// Common interface for track information // Game_Music_Emu 0.6-pre #ifndef GME_FILE_H #define GME_FILE_H #include "gme.h" #include "Gme_Loader.h" #include "M3u_Playlist.h" struct track_info_t { int track_count; /* times in milliseconds; -1 if unknown */ int length; /* total length, if file specifies it */ int intro_length; /* length of song up to looping section */ int loop_length; /* length of looping section */ int fade_length; int repeat_count; /* Length if available, otherwise intro_length+loop_length*2 if available, otherwise a default of 150000 (2.5 minutes). */ int play_length; /* empty string if not available */ char system [256]; char game [256]; char song [256]; char author [256]; char composer [256]; char engineer [256]; char sequencer [256]; char tagger [256]; char copyright [256]; char date [256]; char comment [256]; char dumper [256]; char disc [256]; char track [256]; char ost [256]; }; enum { gme_max_field = 255 }; class Gme_File : public Gme_Loader { public: // Type of emulator. For example if this returns gme_nsfe_type, this object // is an NSFE emulator, and you can downcast to an Nsfe_Emu* if necessary. gme_type_t type() const; // Loads an m3u playlist. Must be done AFTER loading main music file. blargg_err_t load_m3u( const char path [] ); blargg_err_t load_m3u( Data_Reader& in ); // Clears any loaded m3u playlist and any internal playlist that the music // format supports (NSFE for example). void clear_playlist(); // Number of tracks or 0 if no file has been loaded int track_count() const; // Gets information for a track (length, name, author, etc.) // See gme.h for definition of struct track_info_t. blargg_err_t track_info( track_info_t* out, int track ) const; // User data/cleanup // Sets/gets pointer to data you want to associate with this emulator. // You can use this for whatever you want. void set_user_data( void* p ) { user_data_ = p; } void* user_data() const { return user_data_; } // Registers cleanup function to be called when deleting emulator, or NULL to // clear it. Passes user_data to cleanup function. void set_user_cleanup( gme_user_cleanup_t func ) { user_cleanup_ = func; } public: Gme_File(); ~Gme_File(); protected: // Services void set_type( gme_type_t t ) { type_ = t; } void set_track_count( int n ) { track_count_ = raw_track_count_ = n; } // Must be overridden virtual blargg_err_t track_info_( track_info_t* out, int track ) const BLARGG_PURE( ; ) // Optionally overridden virtual void clear_playlist_() { } protected: // Gme_Loader overrides virtual void unload(); virtual blargg_err_t post_load(); protected: blargg_err_t remap_track_( int* track_io ) const; // need by Music_Emu private: gme_type_t type_; void* user_data_; gme_user_cleanup_t user_cleanup_; int track_count_; int raw_track_count_; M3u_Playlist playlist; char playlist_warning [64]; blargg_err_t load_m3u_( blargg_err_t ); public: // track_info field copying enum { max_field_ = 255 }; static void copy_field_( char out [], const char* in ); static void copy_field_( char out [], const char* in, int len ); }; struct gme_type_t_ { const char* system; /* name of system this music file type is generally for */ int track_count; /* non-zero for formats with a fixed number of tracks */ Music_Emu* (*new_emu)(); /* Create new emulator for this type (C++ only) */ Music_Emu* (*new_info)();/* Create new info reader for this type (C++ only) */ /* internal */ const char* extension_; int flags_; }; /* Emulator type constants for each supported file type */ extern const gme_type_t_ gme_ay_type [1], gme_gbs_type [1], gme_gym_type [1], gme_hes_type [1], gme_kss_type [1], gme_nsf_type [1], gme_nsfe_type [1], gme_sap_type [1], gme_sgc_type [1], gme_spc_type [1], gme_vgm_type [1], gme_vgz_type [1]; #define GME_COPY_FIELD( in, out, name ) \ { Gme_File::copy_field_( out->name, in.name, sizeof in.name ); } inline gme_type_t Gme_File::type() const { return type_; } inline int Gme_File::track_count() const { return track_count_; } inline blargg_err_t Gme_File::track_info_( track_info_t*, int ) const { return blargg_ok; } #endif