1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
|
/***************************************************************************
spu.c - description
-------------------
begin : Wed May 15 2002
copyright : (C) 2002 by Pete Bernert
email : BlackDove@addcom.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. See also the license.txt file for *
* additional informations. *
* *
***************************************************************************/
//*************************************************************************//
// History of changes:
//
// 2005/08/29 - Pete
// - changed to 48Khz output
//
// 2004/12/25 - Pete
// - inc'd version for pcsx2-0.7
//
// 2004/04/18 - Pete
// - changed all kind of things in the plugin
//
// 2004/04/04 - Pete
// - changed plugin to emulate PS2 spu
//
// 2003/04/07 - Eric
// - adjusted cubic interpolation algorithm
//
// 2003/03/16 - Eric
// - added cubic interpolation
//
// 2003/03/01 - linuzappz
// - libraryName changes using ALSA
//
// 2003/02/28 - Pete
// - added option for type of interpolation
// - adjusted spu irqs again (Thousant Arms, Valkyrie Profile)
// - added MONO support for MSWindows DirectSound
//
// 2003/02/20 - kode54
// - amended interpolation code, goto GOON could skip initialization of gpos and cause segfault
//
// 2003/02/19 - kode54
// - moved SPU IRQ handler and changed sample flag processing
//
// 2003/02/18 - kode54
// - moved ADSR calculation outside of the sample decode loop, somehow I doubt that
// ADSR timing is relative to the frequency at which a sample is played... I guess
// this remains to be seen, and I don't know whether ADSR is applied to noise channels...
//
// 2003/02/09 - kode54
// - one-shot samples now process the end block before stopping
// - in light of removing fmod hack, now processing ADSR on frequency channel as well
//
// 2003/02/08 - kode54
// - replaced easy interpolation with gaussian
// - removed fmod averaging hack
// - changed .sinc to be updated from .iRawPitch, no idea why it wasn't done this way already (<- Pete: because I sometimes fail to see the obvious, haharhar :)
//
// 2003/02/08 - linuzappz
// - small bugfix for one usleep that was 1 instead of 1000
// - added iDisStereo for no stereo (Linux)
//
// 2003/01/22 - Pete
// - added easy interpolation & small noise adjustments
//
// 2003/01/19 - Pete
// - added Neill's reverb
//
// 2003/01/12 - Pete
// - added recording window handlers
//
// 2003/01/06 - Pete
// - added Neill's ADSR timings
//
// 2002/12/28 - Pete
// - adjusted spu irq handling, fmod handling and loop handling
//
// 2002/08/14 - Pete
// - added extra reverb
//
// 2002/06/08 - linuzappz
// - SPUupdate changed for SPUasync
//
// 2002/05/15 - Pete
// - generic cleanup for the Peops release
//
//*************************************************************************//
#include "stdafx.h"
#define _IN_SPU
#include "../psx.h"
#include "../peops2/externals.h"
#include "../peops2/regs.h"
#include "../peops2/dma.h"
#include "../peops2/spu.h"
////////////////////////////////////////////////////////////////////////
// globals
////////////////////////////////////////////////////////////////////////
// certain globals (were local before, but with the new timeproc I need em global)
const int f[5][2] = { { 0, 0 },
{ 60, 0 },
{ 115, -52 },
{ 98, -55 },
{ 122, -60 } };
////////////////////////////////////////////////////////////////////////
// CODE AREA
////////////////////////////////////////////////////////////////////////
// dirty inline func includes
#include "reverb2.c"
#include "adsr2.c"
////////////////////////////////////////////////////////////////////////
// helpers for simple interpolation
//
// easy interpolation on upsampling, no special filter, just "Pete's common sense" tm
//
// instead of having n equal sample values in a row like:
// ____
// |____
//
// we compare the current delta change with the next delta change.
//
// if curr_delta is positive,
//
// - and next delta is smaller (or changing direction):
// \.
// -__
//
// - and next delta significant (at least twice) bigger:
// --_
// \.
//
// - and next delta is nearly same:
// \.
// \.
//
//
// if curr_delta is negative,
//
// - and next delta is smaller (or changing direction):
// _--
// /
//
// - and next delta significant (at least twice) bigger:
// /
// __-
//
// - and next delta is nearly same:
// /
// /
//
INLINE void InterpolateUp(spu2_state_t *spu, int ch)
{
if(spu->s_chan[ch].SB[32]==1) // flag == 1? calc step and set flag... and don't change the value in this pass
{
const int id1=spu->s_chan[ch].SB[30]-spu->s_chan[ch].SB[29]; // curr delta to next val
const int id2=spu->s_chan[ch].SB[31]-spu->s_chan[ch].SB[30]; // and next delta to next-next val :)
spu->s_chan[ch].SB[32]=0;
if(id1>0) // curr delta positive
{
if(id2<id1)
{spu->s_chan[ch].SB[28]=id1;spu->s_chan[ch].SB[32]=2;}
else
if(id2<(id1<<1))
spu->s_chan[ch].SB[28]=(id1*spu->s_chan[ch].sinc)/0x10000L;
else
spu->s_chan[ch].SB[28]=(id1*spu->s_chan[ch].sinc)/0x20000L;
}
else // curr delta negative
{
if(id2>id1)
{spu->s_chan[ch].SB[28]=id1;spu->s_chan[ch].SB[32]=2;}
else
if(id2>(id1<<1))
spu->s_chan[ch].SB[28]=(id1*spu->s_chan[ch].sinc)/0x10000L;
else
spu->s_chan[ch].SB[28]=(id1*spu->s_chan[ch].sinc)/0x20000L;
}
}
else
if(spu->s_chan[ch].SB[32]==2) // flag 1: calc step and set flag... and don't change the value in this pass
{
spu->s_chan[ch].SB[32]=0;
spu->s_chan[ch].SB[28]=(spu->s_chan[ch].SB[28]*spu->s_chan[ch].sinc)/0x20000L;
if(spu->s_chan[ch].sinc<=0x8000)
spu->s_chan[ch].SB[29]=spu->s_chan[ch].SB[30]-(spu->s_chan[ch].SB[28]*((0x10000/spu->s_chan[ch].sinc)-1));
else spu->s_chan[ch].SB[29]+=spu->s_chan[ch].SB[28];
}
else // no flags? add bigger val (if possible), calc smaller step, set flag1
spu->s_chan[ch].SB[29]+=spu->s_chan[ch].SB[28];
}
//
// even easier interpolation on downsampling, also no special filter, again just "Pete's common sense" tm
//
INLINE void InterpolateDown(spu2_state_t *spu, int ch)
{
if(spu->s_chan[ch].sinc>=0x20000L) // we would skip at least one val?
{
spu->s_chan[ch].SB[29]+=(spu->s_chan[ch].SB[30]-spu->s_chan[ch].SB[29])/2; // add easy weight
if(spu->s_chan[ch].sinc>=0x30000L) // we would skip even more vals?
spu->s_chan[ch].SB[29]+=(spu->s_chan[ch].SB[31]-spu->s_chan[ch].SB[30])/2;// add additional next weight
}
}
////////////////////////////////////////////////////////////////////////
// helpers for gauss interpolation
#define gval0 (((short*)(&spu->s_chan[ch].SB[29]))[gpos])
#define gval(x) (((short*)(&spu->s_chan[ch].SB[29]))[(gpos+x)&3])
#include "gauss_i.h"
////////////////////////////////////////////////////////////////////////
//#include "xa.c"
////////////////////////////////////////////////////////////////////////
// START SOUND... called by main thread to setup a new sound on a channel
////////////////////////////////////////////////////////////////////////
INLINE void StartSound(spu2_state_t *spu, int ch)
{
spu->dwNewChannel2[ch/24]&=~(1<<(ch%24)); // clear new channel bit
spu->dwEndChannel2[ch/24]&=~(1<<(ch%24)); // clear end channel bit
StartADSR(spu, ch);
StartREVERB(spu, ch);
spu->s_chan[ch].pCurr=spu->s_chan[ch].pStart; // set sample start
spu->s_chan[ch].s_1=0; // init mixing vars
spu->s_chan[ch].s_2=0;
spu->s_chan[ch].iSBPos=28;
spu->s_chan[ch].bNew=0; // init channel flags
spu->s_chan[ch].bStop=0;
spu->s_chan[ch].bOn=1;
spu->s_chan[ch].SB[29]=0; // init our interpolation helpers
spu->s_chan[ch].SB[30]=0;
if(spu->iUseInterpolation>=2) // gauss interpolation?
{spu->s_chan[ch].spos=0x30000L;spu->s_chan[ch].SB[28]=0;} // -> start with more decoding
else {spu->s_chan[ch].spos=0x10000L;spu->s_chan[ch].SB[31]=0;} // -> no/simple interpolation starts with one 44100 decoding
}
////////////////////////////////////////////////////////////////////////
// MAIN SPU FUNCTION
// here is the main job handler... thread, timer or direct func call
// basically the whole sound processing is done in this fat func!
////////////////////////////////////////////////////////////////////////
// Counting to 65536 results in full volume offage.
void setlength2(spu2_state_t *spu, s32 stop, s32 fade)
{
if(stop==~0)
{
spu->decaybegin=~0;
}
else
{
stop=(stop*441)/10;
fade=(fade*441)/10;
spu->decaybegin=stop;
spu->decayend=stop+fade;
}
}
// 5 ms waiting phase, if buffer is full and no new sound has to get started
// .. can be made smaller (smallest val: 1 ms), but bigger waits give
// better performance
#define PAUSE_W 5
#define PAUSE_L 5000
////////////////////////////////////////////////////////////////////////
static void *MAINThread(mips_cpu_context *cpu, int samp2run)
{
spu2_state_t *spu = cpu->spu2;
int s_1,s_2,fa,voldiv=spu->iVolume;
unsigned char * start;unsigned int nSample;
int ch,predict_nr,shift_factor,flags,d,d2,s;
int gpos,bIRQReturn=0;
// while(!bEndThread) // until we are shutting down
{
//--------------------------------------------------//
// ok, at the beginning we are looking if there is
// enuff free place in the dsound/oss buffer to
// fill in new data, or if there is a new channel to start.
// if not, we wait (thread) or return (timer/spuasync)
// until enuff free place is available/a new channel gets
// started
if(spu->dwNewChannel2[0] || spu->dwNewChannel2[1]) // new channel should start immedately?
{ // (at least one bit 0 ... MAXCHANNEL is set?)
spu->iSecureStart++; // -> set iSecure
if(spu->iSecureStart>5) spu->iSecureStart=0; // (if it is set 5 times - that means on 5 tries a new samples has been started - in a row, we will reset it, to give the sound update a chance)
}
else spu->iSecureStart=0; // 0: no new channel should start
/* if (!iSecureStart)
{
iSecureStart=0; // reset secure
return;
}*/
#if 0
while(!iSecureStart && !bEndThread) // && // no new start? no thread end?
// (SoundGetBytesBuffered()>TESTSIZE)) // and still enuff data in sound buffer?
{
iSecureStart=0; // reset secure
if(iUseTimer) return 0; // linux no-thread mode? bye
if(dwNewChannel2[0] || dwNewChannel2[1])
iSecureStart=1; // if a new channel kicks in (or, of course, sound buffer runs low), we will leave the loop
}
#endif
//--------------------------------------------------// continue from irq handling in timer mode?
if(spu->lastch>=0) // will be -1 if no continue is pending
{
ch=spu->lastch; spu->lastch=-1; // -> setup all kind of vars to continue
goto GOON; // -> directly jump to the continue point
}
//--------------------------------------------------//
//- main channel loop -//
//--------------------------------------------------//
{
for(ch=0;ch<MAXCHAN;ch++) // loop em all... we will collect 1 ms of sound of each playing channel
{
if(spu->s_chan[ch].bNew) StartSound(spu, ch); // start new sound
if(!spu->s_chan[ch].bOn) continue; // channel not playing? next
if(spu->s_chan[ch].iActFreq!=spu->s_chan[ch].iUsedFreq) // new psx frequency?
{
spu->s_chan[ch].iUsedFreq=spu->s_chan[ch].iActFreq; // -> take it and calc steps
spu->s_chan[ch].sinc=spu->s_chan[ch].iRawPitch<<4;
if(!spu->s_chan[ch].sinc) spu->s_chan[ch].sinc=1;
if(spu->iUseInterpolation==1) spu->s_chan[ch].SB[32]=1; // -> freq change in simle imterpolation mode: set flag
}
// ns=0;
// while(ns<NSSIZE) // loop until 1 ms of data is reached
{
while(spu->s_chan[ch].spos>=0x10000L)
{
if(spu->s_chan[ch].iSBPos==28) // 28 reached?
{
start=spu->s_chan[ch].pCurr; // set up the current pos
if (start == (unsigned char*)-1) // special "stop" sign
{
spu->s_chan[ch].bOn=0; // -> turn everything off
spu->s_chan[ch].ADSRX.lVolume=0;
spu->s_chan[ch].ADSRX.EnvelopeVol=0;
goto ENDX; // -> and done for this channel
}
spu->s_chan[ch].iSBPos=0;
//////////////////////////////////////////// spu irq handler here? mmm... do it later
s_1=spu->s_chan[ch].s_1;
s_2=spu->s_chan[ch].s_2;
predict_nr=(int)*start;start++;
shift_factor=predict_nr&0xf;
predict_nr >>= 4;
flags=(int)*start;start++;
// -------------------------------------- //
for (nSample=0;nSample<28;start++)
{
d=(int)*start;
s=((d&0xf)<<12);
if(s&0x8000) s|=0xffff0000;
fa=(s >> shift_factor);
fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
s_2=s_1;s_1=fa;
s=((d & 0xf0) << 8);
spu->s_chan[ch].SB[nSample++]=fa;
if(s&0x8000) s|=0xffff0000;
fa=(s>>shift_factor);
fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
s_2=s_1;s_1=fa;
spu->s_chan[ch].SB[nSample++]=fa;
}
//////////////////////////////////////////// irq check
if(spu->spuCtrl2[ch/24]&0x40) // some irq active?
{
if((spu->pSpuIrq[ch/24] > start-16 && // irq address reached?
spu->pSpuIrq[ch/24] <= start) ||
((flags&1) && // special: irq on looping addr, when stop/loop flag is set
(spu->pSpuIrq[ch/24] > spu->s_chan[ch].pLoop-16 &&
spu->pSpuIrq[ch/24] <= spu->s_chan[ch].pLoop)))
{
spu->s_chan[ch].iIrqDone=1; // -> debug flag
if(spu->irqCallback) spu->irqCallback(); // -> call main emu (not supported in SPU2 right now)
else
{
if(ch<24) InterruptDMA4(cpu); // -> let's see what is happening if we call our irqs instead ;)
else InterruptDMA7(cpu);
}
if(spu->iSPUIRQWait) // -> option: wait after irq for main emu
{
spu->iSpuAsyncWait=1;
bIRQReturn=1;
}
}
}
//////////////////////////////////////////// flag handler
if((flags&4) && (!spu->s_chan[ch].bIgnoreLoop))
spu->s_chan[ch].pLoop=start-16; // loop adress
if(flags&1) // 1: stop/loop
{
spu->dwEndChannel2[ch/24]|=(1<<(ch%24));
// We play this block out first...
//if(!(flags&2)|| spu->s_chan[ch].pLoop==NULL)
// 1+2: do loop... otherwise: stop
if(flags!=3 || spu->s_chan[ch].pLoop==NULL) // PETE: if we don't check exactly for 3, loop hang ups will happen (DQ4, for example)
{ // and checking if pLoop is set avoids crashes, yeah
start = (unsigned char*)-1;
}
else
{
start = spu->s_chan[ch].pLoop;
}
}
spu->s_chan[ch].pCurr=start; // store values for next cycle
spu->s_chan[ch].s_1=s_1;
spu->s_chan[ch].s_2=s_2;
////////////////////////////////////////////
if(bIRQReturn) // special return for "spu irq - wait for cpu action"
{
bIRQReturn=0;
{
spu->lastch=ch;
// lastns=ns; // changemeback
return 0;
}
}
////////////////////////////////////////////
GOON: ;
}
fa=spu->s_chan[ch].SB[spu->s_chan[ch].iSBPos++]; // get sample data
// if((spu->spuCtrl2[ch/24]&0x4000)==0) fa=0; // muted?
// else // else adjust
{
if(fa>32767L) fa=32767L;
if(fa<-32767L) fa=-32767L;
}
if(spu->iUseInterpolation>=2) // gauss/cubic interpolation
{
gpos = spu->s_chan[ch].SB[28];
gval0 = fa;
gpos = (gpos+1) & 3;
spu->s_chan[ch].SB[28] = gpos;
}
else
if(spu->iUseInterpolation==1) // simple interpolation
{
spu->s_chan[ch].SB[28] = 0;
spu->s_chan[ch].SB[29] = spu->s_chan[ch].SB[30]; // -> helpers for simple linear interpolation: delay real val for two slots, and calc the two deltas, for a 'look at the future behaviour'
spu->s_chan[ch].SB[30] = spu->s_chan[ch].SB[31];
spu->s_chan[ch].SB[31] = fa;
spu->s_chan[ch].SB[32] = 1; // -> flag: calc new interolation
}
else spu->s_chan[ch].SB[29]=fa; // no interpolation
spu->s_chan[ch].spos -= 0x10000L;
}
////////////////////////////////////////////////
// noise handler... just produces some noise data
// surely wrong... and no noise frequency (spuCtrl&0x3f00) will be used...
// and sometimes the noise will be used as fmod modulation... pfff
if(spu->s_chan[ch].bNoise)
{
if((spu->dwNoiseVal<<=1)&0x80000000L)
{
spu->dwNoiseVal^=0x0040001L;
fa=((spu->dwNoiseVal>>2)&0x7fff);
fa=-fa;
}
else fa=(spu->dwNoiseVal>>2)&0x7fff;
// mmm... depending on the noise freq we allow bigger/smaller changes to the previous val
fa=spu->s_chan[ch].iOldNoise+((fa-spu->s_chan[ch].iOldNoise)/((0x001f-((spu->spuCtrl2[ch/24]&0x3f00)>>9))+1));
if(fa>32767L) fa=32767L;
if(fa<-32767L) fa=-32767L;
spu->s_chan[ch].iOldNoise=fa;
if(spu->iUseInterpolation<2) // no gauss/cubic interpolation?
spu->s_chan[ch].SB[29] = fa; // -> store noise val in "current sample" slot
} //----------------------------------------
else // NO NOISE (NORMAL SAMPLE DATA) HERE
{//------------------------------------------//
if(spu->iUseInterpolation==3) // cubic interpolation
{
long xd;
xd = ((spu->s_chan[ch].spos) >> 1)+1;
gpos = spu->s_chan[ch].SB[28];
fa = gval(3) - 3*gval(2) + 3*gval(1) - gval0;
fa *= (xd - (2<<15)) / 6;
fa >>= 15;
fa += gval(2) - gval(1) - gval(1) + gval0;
fa *= (xd - (1<<15)) >> 1;
fa >>= 15;
fa += gval(1) - gval0;
fa *= xd;
fa >>= 15;
fa = fa + gval0;
}
//------------------------------------------//
else
if(spu->iUseInterpolation==2) // gauss interpolation
{
int vl, vr;
vl = (spu->s_chan[ch].spos >> 6) & ~3;
gpos = spu->s_chan[ch].SB[28];
vr=(gauss[vl]*gval0)&~2047;
vr+=(gauss[vl+1]*gval(1))&~2047;
vr+=(gauss[vl+2]*gval(2))&~2047;
vr+=(gauss[vl+3]*gval(3))&~2047;
fa = vr>>11;
/*
vr=(gauss[vl]*gval0)>>9;
vr+=(gauss[vl+1]*gval(1))>>9;
vr+=(gauss[vl+2]*gval(2))>>9;
vr+=(gauss[vl+3]*gval(3))>>9;
fa = vr>>2;
*/
}
//------------------------------------------//
else
if(spu->iUseInterpolation==1) // simple interpolation
{
if(spu->s_chan[ch].sinc<0x10000L) // -> upsampling?
InterpolateUp(spu, ch); // --> interpolate up
else InterpolateDown(spu, ch); // --> else down
fa=spu->s_chan[ch].SB[29];
}
//------------------------------------------//
else fa=spu->s_chan[ch].SB[29]; // no interpolation
}
spu->s_chan[ch].sval = (MixADSR(spu, ch) * fa) / 1023; // add adsr
if(spu->s_chan[ch].bFMod==2) // fmod freq channel
{
int NP=spu->s_chan[ch+1].iRawPitch;
double intr;
NP=((32768L+spu->s_chan[ch].sval)*NP)/32768L; // mmm... I still need to adjust that to 1/48 khz... we will wait for the first game/demo using it to decide how to do it :)
if(NP>0x3fff) NP=0x3fff;
if(NP<0x1) NP=0x1;
intr = (double)48000.0f / (double)44100.0f * (double)NP;
NP = (UINT32)intr;
NP=(44100L*NP)/(4096L); // calc frequency
spu->s_chan[ch+1].iActFreq=NP;
spu->s_chan[ch+1].iUsedFreq=NP;
spu->s_chan[ch+1].sinc=(((NP/10)<<16)/4410);
if(!spu->s_chan[ch+1].sinc) spu->s_chan[ch+1].sinc=1;
if(spu->iUseInterpolation==1) // freq change in sipmle interpolation mode
spu->s_chan[ch+1].SB[32]=1;
// mmmm... set up freq decoding positions?
// spu->s_chan[ch+1].iSBPos=28;
// spu->s_chan[ch+1].spos=0x10000L;
}
else
{
//////////////////////////////////////////////
// ok, left/right sound volume (psx volume goes from 0 ... 0x3fff)
if(spu->s_chan[ch].iMute)
spu->s_chan[ch].sval=0; // debug mute
else
{
if(spu->s_chan[ch].bVolumeL)
spu->SSumL[0]+=(spu->s_chan[ch].sval*spu->s_chan[ch].iLeftVolume)/0x4000L;
if(spu->s_chan[ch].bVolumeR)
spu->SSumR[0]+=(spu->s_chan[ch].sval*spu->s_chan[ch].iRightVolume)/0x4000L;
}
//////////////////////////////////////////////
// now let us store sound data for reverb
if(spu->s_chan[ch].bRVBActive) StoreREVERB(spu, ch,0);
}
////////////////////////////////////////////////
// ok, go on until 1 ms data of this channel is collected
spu->s_chan[ch].spos += spu->s_chan[ch].sinc;
}
ENDX: ;
}
}
//---------------------------------------------------//
//- here we have another 1 ms of sound data
//---------------------------------------------------//
///////////////////////////////////////////////////////
// mix all channels (including reverb) into one buffer
spu->SSumL[0]+=MixREVERBLeft(spu, 0,0);
spu->SSumL[0]+=MixREVERBLeft(spu, 0,1);
spu->SSumR[0]+=MixREVERBRight(spu, 0);
spu->SSumR[0]+=MixREVERBRight(spu, 1);
d=spu->SSumL[0]/voldiv;spu->SSumL[0]=0;
d2=spu->SSumR[0]/voldiv;spu->SSumR[0]=0;
if(d<-32767) d=-32767;if(d>32767) d=32767;
if(d2<-32767) d2=-32767;if(d2>32767) d2=32767;
if(spu->sampcount>=spu->decaybegin)
{
s32 dmul;
if(spu->decaybegin!=~0) // Is anyone REALLY going to be playing a song
// for 13 hours?
{
if(spu->sampcount>=spu->decayend)
{
// ao_song_done = 1;
return(0);
}
dmul=256-(256*(spu->sampcount-spu->decaybegin)/(spu->decayend-spu->decaybegin));
d=(d*dmul)>>8;
d2=(d2*dmul)>>8;
}
}
spu->sampcount++;
*spu->pS++=d;
*spu->pS++=d2;
InitREVERB(spu);
//////////////////////////////////////////////////////
// feed the sound
// wanna have around 1/60 sec (16.666 ms) updates
if ((((unsigned char *)spu->pS)-((unsigned char *)spu->pSpuBuffer)) == (735*4))
{
cpu->spu_callback((u8*)spu->pSpuBuffer,(u8*)spu->pS-(u8*)spu->pSpuBuffer, cpu->spu_callback_data);
spu->pS=(short *)spu->pSpuBuffer;
}
}
// end of big main loop...
spu->bThreadEnded=1;
return 0;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// SPU ASYNC... even newer epsxe func
// 1 time every 'cycle' cycles... harhar
////////////////////////////////////////////////////////////////////////
EXPORT_GCC void CALLBACK SPU2async(mips_cpu_context *cpu, unsigned long cycle)
{
spu2_state_t *spu = cpu->spu2;
if(spu->iSpuAsyncWait)
{
spu->iSpuAsyncWait++;
if(spu->iSpuAsyncWait<=64) return;
spu->iSpuAsyncWait=0;
}
MAINThread(cpu, 0); // -> linux high-compat mode
}
////////////////////////////////////////////////////////////////////////
// INIT/EXIT STUFF
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// SPUINIT: this func will be called first by the main emu
////////////////////////////////////////////////////////////////////////
EXPORT_GCC long CALLBACK SPU2init(mips_cpu_context *cpu, void (*callback)(unsigned char *, long, void *), void *data)
{
cpu->spu2 = malloc (sizeof (spu2_state_t));
memset (cpu->spu2, 0, sizeof (spu2_state_t));
cpu->spu2->iUseXA=0;
cpu->spu2->iVolume=3;
cpu->spu2->iXAPitch=1;
cpu->spu2->iUseTimer=2;
cpu->spu2->iSPUIRQWait=1;
cpu->spu2->iDebugMode=0;
cpu->spu2->iRecordMode=0;
cpu->spu2->iUseReverb=1;
cpu->spu2->iUseInterpolation=2;
cpu->spu2->dwNoiseVal=1; // global noise generator
cpu->spu2->lastch=-1;
cpu->spu_callback = callback;
cpu->spu_callback_data = data;
cpu->spu2->spuMemC=(unsigned char *)cpu->spu2->spuMem; // just small setup
memset((void *)cpu->spu2->s_chan,0,MAXCHAN*sizeof(SPUCHAN));
memset(cpu->spu2->rvb,0,2*sizeof(REVERBInfo));
cpu->spu2->sampcount = 0;
InitADSR();
return 0;
}
////////////////////////////////////////////////////////////////////////
// SETUPTIMER: init of certain buffers and threads/timers
////////////////////////////////////////////////////////////////////////
static void SetupTimer(mips_cpu_context *cpu)
{
spu2_state_t *spu = cpu->spu2;
memset(spu->SSumR,0,NSSIZE*sizeof(int)); // init some mixing buffers
memset(spu->SSumL,0,NSSIZE*sizeof(int));
spu->pS=(short *)spu->pSpuBuffer; // setup soundbuffer pointer
spu->bEndThread=0; // init thread vars
spu->bThreadEnded=0;
spu->bSpuInit=1; // flag: we are inited
}
////////////////////////////////////////////////////////////////////////
// REMOVETIMER: kill threads/timers
////////////////////////////////////////////////////////////////////////
static void RemoveTimer(mips_cpu_context *cpu)
{
spu2_state_t *spu = cpu->spu2;
spu->bEndThread=1; // raise flag to end thread
spu->bThreadEnded=0; // no more spu is running
spu->bSpuInit=0;
}
////////////////////////////////////////////////////////////////////////
// SETUPSTREAMS: init most of the spu buffers
////////////////////////////////////////////////////////////////////////
static void SetupStreams(mips_cpu_context *cpu)
{
spu2_state_t *spu = cpu->spu2;
int i;
spu->pSpuBuffer=(unsigned char *)malloc(32768); // alloc mixing buffer
i=NSSIZE*2;
spu->sRVBStart[0] = (int *)malloc(i*4); // alloc reverb buffer
memset(spu->sRVBStart[0],0,i*4);
spu->sRVBEnd[0] = spu->sRVBStart[0] + i;
spu->sRVBPlay[0] = spu->sRVBStart[0];
spu->sRVBStart[1] = (int *)malloc(i*4); // alloc reverb buffer
memset(spu->sRVBStart[1],0,i*4);
spu->sRVBEnd[1] = spu->sRVBStart[1] + i;
spu->sRVBPlay[1] = spu->sRVBStart[1];
for(i=0;i<MAXCHAN;i++) // loop sound channels
{
// we don't use mutex sync... not needed, would only
// slow us down:
// spu->s_chan[i].hMutex=CreateMutex(NULL,FALSE,NULL);
spu->s_chan[i].ADSRX.SustainLevel = 1024; // -> init sustain
spu->s_chan[i].iMute=0;
spu->s_chan[i].iIrqDone=0;
spu->s_chan[i].pLoop=spu->spuMemC;
spu->s_chan[i].pStart=spu->spuMemC;
spu->s_chan[i].pCurr=spu->spuMemC;
}
}
////////////////////////////////////////////////////////////////////////
// REMOVESTREAMS: free most buffer
////////////////////////////////////////////////////////////////////////
static void RemoveStreams(mips_cpu_context *cpu)
{
spu2_state_t *spu = cpu->spu2;
free(spu->pSpuBuffer); // free mixing buffer
spu->pSpuBuffer=NULL;
free(spu->sRVBStart[0]); // free reverb buffer
spu->sRVBStart[0]=0;
free(spu->sRVBStart[1]); // free reverb buffer
spu->sRVBStart[1]=0;
/*
int i;
for(i=0;i<MAXCHAN;i++)
{
WaitForSingleObject(spu->s_chan[i].hMutex,2000);
ReleaseMutex(spu->s_chan[i].hMutex);
if(spu->s_chan[i].hMutex)
{CloseHandle(spu->s_chan[i].hMutex);spu->s_chan[i].hMutex=0;}
}
*/
}
////////////////////////////////////////////////////////////////////////
// SPUOPEN: called by main emu after init
////////////////////////////////////////////////////////////////////////
EXPORT_GCC long CALLBACK SPU2open(mips_cpu_context *cpu, void *pDsp)
{
spu2_state_t *spu = cpu->spu2;
if(spu->bSPUIsOpen) return 0; // security for some stupid main emus
spu->iUseXA=0; // just small setup
spu->iVolume=3;
spu->bEndThread=0;
spu->bThreadEnded=0;
spu->spuMemC=(unsigned char *)spu->spuMem;
memset((void *)spu->s_chan,0,(MAXCHAN+1)*sizeof(SPUCHAN));
spu->pSpuIrq[0]=0;
spu->pSpuIrq[1]=0;
spu->iSPUIRQWait=1;
spu->dwNewChannel2[0]=0;
spu->dwNewChannel2[1]=0;
spu->dwEndChannel2[0]=0;
spu->dwEndChannel2[1]=0;
spu->spuCtrl2[0]=0;
spu->spuCtrl2[1]=0;
spu->spuStat2[0]=0;
spu->spuStat2[1]=0;
spu->spuIrq2[0]=0;
spu->spuIrq2[1]=0;
spu->spuAddr2[0]=0xffffffff;
spu->spuAddr2[1]=0xffffffff;
spu->spuRvbAddr2[0]=0;
spu->spuRvbAddr2[1]=0;
spu->spuRvbAEnd2[0]=0;
spu->spuRvbAEnd2[1]=0;
// ReadConfig(); // read user stuff
// SetupSound(); // setup midas (before init!)
SetupStreams(cpu); // prepare streaming
SetupTimer(cpu); // timer for feeding data
spu->bSPUIsOpen=1;
return 0;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// SPUCLOSE: called before shutdown
////////////////////////////////////////////////////////////////////////
EXPORT_GCC void CALLBACK SPU2close(mips_cpu_context *cpu)
{
spu2_state_t *spu = cpu->spu2;
if(!spu->bSPUIsOpen) return; // some security
spu->bSPUIsOpen=0; // no more open
RemoveTimer(cpu); // no more feeding
// RemoveSound(cpu); // no more sound handling
RemoveStreams(cpu); // no more streaming
}
////////////////////////////////////////////////////////////////////////
// SPUSHUTDOWN: called by main emu on final exit
////////////////////////////////////////////////////////////////////////
EXPORT_GCC void CALLBACK SPU2shutdown(void)
{
return;
}
////////////////////////////////////////////////////////////////////////
// SPUTEST: we don't test, we are always fine ;)
////////////////////////////////////////////////////////////////////////
EXPORT_GCC long CALLBACK SPU2test(void)
{
return 0;
}
////////////////////////////////////////////////////////////////////////
// SETUP CALLBACKS
// this functions will be called once,
// passes a callback that should be called on SPU-IRQ/cdda volume change
////////////////////////////////////////////////////////////////////////
#if 0
// not used yet
EXPORT_GCC void CALLBACK SPU2irqCallback(void (CALLBACK *callback)(void))
{
irqCallback = callback;
}
// not used yet
EXPORT_GCC void CALLBACK SPU2registerCallback(void (CALLBACK *callback)(void))
{
irqCallback = callback;
}
// not used yet
EXPORT_GCC void CALLBACK SPU2registerCDDAVolume(void (CALLBACK *CDDAVcallback)(unsigned short,unsigned short))
{
cddavCallback = CDDAVcallback;
}
#endif
|