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#include <gtk/gtk.h>
#include <stdio.h>
#include <stdint.h>
#include "interface.h"
#include "support.h"
#include "playlist.h"
#include "psdl.h"
#include "unistd.h"
#include "threading.h"
#include "messagepump.h"
#include "messages.h"
#include "gtkplaylist.h"
GtkWidget *mainwin;
int psdl_terminate = 0;
void
psdl_thread (uintptr_t ctx) {
psdl_init ();
while (!psdl_terminate) {
uint32_t msg;
uintptr_t ctx;
uint32_t p1;
uint32_t p2;
while (messagepump_pop(&msg, &ctx, &p1, &p2) != -1) {
switch (msg) {
case M_SONGFINISHED:
// play next song in playlists
GDK_THREADS_ENTER();
gtkps_nextsong ();
GDK_THREADS_LEAVE();
break;
case M_PLAYSONG:
GDK_THREADS_ENTER();
gtkps_playsong ();
GDK_THREADS_LEAVE();
break;
case M_STOPSONG:
GDK_THREADS_ENTER();
gtkps_stopsong ();
GDK_THREADS_LEAVE();
break;
case M_NEXTSONG:
GDK_THREADS_ENTER();
gtkps_nextsong ();
GDK_THREADS_LEAVE();
break;
case M_PREVSONG:
GDK_THREADS_ENTER();
gtkps_prevsong ();
GDK_THREADS_LEAVE();
break;
case M_PAUSESONG:
GDK_THREADS_ENTER();
gtkps_pausesong ();
GDK_THREADS_LEAVE();
break;
case M_PLAYRANDOM:
GDK_THREADS_ENTER();
gtkps_randomsong ();
GDK_THREADS_LEAVE();
break;
}
}
usleep(10);
// handle message pump here
}
psdl_free ();
ps_free ();
}
int
main (int argc, char *argv[]) {
messagepump_init ();
thread_start (psdl_thread, 0);
g_thread_init (NULL);
gdk_threads_init ();
gdk_threads_enter ();
gtk_set_locale ();
gtk_init (&argc, &argv);
/*
* The following code was added by Glade to create one of each component
* (except popup menus), just so that you see something after building
* the project. Delete any components that you don't want shown initially.
*/
mainwin = create_mainwin ();
gtk_widget_show (mainwin);
gtk_main ();
gdk_threads_leave ();
messagepump_free ();
psdl_terminate = 1;
return 0;
}
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