From ea76b6988ccafaa6a4d4ed90f2489d0e49e1f180 Mon Sep 17 00:00:00 2001 From: Benjamin Barenblat Date: Sat, 5 Sep 2015 09:32:30 -0400 Subject: Imported Upstream version 0.40.24 --- raw/graphics/graphics_example.txt | 137 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 137 insertions(+) create mode 100755 raw/graphics/graphics_example.txt (limited to 'raw/graphics/graphics_example.txt') diff --git a/raw/graphics/graphics_example.txt b/raw/graphics/graphics_example.txt new file mode 100755 index 0000000..733b8cc --- /dev/null +++ b/raw/graphics/graphics_example.txt @@ -0,0 +1,137 @@ +graphics_example + +[OBJECT:GRAPHICS] + +[TILE_PAGE:DWARVES] + [FILE:example/dwarves.bmp] + [TILE_DIM:16:16] + [PAGE_DIM:3:1] + +[CREATURE_GRAPHICS:DWARF] + [DEFAULT:DWARVES:0:0:ADD_COLOR] + [MINER:DWARVES:1:0:AS_IS:DEFAULT] + + Custom position example: + + [MANAGER:DWARVES:2:0:AS_IS:DEFAULT] + +For the general texture options options, the format is +"texture type:creature token:x location on tile page:y location on tile page:whether to color it (ADD_COLOR or AS_IS)" +Type of textures: +DEFAULT +ADVENTURER +GUARD +ROYALGUARD +ANIMATED +GHOST + +For the profession specific options, the format is +"profession token:creature token:x location on tile page:y location on tile page:whether to color it:texture type" +Profession tokens: +MINER +WOODWORKER +CARPENTER +BOWYER +WOODCUTTER +STONEWORKER +ENGRAVER +MASON +RANGER +ANIMAL_CARETAKER +ANIMAL_TRAINER +HUNTER +TRAPPER +ANIMAL_DISSECTOR +METALSMITH +FURNACE_OPERATOR +WEAPONSMITH +ARMORER +BLACKSMITH +METALCRAFTER +JEWELER +GEM_CUTTER +GEM_SETTER +CRAFTSMAN +WOODCRAFTER +STONECRAFTER +LEATHERWORKER +BONE_CARVER +WEAVER +CLOTHIER +GLASSMAKER +STRAND_EXTRACTOR +FISHERY_WORKER +FISHERMAN +FISH_DISSECTOR +FISH_CLEANER +FARMER +CHEESE_MAKER +MILKER +COOK +THRESHER +MILLER +BUTCHER +TANNER +GELDER +DYER +PLANTER +HERBALIST +BREWER +SOAP_MAKER +POTASH_MAKER +LYE_MAKER +WOOD_BURNER +ENGINEER +MECHANIC +SIEGE_ENGINEER +SIEGE_OPERATOR +PUMP_OPERATOR +CLERK +ARCHITECT +ADMINISTRATOR +TRADER +ALCHEMIST +MERCHANT +CHAMPION +HAMMERMAN +MASTER_HAMMERMAN +SPEARMAN +MASTER_SPEARMAN +CROSSBOWMAN +MASTER_CROSSBOWMAN +WRESTLER +MASTER_WRESTLER +AXEMAN +MASTER_AXEMAN +SWORDSMAN +MASTER_SWORDSMAN +MACEMAN +MASTER_MACEMAN +PIKEMAN +MASTER_PIKEMAN +BOWMAN +MASTER_BOWMAN +BLOWGUNMAN +MASTER_BLOWGUNMAN +RECRUIT +TRAINED_HUNTER +TRAINED_WAR +MASTER_THIEF +THIEF +STANDARD +CHILD +BABY +DRUNK +LASHER +MASTER_LASHER + +You can also use the entity/site link tokens in place of the profession tokens: + + +FORCED_ADMINISTRATOR +HIGH_PRIEST +PRIEST +SLAVE +PRISONER + +In the absence of one of these, it will use their standard creature/profession tile, but you should include all seven of these for a given creature if you want multiple appointments to display properly. The picture multiple appointments is selected in the order given above, but if a tile doesn't exist for the first appointment, it will jump down to the regular profession tile. \ No newline at end of file -- cgit v1.2.3