#ifndef _UADE_MAIN_H_ #define _UADE_MAIN_H_ #include #include #include "uadeipc.h" struct uade_song { char playername[PATH_MAX]; /* filename of eagleplayer */ char modulename[PATH_MAX]; /* filename of song */ char scorename[PATH_MAX]; /* filename of score file */ int min_subsong; int max_subsong; int cur_subsong; }; void uade_change_subsong(int subs); void uade_check_sound_buffers(int bytes); void uade_send_debug(const char *fmt, ...); void uade_get_amiga_message(void); void uade_handle_r_state(void); void uade_option(int, char**); /* handles command line parameters */ void uade_reset(void); void uade_send_amiga_message(int msgtype); void uade_set_automatic_song_end(int song_end_possible); void uade_set_ntsc(int usentsc); void uade_song_end(char *reason, int kill_it); void uade_swap_buffer_bytes(void *data, int bytes); extern int uade_audio_output; extern int uade_audio_skip; extern int uade_debug; extern int uade_local_sound; extern int uade_read_size; extern int uade_reboot; extern int uade_time_critical; extern struct uade_ipc uadeipc; #endif