/* DeaDBeeF - The Ultimate Music Player Copyright (C) 2009-2013 Alexey Yakovenko This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include "st.h" using namespace soundtouch; void* st_alloc (void) { return new SoundTouch (); } void st_free (void *st) { delete (SoundTouch *)st; } void st_set_rate (void *st, float r) { ((SoundTouch *)st)->setRate (r); } void st_set_tempo (void *st, float t) { ((SoundTouch *)st)->setTempo (t); } void st_set_rate_change (void *st, float r) { ((SoundTouch *)st)->setRateChange (r); } void st_set_tempo_change (void *st, float t) { ((SoundTouch *)st)->setTempoChange (t); } void st_set_pitch (void *st, float p) { ((SoundTouch *)st)->setPitch (p); } void st_set_pitch_octaves (void *st, float po) { ((SoundTouch *)st)->setPitchOctaves (po); } void st_set_pitch_semi_tones (void *st, float p) { ((SoundTouch *)st)->setPitchSemiTones (p); } void st_set_channels (void *st, int c) { ((SoundTouch *)st)->setChannels (c); } void st_set_sample_rate (void *st, int r) { ((SoundTouch *)st)->setSampleRate (r); } void st_flush (void *st) { ((SoundTouch *)st)->flush (); } void st_put_samples (void *st, float *samples, int nsamples) { ((SoundTouch *)st)->putSamples (samples, nsamples); } void st_clear (void *st) { ((SoundTouch *)st)->clear (); } void st_set_setting (void *st, int id, int value) { ((SoundTouch *)st)->setSetting (id, value); } int st_get_setting (void *st, int id) { return ((SoundTouch *)st)->getSetting (id); } unsigned int st_num_unprocessed_samples (void *st) { return ((SoundTouch *)st)->numUnprocessedSamples (); } unsigned int st_receive_samples (void *st, float *out, unsigned int max_samples) { return ((SoundTouch *)st)->receiveSamples (out, max_samples); }