADE_STRING:S] [ASSIGNTRADE_EXCLUDE_PROHIBITED:M] [ASSIGNTRADE_PENDING:P] [ASSIGNTRADE_SORT:D] New init options [PAUSE_ON_LOAD:NO] [EMBARK_RECTANGLE:6:6] ****************************************************** Auxiliary file changes for 0.27.169.33f: New graphics tokens "MAYOR" "LEADER" "CAPTAIN_OF_THE_GUARD" "SHERIFF" "MANAGER" "BOOKKEEPER" "BROKER" In the absence of one of these, it will use their standard creature/profession tile, but you should include all seven of these for a given creature if you want multiple appointments to display properly. The picture multiple appointments is selected in the order given above, but if a tile doesn't exist for the first appointment, it will jump down to the regular profession tile. ****************************************************** Auxiliary file changes for 0.27.169.33e: Body raws Allowed use of [SKELETON] to distinguish things like the spine that shouldn't be removed from skeletons. Temporary fix. ****************************************************** Auxiliary file changes for 0.27.169.33c: New init options [PRIORITY:NORMAL] ****************************************************** Auxiliary file changes for 0.27.169.33a: New keys [HOTKEY_CARPENTER_BLOCKS:O] ****************************************************** Auxiliary file changes for 0.27.169.32a: New init options [VOLUME:255] [TOPMOST:NO] [SHOW_IMP_QUALITY:YES] [SHOW_FLOW_AMOUNTS:NO] [ECONOMY:YES] [INVADERS:YES] [CAVEINS:YES] [ARTIFACTS:YES] [PATH_COST:1:2:5:25] [COFFIN_NO_PETS_DEFAULT:NO] [RECENTER_INTERFACE_SHUTDOWN_MS:0] [SKY:178:3:0:0] [SKY:250:0:0:1] [VSYNC:OFF] [G_FPS_CAP:50] [AUTOSAVE:NONE] [AUTOBACKUP:NO] [INITIAL_SAVE:NO] [ADVENTURER_ALWAYS_CENTER:YES] New keys [DESELECT:SHIFT+ENTER] [OPTION_EXPORT:E] [SETUPGAME_CUSTOMIZE_UNIT:C] [LEGENDS_EXPORT_DETAILED_MAP:D] [WORLD_PARAM_TITLE:T] [WORLD_PARAM_ADD:A] [WORLD_PARAM_DELETE:D] [WORLD_PARAM_NAME_RANDOM:SHIFT+N] [WORLD_PARAM_NAME_ENTER:N] [WORLD_PARAM_SEED_RANDOM:SHIFT+S] [WORLD_PARAM_SEED_ENTER:S] [WORLD_PARAM_LOAD:F1] [WORLD_PARAM_SAVE:F6] [DESIGNATE_STAIR_UP:U] [DESIGNATE_STAIR_DOWN:J] [DESIGNATE_STAIR_UPDOWN:I] [DESIGNATE_TRAFFIC:O] [DESIGNATE_TRAFFIC_HIGH:H] [DESIGNATE_TRAFFIC_NORMAL:N] [DESIGNATE_TRAFFIC_LOW:L] [DESIGNATE_TRAFFIC_RESTRICTED:R] [DESIGNATE_TRAFFIC_INCREASE_WEIGHT:W] [DESIGNATE_TRAFFIC_DECREASE_WEIGHT:Q] [DESIGNATE_RAMP:R] [DESIGNATE_CHANNEL:H] [D_DEPOT:SHIFT+D] [D_HOT_KEYS:H] [D_HOTKEY1:F1] [D_HOTKEY2:F2] [D_HOTKEY3:F3] [D_HOTKEY4:F4] [D_HOTKEY5:F5] [D_HOTKEY6:F6] [D_HOTKEY7:F7] [D_HOTKEY8:F8] [D_HOTKEY9:SHIFT+F1] [D_HOTKEY10:SHIFT+F2] [D_HOTKEY11:SHIFT+F3] [D_HOTKEY12:SHIFT+F4] [D_HOTKEY13:SHIFT+F5] [D_HOTKEY14:SHIFT+F6] [D_HOTKEY15:SHIFT+F7] [D_HOTKEY16:SHIFT+F8] [BUILDING_ADVANCE_STAGE:D] [BUILDING_EXPAND_CONTRACT:X] [BUILDING_TRIGGER_ENABLE_WATER:W] [BUILDING_TRIGGER_MIN_WATER_UP:S] [BUILDING_TRIGGER_MIN_WATER_DOWN:A] [BUILDING_TRIGGER_MAX_WATER_UP:X] [BUILDING_TRIGGER_MAX_WATER_DOWN:Z] [BUILDING_TRIGGER_ENABLE_MAGMA:M] [BUILDING_TRIGGER_MIN_MAGMA_UP:I] [BUILDING_TRIGGER_MIN_MAGMA_DOWN:U] [BUILDING_TRIGGER_MAX_MAGMA_UP:K] [BUILDING_TRIGGER_MAX_MAGMA_DOWN:J] [BUILDING_TRIGGER_ENABLE_CREATURE:C] [BUILDING_TRIGGER_ENABLE_LOCALS:L] [BUILDING_TRIGGER_MIN_SIZE_UP:R] [BUILDING_TRIGGER_MIN_SIZE_DOWN:E] [BUILDING_TRIGGER_MAX_SIZE_UP:F] [BUILDING_TRIGGER_MAX_SIZE_DOWN:D] [BUILDING_TRIGGER_RESETS:O] [HOTKEY_BUILDING_TRADEDEPOT:SHIFT+D] [HOTKEY_BUILDING_TRAP:SHIFT+T] [HOTKEY_BUILDING_SUPPORT:SHIFT+S] [HOTKEY_BUILDING_ARCHERYTARGET:SHIFT+A] [HOTKEY_BUILDING_MACHINE:SHIFT+M] [HOTKEY_BUILDING_MACHINE_SCREW_PUMP:S] [HOTKEY_BUILDING_MACHINE_WATER_WHEEL:W] [HOTKEY_BUILDING_MACHINE_WINDMILL:M] [HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY:G] [HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL:H] [HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL:V] [HOTKEY_BUILDING_ROAD_PAVED:O] [HOTKEY_BUILDING_ROAD_DIRT:SHIFT+O] [HOTKEY_BUILDING_HATCH:SHIFT+H] [HOTKEY_BUILDING_GRATE_WALL:SHIFT+W] [HOTKEY_BUILDING_GRATE_FLOOR:SHIFT+G] [HOTKEY_BUILDING_BARS_VERTICAL:SHIFT+B] [HOTKEY_BUILDING_BARS_FLOOR:ALT+B] [HOTKEY_BUILDING_CONSTRUCTION:SHIFT+C] [HOTKEY_BUILDING_CONSTRUCTION_WALL:W] [HOTKEY_BUILDING_CONSTRUCTION_FLOOR:F] [HOTKEY_BUILDING_CONSTRUCTION_RAMP:R] [HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP:U] [HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN:D] [HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN:X] [HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION:SHIFT+F] [HOTKEY_BUILDING_TRAP_SPIKE:SHIFT+S] [HOTKEY_GLASS_HATCH_COVER:SHIFT+H] [HOTKEY_GLASS_GRATE:SHIFT+G] [HOTKEY_CARPENTER_HATCH_COVER:SHIFT+H] [HOTKEY_CARPENTER_GRATE:SHIFT+G] [HOTKEY_MASON_HATCH_COVER:SHIFT+H] [HOTKEY_MASON_GRATE:SHIFT+G] [HOTKEY_TRAP_HATCH:H] [HOTKEY_TRAP_GRATE_WALL:W] [HOTKEY_TRAP_GRATE_FLOOR:G] [HOTKEY_TRAP_BARS_VERTICAL:SHIFT+B] [HOTKEY_TRAP_BARS_FLOOR:ALT+B] [HOTKEY_TRAP_SPIKE:SHIFT+S] [HOTKEY_TRAP_GEAR_ASSEMBLY:A] [SETUP_NAME_FORT:SHIFT+F] [SETUP_NAME_GROUP:SHIFT+G] [SETUP_RECLAIM:SHIFT+R] [SETUP_LOCAL_Y_UP:SHIFT+U] [SETUP_LOCAL_Y_DOWN:SHIFT+M] [SETUP_LOCAL_X_UP:SHIFT+K] [SETUP_LOCAL_X_DOWN:SHIFT+H] [SETUP_LOCAL_Y_MUP:U] [SETUP_LOCAL_Y_MDOWN:M] [SETUP_LOCAL_X_MUP:K] [SETUP_LOCAL_X_MDOWN:H] [SETUP_BIOME_1:F1] [SETUP_BIOME_2:F2] [SETUP_BIOME_3:F3] [SETUP_BIOME_4:F4] [SETUP_BIOME_5:F5] [SETUP_BIOME_6:F6] [SETUP_BIOME_7:F7] [SETUP_BIOME_8:F8] [SETUP_BIOME_9:F9] [CHOOSE_NAME_RANDOM:R] [CHOOSE_NAME_CLEAR:C] [CHOOSE_NAME_TYPE:T] [D_CIVZONE:I] [CIVZONE_REMOVE:X] [CIVZONE_WATER_SOURCE:W] [CIVZONE_FISH:F] [CIVZONE_DUMP:G] [CIVZONE_DUMP:P] [CIVZONE_SAND_COLLECT:S] [CIVZONE_MEETING:M] [CIVZONE_ACTIVE:A] [CIVZONE_POND_OPTIONS:SHIFT+P] [CIVZONE_POND_WATER:F] [D_BITEM_FORBID:F] [D_BITEM_DUMP:D] [D_BITEM_MELT:M] [D_LOOK_FORBID:F] [D_LOOK_DUMP:D] [D_LOOK_MELT:M] [DESIGNATE_SMOOTH:S] [DESIGNATE_ENGRAVE:E] Various STRING keys [A_MOVE_N:8] [A_MOVE_S:2] [A_MOVE_E:6] [A_MOVE_W:4] [A_MOVE_NW:7] [A_MOVE_NE:9] [A_MOVE_SW:1] [A_MOVE_SE:3] [A_MOVE_WAIT:5] [A_CARE_MOVE_N:ALT+8] [A_CARE_MOVE_S:ALT+2] [A_CARE_MOVE_E:ALT+6] [A_CARE_MOVE_W:ALT+4] [A_CARE_MOVE_NW:ALT+7] [A_CARE_MOVE_NE:ALT+9] [A_CARE_MOVE_SW:ALT+1] [A_CARE_MOVE_SE:ALT+3] [A_CARE_MOVE_UPDOWN:ALT+5] [A_MOVE_N_UP:SHIFT+8] [A_MOVE_S_UP:SHIFT+2] [A_MOVE_E_UP:SHIFT+6] [A_MOVE_W_UP:SHIFT+4] [A_MOVE_NW_UP:SHIFT+7] [A_MOVE_NE_UP:SHIFT+9] [A_MOVE_SW_UP:SHIFT+1] [A_MOVE_SE_UP:SHIFT+3] [A_MOVE_UP:SHIFT+5] [A_MOVE_N_DOWN:CTRL+8] [A_MOVE_S_DOWN:CTRL+2] [A_MOVE_E_DOWN:CTRL+6] [A_MOVE_W_DOWN:CTRL+4] [A_MOVE_NW_DOWN:CTRL+7] [A_MOVE_NE_DOWN:CTRL+9] [A_MOVE_SW_DOWN:CTRL+1] [A_MOVE_SE_DOWN:CTRL+3] [A_MOVE_DOWN:CTRL+5] [A_MOVE_UP_AUX:SHIFT+COMMA] [A_MOVE_DOWN_AUX:SHIFT+PERIOD] [A_MOVEMENT:M] [A_MOVEMENT_SWIM:S] [CURSOR_UP_Z_AUX:SHIFT+5] [CURSOR_DOWN_Z_AUX:CTRL+5] [NOBLELIST_REPLACE:R] [NOBLELIST_SETTINGS:S] [NOBLELIST_VIEW_CANDIDATE:V] [BUILDJOB_DEPOT_REQUEST_TRADER:R] [BUILDJOB_DEPOT_BROKER_ONLY:B] [BUILDJOB_FARM_WINTER:D] [A_CUST_NAME:C] [A_RANDOM_NAME:R] [A_CHANGE_GENDER:G] Changed keys [DESIGNATE_TOGGLE_ENGRAVING:V] all CHASM keys changed to DUMP Removed keys All STRING keys except BACKSPACE old adamantine keys [BUILDING_PLACE:P] [HOTKEY_BUILDING_ROAD:O] [HOTKEY_BUILDING_AQUEDUCT:Q] [HOTKEY_BUILDING_CHANNEL:U] [HOTKEY_MASON_MAT_GRAY:G] [HOTKEY_MASON_MAT_LIGHT:O] [HOTKEY_MASON_MAT_DARK:M] [HOTKEY_CRAFTS_MAT_STONE_L:M] [HOTKEY_CRAFTS_MAT_STONE_D:O] [HOTKEY_SMELT_COPPER:C] [HOTKEY_SMELT_TIN:T] [HOTKEY_SMELT_BRONZE:Z] [HOTKEY_SMELT_BRASS:R] [HOTKEY_SMELT_IRON:I] [HOTKEY_SMELT_PIGIRON:P] [HOTKEY_SMELT_STEEL:E] [HOTKEY_SMELT_SILVER:S] [HOTKEY_SMELT_ELECTRUM:M] [HOTKEY_SMELT_GOLD:G] [HOTKEY_SMELT_PLATINUM:A] [HOTKEY_SMELT_COAL:Q] [HOTKEY_TRAP_TRIGGERTEMP:T] [DESIGNATE_DETAIL:S] [D_GATE:G] [D_SET_GATE:SHIFT+G] [A_SAMESQUARE:5] [BUILDJOB_CHANNEL_ASSIGN_OCC:A] [BUILDJOB_CHANNEL_WATER:W] Material tokens [BLOOD_SPECIFIC:] [BLOOD_NONSPECIFIC:] [PLANT_ALCOHOL] Creature raws Allowed any matgloss for itemgloss drops, any standard racegloss permitted, body mat can use matgloss WOOD,STONE,PLANT,GEM, for stone can use USE_LAVA_STONE Things like [LARGE_CHASM] are gone, all replaced by [LARGE_ROAMING] + biome, some vermin types condensed/added Got rid of [ADD_VERSION] [SESSILE_LAND] -> [IMMOBILE_LAND] Wood raws Now uses frequency [TILE:] [COLOR:::] [DEAD_TILE:] [DEAD_COLOR:::] [SAPLING_TILE:] [SAPLING_COLOR:::] [DEAD_SAPLING_TILE:] [DEAD_SAPLING_COLOR:::] Plant raws [DEAD_TILE:] [DEAD_COLOR:::] [SHRUB_TILE:] [SHRUB_COLOR:::] [DEAD_SHRUB_TILE:] [DEAD_SHRUB_COLOR:::] Stone raws got rid of [RIVER], [LIGHT], [DARK] [VALUE] Various layering information Got rid of gem subtypes, folded gems into stone Added metal and reaction raws Trap component raws [IS_SCREW] [WOOD] [METAL] Misc. Raws [BIOME_ANY_WETLAND] New biomes for lakes/river/pools/ocean Added density values ****************************************************** Auxiliary file changes for 0.23.125.23a: New init options [POPULATION_CAP:200] [FPS_CAP:100] New keys [BUILDJOB_COFFIN_CIV:C] [BUILDJOB_COFFIN_PET:P] [UNITVIEW_SLAUGHTER:S] ****************************************************** Auxiliary file changes for 0.22.123.23a: New keys [ORDERS_WORKSHOP:SHIFT+W] [ORDERS_COLLECT_WEB:W] [ORDERS_SLAUGHTER:S] [ORDERS_BUTCHER:B] [ORDERS_TAN:T] Weapon raws [STICK_CHANCE:0] this modifies the stick-in chance from the default for the damage type Creature raws [SPECNAME::::] the only terms it takes for the type entry are MALE and FEMALE example: [SPECNAME:MALE:bull:bulls:bull] ****************************************************** Auxiliary file changes for 0.22.121.23b: New init options [TEMPERATURE:YES] [WEATHER:YES] Creature raws [ALCOHOL_DEPENDENT] for dwarves ****************************************************** Auxiliary file changes for 0.22.120.23b: New keys [CURSOR_UP_FAST:SHIFT+8] [CURSOR_DOWN_FAST:SHIFT+2] [CURSOR_LEFT_FAST:SHIFT+4] [CURSOR_RIGHT_FAST:SHIFT+6] [CURSOR_UPLEFT_FAST:SHIFT+7] [CURSOR_UPRIGHT_FAST:SHIFT+9] [CURSOR_DOWNLEFT_FAST:SHIFT+1] [CURSOR_DOWNRIGHT_FAST:SHIFT+3] Removed keys [INTERFACEKEY_SQUAD_CURSOR] Temperature in the raws: The temperature scale has freezing of water at 10000, and moves roughly at a fahrenheit scale. Water boils at 10180, for example. This means that temperatures can go well below absolute zero, but fantasy runs that way. Water has spec heat 4.181 J/gC, and this is stored as 4181 in the raws. Spec heat changes with change of state are not currently supported. Creature raws [SPEC_HEAT:amount 0-60000 or NONE]/default NONE [HEATDAM_POINT:temp 0-60000 or NONE]/default NONE [COLDDAM_POINT:temp 0-60000 or NONE]/default NONE [IGNITE_POINT:temp 0-60000 or NONE]/default NONE [MELTING_POINT:temp 0-60000 or NONE]/default NONE [BOILING_POINT:temp 0-60000 or NONE]/default NONE [FIXED_TEMP:temp 0-60000 or NONE]/default NONE You can also add the words "LEATHER" "BONE" "EXTRACT" "CHEESE" "DRINK" "SILK" in front of these, e.g. [SILK_IGNITE_POINT:10300]. [STANDARD_FLESH]/sets values above to reasonable numbers for a standard fleshy creature [MATERIAL:mat:matg]/sets values above to the numbers matching the given material [HOMEOTHERM:temp 0-60000 or NONE]/default NONE Plant raws [SPEC_HEAT:amount 0-60000 or NONE]/default 420 [HEATDAM_POINT:temp 0-60000 or NONE]/default 10250 [COLDDAM_POINT:temp 0-60000 or NONE]/default 9900 [IGNITE_POINT:temp 0-60000 or NONE]/default 10508 [MELTING_POINT:temp 0-60000 or NONE]/default NONE [BOILING_POINT:temp 0-60000 or NONE]/default NONE [FIXED_TEMP:temp 0-60000 or NONE]/default NONE You can also add the words "CLOTH" "EXTRACT" "CHEESE" "DRINK" in front of these as in [CLOTH_IGNITE_POINT:10300]. Stone raws [SPEC_HEAT:amount 0-60000 or NONE]/default 800 [HEATDAM_POINT:temp 0-60000 or NONE]/default NONE [COLDDAM_POINT:temp 0-60000 or NONE]/default NONE [IGNITE_POINT:temp 0-60000 or NONE]/default NONE [MELTING_POINT:temp 0-60000 or NONE]/default 11500 [BOILING_POINT:temp 0-60000 or NONE]/default 14000 [FIXED_TEMP:temp 0-60000 or NONE]/default NONE Gem raws [SPEC_HEAT:amount 0-60000 or NONE]/default 1800 [HEATDAM_POINT:temp 0-60000 or NONE]/default NONE [COLDDAM_POINT:temp 0-60000 or NONE]/default NONE [IGNITE_POINT:temp 0-60000 or NONE]/default NONE [MELTING_POINT:temp 0-60000 or NONE]/default 12268 [BOILING_POINT:temp 0-60000 or NONE]/default 14368 [FIXED_TEMP:temp 0-60000 or NONE]/default NONE Wood raws [SPEC_HEAT:amount 0-60000 or NONE]/default 420 [HEATDAM_POINT:temp 0-60000 or NONE]/default 10250 [COLDDAM_POINT:temp 0-60000 or NONE]/default 9900 [IGNITE_POINT:temp 0-60000 or NONE]/default 10508 [MELTING_POINT:temp 0-60000 or NONE]/default NONE [BOILING_POINT:temp 0-60000 or NONE]/default NONE [FIXED_TEMP:temp 0-60000 or NONE]/default NONE ****************************************************** Auxiliary file changes for 0.22.120.23a: New keys [BUILDJOB_STOCKPILE_BARREL_ZERO:SHIFT+E] [BUILDJOB_STOCKPILE_BARREL_MAX:SHIFT+R] [BUILDJOB_STOCKPILE_BIN_ZERO:SHIFT+C] [BUILDJOB_STOCKPILE_BIN_MAX:SHIFT+V] MATGLOSS Raws Added plurals to gem names There is now a graphics subfolder in the raw folder. See graphics_example.txt in that folder for a sample. In order to see your creature tiles, you have to go into the init.txt file and set [GRAPHICS:YES]. You'll find other options there as well. ****************************************************** Auxiliary file changes for 0.22.110.23a: New init options [ADVENTURER_TRAPS:NO] New keys [HOTKEY_BUILDING_WORKSHOP_DYER:D] [HOTKEY_DYER_THREAD:T] [HOTKEY_DYER_CLOTH:C] [HOTKEY_CLOTHES_IMAGE:I] [HOTKEY_LEATHER_IMAGE:I] [ORDERS_LOOM:L] [ORDERS_DYED_CLOTH:D] DESCRIPTOR Raws These are a new class of raws that handle colors and shapes. [COLOR:]/[COLOR:RED] [NAME:]/[NAME:red] [WORD:]/[WORD:RED] -- not currently used but will be handy later [RGB:::]/[RGB:255:0:0] -- uses the init.txt values and picks nearest as the representation [SHAPE:identifier]/[SHAPE:CRESCENT] [NAME::]/[NAME:crescent:crescents] [WORD:]/[WORD:CRESCENT] -- not currently used but will be handy later [ADJ:]/[ADJ:narrow][ADJ:thick] -- it will choose one of these at random [TILE:]/[TILE:'('] or [TILE:40] MATGLOSS Raws [MILL_DYE:]/[COLOR:BLUE] ****************************************************** Auxiliary file changes for 0.22.110.22c: New keys [STOCKPILE_WEAPON:P] [STOCKPILE_ARMOR:D] [STOCKPILE_CUSTOM:C] [STOCKPILE_CUSTOM_SETTINGS:T] [BUILDJOB_STOCKPILE_DELETE_CHILD:D] [BUILDJOB_STOCKPILE_SETTINGS:S] [BUILDJOB_STOCKPILE_BARREL_UP:R] [BUILDJOB_STOCKPILE_BARREL_DOWN:E] [BUILDJOB_STOCKPILE_BIN_UP:V] [BUILDJOB_STOCKPILE_BIN_DOWN:C] [STOCKPILE_SETTINGS_ENABLE:E] [STOCKPILE_SETTINGS_DISABLE:D] [STOCKPILE_SETTINGS_PERMIT_ALL:P] [STOCKPILE_SETTINGS_FORBID_ALL:F] [STOCKPILE_SETTINGS_PERMIT_SUB:T] [STOCKPILE_SETTINGS_FORBID_SUB:G] [STOCKPILE_SETTINGS_SPECIFIC1:U] [STOCKPILE_SETTINGS_SPECIFIC2:J] ****************************************************** Auxiliary file changes for 0.22.110.22a: Various changes to the item raws. ****************************************************** Auxiliary file changes for 0.22.107.21a: New keys [A_WAIT:PERIOD] ****************************************************** Auxiliary file changes for 0.21.104.21c: New keys [HOTKEY_ASHERY_POTASH_DIRECT:A] ****************************************************** Auxiliary file changes for 0.21.104.21b: New keys [BUILDJOB_WORKSHOP_PROFILE:SHIFT+P] ****************************************************** Auxiliary file changes for 0.21.104.21a: New init options [MOUSE:YES] [MOUSE_PICTURE:NO] ****************************************************** Auxiliary file changes for 0.21.104.19c: New init options [ENGRAVINGS_START_OBSCURED:NO] -- lets you have your engravings look the same if you want New keys [DESIGNATE_TOGGLE_ENGRAVING:E] ****************************************************** Auxiliary file changes for 0.21.104.19a: New keys [STORES_CHASM:C] [ORDERS_REFUSE_CHASM_CORPSE:C] [ORDERS_REFUSE_CHASM_SKIN:I] [ORDERS_REFUSE_CHASM_SKULL:L] ****************************************************** Auxiliary file changes for 0.21.102.19a: New init options [NICKNAME_DWARF:REPLACE_FIRST] -- these say how nicknames are handled [NICKNAME_ADVENTURE:REPLACE_FIRST] [NICKNAME_LEGENDS:REPLACE_FIRST] [WINDOWED:PROMPT] -- set if you want fullscreen/windowed mode New keys [A_STATUS_CUSTOMIZE:Y] [UNITVIEW_CUSTOMIZE:Y] [CUSTOMIZE_UNIT_NICKNAME:N] [CUSTOMIZE_UNIT_PROFNAME:P] [TOGGLE_FULLSCREEN:F11] -- toggle fullscreen/windowed mode Removed a few superfluous entries from interface.txt. ****************************************************** Auxiliary file changes for 0.21.101.19a: New init options [KEY_HELD_MS:150] -- controls how long a key must be held before it sends a repeat message New keys for alphabetic string entry [STRING_:] pretty much [A_ENTER_NAME:E] ****************************************************** Auxiliary file changes for 0.21.100.19a: New init options, and new help inside the file itself [SOUND:ON] [INTRO:ON] Added all of the display strings to the interface file. ****************************************************** Auxiliary file changes for 0.21.95.19c: New keys -- add/adjust these to any interface.txt files you are saving for yourself [BUILDJOB_FARM_FERTILIZE:F] [BUILDJOB_FARM_SEASFERT:S] Changed keys [CHANGE_BINDINGS:K]