/* This file is part of Deadbeef Player source code http://deadbeef.sourceforge.net pcm volume manipulation routines Copyright (C) 2009-2013 Alexey Yakovenko This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alexey Yakovenko waker@users.sourceforge.net */ #ifndef __VOLUME_H #define __VOLUME_H void volume_set_db (float dB); float volume_get_db (void); void volume_set_amp (float amp); float volume_get_amp (void); float db_to_amp (float dB); float amp_to_db (float amp); float volume_get_min_db (void); void audio_set_mute (int mute); int audio_is_mute (void); #endif // __VOLUME_H