/* This file is part of Deadbeef Player source code http://deadbeef.sourceforge.net streamer implementation Copyright (C) 2009-2013 Alexey Yakovenko This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alexey Yakovenko waker@users.sourceforge.net */ #ifndef __STREAMER_H #define __STREAMER_H #include "playlist.h" #include "deadbeef.h" // events to pass to streamer thread enum { STR_EV_PLAY_TRACK_IDX, // p1 = idx, p2 = pstate; see streamer_set_nextsong semantics STR_EV_PLAY_CURR, // will play the current streamer track (playing_track), see more details in streamer_play_current_track STR_EV_NEXT, // streamer_move_to_nextsong STR_EV_PREV, // streamer_move_to_prevsong STR_EV_RAND, // streamer_move_to_randomsong STR_EV_SEEK, // streamer_set_seek; p1: float pos STR_EV_SET_CURR_PLT, // streamer_set_current_playlist }; int streamer_init (void); void streamer_free (void); int streamer_read (char *bytes, int size); void streamer_reset (int full); void streamer_lock (void); void streamer_unlock (void); // pstate indicates what to do with playback // -1 means "don't do anything" // -2 means "end of playlist" // 0 stop // 1 switch to current (gui) playlist, play if not playing // 2 pause // 3 play if not playing, don't switch playlist // 4 same as 1, but stops playback before proceeding void streamer_set_nextsong (int song, int pstate); void streamer_set_seek (float pos); int streamer_ok_to_read (int len); float streamer_get_playpos (void); void streamer_song_removed_notify (playItem_t *it); playItem_t * streamer_get_streaming_track (void); playItem_t * streamer_get_playing_track (void); void streamer_configchanged (void); // if paused -- resume // else, if have cursor track -- stop current, play cursor // else, play next void streamer_play_current_track (void); void streamer_set_bitrate (int bitrate); int streamer_get_apx_bitrate (void); // returns -1 if theres no next song, or playlist finished // reason 0 means "prev song finished", 1 means "interrupt" int streamer_move_to_nextsong (int r); int streamer_move_to_prevsong (int r); int streamer_move_to_randomsong (int r); struct DB_fileinfo_s * streamer_get_current_fileinfo (void); void streamer_set_current_playlist (int plt); int streamer_get_current_playlist (void); // returns track index in current streamer playlist int str_get_idx_of (playItem_t *it); void streamer_notify_playlist_deleted (playlist_t *plt); struct ddb_dsp_context_s * streamer_get_dsp_chain (void); void streamer_set_dsp_chain (struct ddb_dsp_context_s *chain); void streamer_dsp_refresh (void); void streamer_get_output_format (ddb_waveformat_t *fmt); int streamer_dsp_chain_save (void); void streamer_notify_order_changed (int prev_order, int new_order); void audio_get_waveform_data (int type, float *data); void streamer_set_streamer_playlist (playlist_t *plt); struct handler_s * streamer_get_handler (void); void vis_waveform_listen (void *ctx, void (*callback)(void *ctx, ddb_audio_data_t *data)); void vis_waveform_unlisten (void *ctx); void vis_spectrum_listen (void *ctx, void (*callback)(void *ctx, ddb_audio_data_t *data)); void vis_spectrum_unlisten (void *ctx); #endif // __STREAMER_H