From ea76b6988ccafaa6a4d4ed90f2489d0e49e1f180 Mon Sep 17 00:00:00 2001 From: Benjamin Barenblat Date: Sat, 5 Sep 2015 09:32:30 -0400 Subject: Imported Upstream version 0.40.24 --- raw/objects/item_weapon.txt | 321 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 321 insertions(+) create mode 100755 raw/objects/item_weapon.txt (limited to 'raw/objects/item_weapon.txt') diff --git a/raw/objects/item_weapon.txt b/raw/objects/item_weapon.txt new file mode 100755 index 0000000..8de428a --- /dev/null +++ b/raw/objects/item_weapon.txt @@ -0,0 +1,321 @@ +item_weapon + +[OBJECT:ITEM] + +[ITEM_WEAPON:ITEM_WEAPON_WHIP] +[NAME:whip:whips] +[SIZE:100] +[SKILL:WHIP] +[TWO_HANDED:27500] +[MINIMUM_SIZE:22500] +[MATERIAL_SIZE:1] +[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000] + [ATTACK_PREPARE_AND_RECOVER:4:4] + [ATTACK_FLAG_BAD_MULTIATTACK] + +[ITEM_WEAPON:ITEM_WEAPON_AXE_BATTLE] +[NAME:battle axe:battle axes] +[SIZE:800] +[SKILL:AXE] +[TWO_HANDED:47500] +[MINIMUM_SIZE:42500] +[MATERIAL_SIZE:4] + +The format is ATTACK:EDGE/BLUNT:contact area:penetration size:verb2nd:verb3rd:noun:velocity multiplier +Penetration size currently only matters for edged attacks. + +[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_HAMMER_WAR] +[NAME:war hammer:war hammers] +[SIZE:400] +[SKILL:HAMMER] +[TWO_HANDED:37500] +[MINIMUM_SIZE:32500] +[MATERIAL_SIZE:3] +[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT] +[NAME:short sword:short swords] +[SIZE:300] +[SKILL:SWORD] +[TWO_HANDED:37500] +[MINIMUM_SIZE:32500] +[CAN_STONE] +[MATERIAL_SIZE:3] +[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_SPEAR] +[NAME:spear:spears] +[SIZE:400] +[SKILL:SPEAR] +[TWO_HANDED:47500] +[MINIMUM_SIZE:5000] amphibian men, etc., need variants +[MATERIAL_SIZE:3] +[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_MACE] +[NAME:mace:maces] +[SIZE:800] +[SKILL:MACE] +[TWO_HANDED:37500] +[MINIMUM_SIZE:32500] +[MATERIAL_SIZE:3] +[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_CROSSBOW] +[NAME:crossbow:crossbows] +[SIZE:400] +[SKILL:HAMMER] +[RANGED:CROSSBOW:BOLT] +[SHOOT_FORCE:1000] +[SHOOT_MAXVEL:200] This is just to make sure a near-weightless object doesn't go faster than the string could possibly go. +[TWO_HANDED:0] +[MINIMUM_SIZE:15000] +[MATERIAL_SIZE:3] +[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_PICK] +[NAME:pick:picks] +[SIZE:500] +[SKILL:MINING] +[TWO_HANDED:47500] +[MINIMUM_SIZE:42500] +[MATERIAL_SIZE:4] +[ATTACK:EDGE:100:4000:strike:strikes:NO_SUB:2000] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_BOW] +[NAME:bow:bows] +[SIZE:300] +[SKILL:SWORD] +[RANGED:BOW:ARROW] +[SHOOT_FORCE:1000] +[SHOOT_MAXVEL:200] +[TWO_HANDED:0] +[MINIMUM_SIZE:15000] +[MATERIAL_SIZE:3] +[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_BLOWGUN] +[NAME:blowgun:blowguns] +[SIZE:150] +[SKILL:SWORD] +[RANGED:BLOWGUN:BLOWDART] +[SHOOT_FORCE:100] +[SHOOT_MAXVEL:1000] I suppose you could blow harder and harder, but the force prevents it from getting out of hand. +[TWO_HANDED:0] +[MINIMUM_SIZE:5000] +[MATERIAL_SIZE:2] +[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_PIKE] +[NAME:pike:pikes] +[SIZE:800] +[SKILL:PIKE] +[TWO_HANDED:77500] +[MINIMUM_SIZE:62500] +[MATERIAL_SIZE:4] +[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_HALBERD] +[NAME:halberd:halberds] +[SIZE:1200] +[SKILL:AXE] +[TWO_HANDED:77500] +[MINIMUM_SIZE:62500] +[MATERIAL_SIZE:5] +[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_SWORD_2H] +[NAME:two-handed sword:two-handed swords] +[SIZE:900] +[SKILL:SWORD] +[TWO_HANDED:77500] +[MINIMUM_SIZE:62500] +[MATERIAL_SIZE:5] +[ATTACK:EDGE:100000:8000:slash:slashes:NO_SUB:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:EDGE:50:4000:stab:stabs:NO_SUB:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:100000:8000:slap:slaps:flat:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_SWORD_LONG] +[NAME:long sword:long swords] +[SIZE:700] +[SKILL:SWORD] +[TWO_HANDED:57500] +[MINIMUM_SIZE:52500] +[MATERIAL_SIZE:4] +[ATTACK:EDGE:60000:6000:slash:slashes:NO_SUB:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:EDGE:50:3000:stab:stabs:NO_SUB:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:60000:6000:slap:slaps:flat:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_MAUL] +[NAME:maul:mauls] +[SIZE:1300] +[SKILL:HAMMER] +[TWO_HANDED:77500] +[MINIMUM_SIZE:62500] +[MATERIAL_SIZE:5] +[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_AXE_GREAT] +[NAME:great axe:great axes] +[SIZE:1300] +[SKILL:AXE] +[TWO_HANDED:77500] +[MINIMUM_SIZE:62500] +[MATERIAL_SIZE:5] +[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_DAGGER_LARGE] +[NAME:dagger:daggers] +[ADJECTIVE:large] +[SIZE:200] +[SKILL:DAGGER] +[TWO_HANDED:27500] +[MINIMUM_SIZE:5000] +[MATERIAL_SIZE:1] +[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_SCOURGE] +[NAME:scourge:scourges] +[SIZE:300] +[SKILL:WHIP] +[TWO_HANDED:27500] +[MINIMUM_SIZE:22500] +[MATERIAL_SIZE:2] +[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000] + [ATTACK_PREPARE_AND_RECOVER:3:3] + [ATTACK_FLAG_BAD_MULTIATTACK] + +[ITEM_WEAPON:ITEM_WEAPON_FLAIL] +[NAME:flail:flails] +[SIZE:500] +[SKILL:MACE] +[TWO_HANDED:47500] +[MINIMUM_SIZE:42500] +[MATERIAL_SIZE:4] +[ATTACK:BLUNT:200:4000:bash:bashes:NO_SUB:2500] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_MORNINGSTAR] +[NAME:morningstar:morningstars] +[SIZE:500] +[SKILL:MACE] +[TWO_HANDED:37500] +[MINIMUM_SIZE:32500] +[MATERIAL_SIZE:3] +[ATTACK:EDGE:10:500:bash:bashes:NO_SUB:2000] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:50:1000:strike:strikes:pommel:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_SCIMITAR] +[NAME:scimitar:scimitars] +[SIZE:300] +[SKILL:SWORD] +[TWO_HANDED:37500] +[MINIMUM_SIZE:32500] +[MATERIAL_SIZE:3] +[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:50:1000:strike:strikes:pommel:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] + +[ITEM_WEAPON:ITEM_WEAPON_AXE_TRAINING] +[NAME:training axe:training axes] +[SIZE:800] +[SKILL:AXE] +[TWO_HANDED:47500] +[MINIMUM_SIZE:42500] +[MATERIAL_SIZE:4] +[ATTACK:BLUNT:30000:6000:hack:hacks:NO_SUB:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:30000:6000:slap:slaps:flat:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[TRAINING] + +[ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING] +[NAME:training sword:training swords] +[SIZE:300] +[SKILL:SWORD] +[TWO_HANDED:37500] +[MINIMUM_SIZE:32500] +[MATERIAL_SIZE:3] +[ATTACK:BLUNT:20000:4000:slash:slashes:NO_SUB:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:50:2000:stab:stabs:NO_SUB:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[TRAINING] + +[ITEM_WEAPON:ITEM_WEAPON_SPEAR_TRAINING] +[NAME:training spear:training spears] +[SIZE:400] +[SKILL:SPEAR] +[TWO_HANDED:47500] +[MINIMUM_SIZE:42500] +[MATERIAL_SIZE:3] +[ATTACK:BLUNT:200:10000:stab:stabs:NO_SUB:1000] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250] + [ATTACK_PREPARE_AND_RECOVER:3:3] +[TRAINING] \ No newline at end of file -- cgit v1.2.3