// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/ #include "Fir_Resampler.h" #include /* Copyright (C) 2004-2008 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" #undef PI #define PI 3.1415926535897932384626433832795029 static void gen_sinc( double rolloff, int width, double offset, double spacing, double scale, int count, short* out ) { double const maxh = 256; double const step = PI / maxh * spacing; double const to_w = maxh * 2 / width; double const pow_a_n = pow( rolloff, maxh ); scale /= maxh * 2; double angle = (count / 2 - 1 + offset) * -step; while ( count-- ) { *out++ = 0; double w = angle * to_w; if ( fabs( w ) < PI ) { double rolloff_cos_a = rolloff * cos( angle ); double num = 1 - rolloff_cos_a - pow_a_n * cos( maxh * angle ) + pow_a_n * rolloff * cos( (maxh - 1) * angle ); double den = 1 - rolloff_cos_a - rolloff_cos_a + rolloff * rolloff; double sinc = scale * num / den - scale; out [-1] = (short) (cos( w ) * sinc + sinc); } angle += step; } } Fir_Resampler_::Fir_Resampler_( int width, sample_t impulses_ [] ) : width_( width ), impulses( impulses_ ) { imp = NULL; } void Fir_Resampler_::clear_() { imp = impulses; Resampler::clear_(); } blargg_err_t Fir_Resampler_::set_rate_( double new_factor ) { double const rolloff = 0.999; double const gain = 1.0; // determine number of sub-phases that yield lowest error double ratio_ = 0.0; int res = -1; { double least_error = 2; double pos = 0; for ( int r = 1; r <= max_res; r++ ) { pos += new_factor; double nearest = floor( pos + 0.5 ); double error = fabs( pos - nearest ); if ( error < least_error ) { res = r; ratio_ = nearest / res; least_error = error; } } } RETURN_ERR( Resampler::set_rate_( ratio_ ) ); // how much of input is used for each output sample int const step = stereo * (int) floor( ratio_ ); double fraction = fmod( ratio_, 1.0 ); double const filter = (ratio_ < 1.0) ? 1.0 : 1.0 / ratio_; double pos = 0.0; //int input_per_cycle = 0; sample_t* out = impulses; for ( int n = res; --n >= 0; ) { gen_sinc( rolloff, int (width_ * filter + 1) & ~1, pos, filter, double (0x7FFF * gain * filter), (int) width_, out ); out += width_; int cur_step = step; pos += fraction; if ( pos >= 0.9999999 ) { pos -= 1.0; cur_step += stereo; } *out++ = (cur_step - width_ * 2 + 4) * sizeof (sample_t); *out++ = 4 * sizeof (sample_t); //input_per_cycle += cur_step; } // last offset moves back to beginning of impulses out [-1] -= (char*) out - (char*) impulses; imp = impulses; return blargg_ok; }