/* DeaDBeeF - The Ultimate Music Player Copyright (C) 2009-2013 Alexey Yakovenko This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include #include #include #include #include #include "timeline.h" #include "threading.h" timeline_t * timeline_create (void) { timeline_t *tl = malloc (sizeof (timeline_t)); memset (tl, 0, sizeof (timeline_t)); return tl; } void timeline_free (timeline_t *tl, int wait) { if (tl->tid && wait) { int tid = tl->tid; tl->destroy = 1; thread_join (tid); } else { tl->destroy = 1; } } void timeline_init (timeline_t *tl, float seconds, float fps, int (*callback)(float _progress, int _last, void *_ctx), void *ctx) { tl->fps = fps; tl->duration = seconds; tl->progress = 0; tl->callback = callback; tl->callback_ctx = ctx; tl->destroy = 0; tl->stop = 0; } void timeline_stop (timeline_t *tl, int wait) { int tid = tl->tid; if (tid) { tl->stop = 1; if (wait) { thread_join (tid); } } } void timeline_thread_func (void *ctx) { printf ("timeline thread started\n"); timeline_t *tl = (timeline_t *)ctx; for (;;) { if (tl->stop || tl->destroy) { tl->callback (1, 1, tl->callback_ctx); break; } struct timeval tm; gettimeofday (&tm, NULL); float dt = (tm.tv_sec - tl->time.tv_sec) + (tm.tv_usec - tl->time.tv_usec) / 1000000.0; float t = tl->progress; tl->progress += dt; memcpy (&tl->time, &tm, sizeof (tm)); if (t > tl->duration) { tl->callback (1, 1, tl->callback_ctx); break; } else { if (tl->callback (t/tl->duration, 0, tl->callback_ctx) < 0) { break; } } printf ("progress: %f\n", tl->progress); // sleep until next frame usleep (1000000 / tl->fps); } tl->tid = 0; if (tl->destroy) { printf ("timeline %p destroyed\n", tl); free (tl); } printf ("timeline %p thread terminated\n", tl); } void timeline_start (timeline_t *tl) { gettimeofday (&tl->time, NULL); tl->progress = 0; tl->stop = 0; tl->destroy = 0; if (!tl->tid) { tl->tid = thread_start (timeline_thread_func, tl); } else { printf ("reusing existing thread\n"); } }