// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/ #include "Effects_Buffer.h" /* Copyright (C) 2006-2007 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" #ifdef BLARGG_ENABLE_OPTIMIZER #include BLARGG_ENABLE_OPTIMIZER #endif int const fixed_shift = 12; #define TO_FIXED( f ) fixed_t ((f) * ((fixed_t) 1 << fixed_shift)) #define FROM_FIXED( f ) (f >> fixed_shift) int const max_read = 2560; // determines minimum delay Effects_Buffer::Effects_Buffer( int max_bufs, int echo_size_ ) : Multi_Buffer( stereo ) { echo_size = max( max_read * (int) stereo, echo_size_ & ~1 ); clock_rate_ = 0; bass_freq_ = 90; bufs = NULL; bufs_size = 0; bufs_max = max( max_bufs, (int) extra_chans ); no_echo = true; no_effects = true; // defaults config_.enabled = false; config_.delay [0] = 120; config_.delay [1] = 122; config_.feedback = 0.2f; config_.treble = 0.4f; static float const sep = 0.8f; config_.side_chans [0].pan = -sep; config_.side_chans [1].pan = +sep; config_.side_chans [0].vol = 1.0f; config_.side_chans [1].vol = 1.0f; memset( &s, 0, sizeof s ); clear(); } Effects_Buffer::~Effects_Buffer() { delete_bufs(); } // avoid using new [] blargg_err_t Effects_Buffer::new_bufs( int size ) { bufs = (buf_t*) malloc( size * sizeof *bufs ); CHECK_ALLOC( bufs ); for ( int i = 0; i < size; i++ ) new (bufs + i) buf_t; bufs_size = size; return blargg_ok; } void Effects_Buffer::delete_bufs() { if ( bufs ) { for ( int i = bufs_size; --i >= 0; ) bufs [i].~buf_t(); free( bufs ); bufs = NULL; } bufs_size = 0; } blargg_err_t Effects_Buffer::set_sample_rate( int rate, int msec ) { // extra to allow farther past-the-end pointers mixer.samples_read = 0; RETURN_ERR( echo.resize( echo_size + stereo ) ); return Multi_Buffer::set_sample_rate( rate, msec ); } void Effects_Buffer::clock_rate( int rate ) { clock_rate_ = rate; for ( int i = bufs_size; --i >= 0; ) bufs [i].clock_rate( clock_rate_ ); } void Effects_Buffer::bass_freq( int freq ) { bass_freq_ = freq; for ( int i = bufs_size; --i >= 0; ) bufs [i].bass_freq( bass_freq_ ); } blargg_err_t Effects_Buffer::set_channel_count( int count, int const types [] ) { RETURN_ERR( Multi_Buffer::set_channel_count( count, types ) ); delete_bufs(); mixer.samples_read = 0; RETURN_ERR( chans.resize( count + extra_chans ) ); RETURN_ERR( new_bufs( min( bufs_max, count + extra_chans ) ) ); for ( int i = bufs_size; --i >= 0; ) RETURN_ERR( bufs [i].set_sample_rate( sample_rate(), length() ) ); for ( int i = chans.size(); --i >= 0; ) { chan_t& ch = chans [i]; ch.cfg.vol = 1.0f; ch.cfg.pan = 0.0f; ch.cfg.surround = false; ch.cfg.echo = false; } // side channels with echo chans [2].cfg.echo = true; chans [3].cfg.echo = true; clock_rate( clock_rate_ ); bass_freq( bass_freq_ ); apply_config(); clear(); return blargg_ok; } void Effects_Buffer::clear_echo() { if ( echo.size() ) memset( echo.begin(), 0, echo.size() * sizeof echo [0] ); } void Effects_Buffer::clear() { echo_pos = 0; s.low_pass [0] = 0; s.low_pass [1] = 0; mixer.samples_read = 0; for ( int i = bufs_size; --i >= 0; ) bufs [i].clear(); clear_echo(); } Effects_Buffer::channel_t Effects_Buffer::channel( int i ) { i += extra_chans; require( extra_chans <= i && i < (int) chans.size() ); return chans [i].channel; } // Configuration // 3 wave positions with/without surround, 2 multi (one with same config as wave) int const simple_bufs = 3 * 2 + 2 - 1; Simple_Effects_Buffer::Simple_Effects_Buffer() : Effects_Buffer( extra_chans + simple_bufs, 18 * 1024 ) { config_.echo = 0.20f; config_.stereo = 0.20f; config_.surround = true; config_.enabled = false; } void Simple_Effects_Buffer::apply_config() { Effects_Buffer::config_t& c = Effects_Buffer::config(); c.enabled = config_.enabled; if ( c.enabled ) { c.delay [0] = 120; c.delay [1] = 122; c.feedback = config_.echo * 0.7f; c.treble = 0.6f - 0.3f * config_.echo; float sep = config_.stereo + 0.80f; if ( sep > 1.0f ) sep = 1.0f; c.side_chans [0].pan = -sep; c.side_chans [1].pan = +sep; for ( int i = channel_count(); --i >= 0; ) { chan_config_t& ch = Effects_Buffer::chan_config( i ); ch.pan = 0.0f; ch.surround = config_.surround; ch.echo = false; int const type = (channel_types() ? channel_types() [i] : 0); if ( !(type & noise_type) ) { int index = (type & type_index_mask) % 6 - 3; if ( index < 0 ) { index += 3; ch.surround = false; ch.echo = true; } if ( index >= 1 ) { ch.pan = config_.stereo; if ( index == 1 ) ch.pan = -ch.pan; } } else if ( type & 1 ) { ch.surround = false; } } } Effects_Buffer::apply_config(); } int Effects_Buffer::min_delay() const { require( sample_rate() ); return max_read * 1000 / sample_rate(); } int Effects_Buffer::max_delay() const { require( sample_rate() ); return (echo_size / stereo - max_read) * 1000 / sample_rate(); } void Effects_Buffer::apply_config() { int i; if ( !bufs_size ) return; s.treble = TO_FIXED( config_.treble ); bool echo_dirty = false; fixed_t old_feedback = s.feedback; s.feedback = TO_FIXED( config_.feedback ); if ( !old_feedback && s.feedback ) echo_dirty = true; // delays for ( i = stereo; --i >= 0; ) { int delay = config_.delay [i] * sample_rate() / 1000 * stereo; delay = max( delay, (int) (max_read * stereo) ); delay = min( delay, (int) (echo_size - max_read * stereo) ); if ( s.delay [i] != delay ) { s.delay [i] = delay; echo_dirty = true; } } // side channels for ( i = 2; --i >= 0; ) { chans [i+2].cfg.vol = chans [i].cfg.vol = config_.side_chans [i].vol * 0.5f; chans [i+2].cfg.pan = chans [i].cfg.pan = config_.side_chans [i].pan; } // convert volumes for ( i = chans.size(); --i >= 0; ) { chan_t& ch = chans [i]; ch.vol [0] = TO_FIXED( ch.cfg.vol - ch.cfg.vol * ch.cfg.pan ); ch.vol [1] = TO_FIXED( ch.cfg.vol + ch.cfg.vol * ch.cfg.pan ); if ( ch.cfg.surround ) ch.vol [0] = -ch.vol [0]; } assign_buffers(); // set side channels for ( i = chans.size(); --i >= 0; ) { chan_t& ch = chans [i]; ch.channel.left = chans [ch.cfg.echo*2 ].channel.center; ch.channel.right = chans [ch.cfg.echo*2+1].channel.center; } bool old_echo = !no_echo && !no_effects; // determine whether effects and echo are needed at all no_effects = true; no_echo = true; for ( i = chans.size(); --i >= extra_chans; ) { chan_t& ch = chans [i]; if ( ch.cfg.echo && s.feedback ) no_echo = false; if ( ch.vol [0] != TO_FIXED( 1 ) || ch.vol [1] != TO_FIXED( 1 ) ) no_effects = false; } if ( !no_echo ) no_effects = false; if ( chans [0].vol [0] != TO_FIXED( 1 ) || chans [0].vol [1] != TO_FIXED( 0 ) || chans [1].vol [0] != TO_FIXED( 0 ) || chans [1].vol [1] != TO_FIXED( 1 ) ) no_effects = false; if ( !config_.enabled ) no_effects = true; if ( no_effects ) { for ( i = chans.size(); --i >= 0; ) { chan_t& ch = chans [i]; ch.channel.center = &bufs [2]; ch.channel.left = &bufs [0]; ch.channel.right = &bufs [1]; } } mixer.bufs [0] = &bufs [0]; mixer.bufs [1] = &bufs [1]; mixer.bufs [2] = &bufs [2]; if ( echo_dirty || (!old_echo && (!no_echo && !no_effects)) ) clear_echo(); channels_changed(); } void Effects_Buffer::assign_buffers() { // assign channels to buffers int buf_count = 0; for ( int i = 0; i < (int) chans.size(); i++ ) { // put second two side channels at end to give priority to main channels // in case closest matching is necessary int x = i; if ( i > 1 ) x += 2; if ( x >= (int) chans.size() ) x -= (chans.size() - 2); chan_t& ch = chans [x]; int b = 0; for ( ; b < buf_count; b++ ) { if ( ch.vol [0] == bufs [b].vol [0] && ch.vol [1] == bufs [b].vol [1] && (ch.cfg.echo == bufs [b].echo || !s.feedback) ) break; } if ( b >= buf_count ) { if ( buf_count < bufs_max ) { bufs [b].vol [0] = ch.vol [0]; bufs [b].vol [1] = ch.vol [1]; bufs [b].echo = ch.cfg.echo; buf_count++; } else { // TODO: this is a mess, needs refinement dprintf( "Effects_Buffer ran out of buffers; using closest match\n" ); b = 0; fixed_t best_dist = TO_FIXED( 8 ); for ( int h = buf_count; --h >= 0; ) { #define CALC_LEVELS( vols, sum, diff, surround ) \ fixed_t sum, diff;\ bool surround = false;\ {\ fixed_t vol_0 = vols [0];\ if ( vol_0 < 0 ) vol_0 = -vol_0, surround = true;\ fixed_t vol_1 = vols [1];\ if ( vol_1 < 0 ) vol_1 = -vol_1, surround = true;\ sum = vol_0 + vol_1;\ diff = vol_0 - vol_1;\ } CALC_LEVELS( ch.vol, ch_sum, ch_diff, ch_surround ); CALC_LEVELS( bufs [h].vol, buf_sum, buf_diff, buf_surround ); fixed_t dist = abs( ch_sum - buf_sum ) + abs( ch_diff - buf_diff ); if ( ch_surround != buf_surround ) dist += TO_FIXED( 1 ) / 2; if ( s.feedback && ch.cfg.echo != bufs [h].echo ) dist += TO_FIXED( 1 ) / 2; if ( best_dist > dist ) { best_dist = dist; b = h; } } } } //dprintf( "ch %d->buf %d\n", x, b ); ch.channel.center = &bufs [b]; } } // Mixing void Effects_Buffer::end_frame( blip_time_t time ) { for ( int i = bufs_size; --i >= 0; ) bufs [i].end_frame( time ); } int Effects_Buffer::read_samples( blip_sample_t out [], int out_size ) { out_size = min( out_size, samples_avail() ); int pair_count = int (out_size >> 1); require( pair_count * stereo == out_size ); // must read an even number of samples if ( pair_count ) { if ( no_effects ) { mixer.read_pairs( out, pair_count ); } else { int pairs_remain = pair_count; do { // mix at most max_read pairs at a time int count = max_read; if ( count > pairs_remain ) count = pairs_remain; if ( no_echo ) { // optimization: clear echo here to keep mix_effects() a leaf function echo_pos = 0; memset( echo.begin(), 0, count * stereo * sizeof echo [0] ); } mix_effects( out, count ); int new_echo_pos = echo_pos + count * stereo; if ( new_echo_pos >= echo_size ) new_echo_pos -= echo_size; echo_pos = new_echo_pos; assert( echo_pos < echo_size ); out += count * stereo; mixer.samples_read += count; pairs_remain -= count; } while ( pairs_remain ); } if ( samples_avail() <= 0 || immediate_removal() ) { for ( int i = bufs_size; --i >= 0; ) { buf_t& b = bufs [i]; // TODO: might miss non-silence settling since it checks END of last read if ( b.non_silent() ) b.remove_samples( mixer.samples_read ); else b.remove_silence( mixer.samples_read ); } mixer.samples_read = 0; } } return out_size; } void Effects_Buffer::mix_effects( blip_sample_t out_ [], int pair_count ) { typedef fixed_t stereo_fixed_t [stereo]; // add channels with echo, do echo, add channels without echo, then convert to 16-bit and output int echo_phase = 1; do { // mix any modified buffers { buf_t* buf = bufs; int bufs_remain = bufs_size; do { if ( buf->non_silent() && buf->echo == echo_phase ) { stereo_fixed_t* BLARGG_RESTRICT out = (stereo_fixed_t*) &echo [echo_pos]; int const bass = BLIP_READER_BASS( *buf ); BLIP_READER_BEGIN( in, *buf ); BLIP_READER_ADJ_( in, mixer.samples_read ); fixed_t const vol_0 = buf->vol [0]; fixed_t const vol_1 = buf->vol [1]; int count = (unsigned) (echo_size - echo_pos) / stereo; int remain = pair_count; if ( count > remain ) count = remain; do { remain -= count; BLIP_READER_ADJ_( in, count ); out += count; int offset = -count; do { fixed_t s = BLIP_READER_READ( in ); BLIP_READER_NEXT_IDX_( in, bass, offset ); out [offset] [0] += s * vol_0; out [offset] [1] += s * vol_1; } while ( ++offset ); out = (stereo_fixed_t*) echo.begin(); count = remain; } while ( remain ); BLIP_READER_END( in, *buf ); } buf++; } while ( --bufs_remain ); } // add echo if ( echo_phase && !no_echo ) { fixed_t const feedback = s.feedback; fixed_t const treble = s.treble; int i = 1; do { fixed_t low_pass = s.low_pass [i]; fixed_t* echo_end = &echo [echo_size + i]; fixed_t const* BLARGG_RESTRICT in_pos = &echo [echo_pos + i]; int out_offset = echo_pos + i + s.delay [i]; if ( out_offset >= echo_size ) out_offset -= echo_size; assert( out_offset < echo_size ); fixed_t* BLARGG_RESTRICT out_pos = &echo [out_offset]; // break into up to three chunks to avoid having to handle wrap-around // in middle of core loop int remain = pair_count; do { fixed_t const* pos = in_pos; if ( pos < out_pos ) pos = out_pos; int count = (unsigned) ((char*) echo_end - (char const*) pos) / (unsigned) (stereo * sizeof (fixed_t)); if ( count > remain ) count = remain; remain -= count; in_pos += count * stereo; out_pos += count * stereo; int offset = -count; do { low_pass += FROM_FIXED( in_pos [offset * stereo] - low_pass ) * treble; out_pos [offset * stereo] = FROM_FIXED( low_pass ) * feedback; } while ( ++offset ); if ( in_pos >= echo_end ) in_pos -= echo_size; if ( out_pos >= echo_end ) out_pos -= echo_size; } while ( remain ); s.low_pass [i] = low_pass; } while ( --i >= 0 ); } } while ( --echo_phase >= 0 ); // clamp to 16 bits { stereo_fixed_t const* BLARGG_RESTRICT in = (stereo_fixed_t*) &echo [echo_pos]; typedef blip_sample_t stereo_blip_sample_t [stereo]; stereo_blip_sample_t* BLARGG_RESTRICT out = (stereo_blip_sample_t*) out_; int count = (unsigned) (echo_size - echo_pos) / (unsigned) stereo; int remain = pair_count; if ( count > remain ) count = remain; do { remain -= count; in += count; out += count; int offset = -count; do { fixed_t in_0 = FROM_FIXED( in [offset] [0] ); fixed_t in_1 = FROM_FIXED( in [offset] [1] ); BLIP_CLAMP( in_0, in_0 ); out [offset] [0] = (blip_sample_t) in_0; BLIP_CLAMP( in_1, in_1 ); out [offset] [1] = (blip_sample_t) in_1; } while ( ++offset ); in = (stereo_fixed_t*) echo.begin(); count = remain; } while ( remain ); } }