// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/ #include "Classic_Emu.h" #include "Multi_Buffer.h" /* Copyright (C) 2003-2008 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" Classic_Emu::Classic_Emu() { buf = NULL; stereo_buffer = NULL; voice_types = NULL; // avoid inconsistency in our duplicated constants assert( (int) wave_type == (int) Multi_Buffer::wave_type ); assert( (int) noise_type == (int) Multi_Buffer::noise_type ); assert( (int) mixed_type == (int) Multi_Buffer::mixed_type ); } Classic_Emu::~Classic_Emu() { delete stereo_buffer; delete effects_buffer_; effects_buffer_ = NULL; } void Classic_Emu::set_equalizer_( equalizer_t const& eq ) { Music_Emu::set_equalizer_( eq ); update_eq( eq.treble ); if ( buf ) buf->bass_freq( (int) equalizer().bass ); } blargg_err_t Classic_Emu::set_sample_rate_( int rate ) { if ( !buf ) { if ( !stereo_buffer ) CHECK_ALLOC( stereo_buffer = BLARGG_NEW Stereo_Buffer ); buf = stereo_buffer; } return buf->set_sample_rate( rate, 1000 / 20 ); } void Classic_Emu::mute_voices_( int mask ) { Music_Emu::mute_voices_( mask ); for ( int i = voice_count(); i--; ) { if ( mask & (1 << i) ) { set_voice( i, NULL, NULL, NULL ); } else { Multi_Buffer::channel_t ch = buf->channel( i ); assert( (ch.center && ch.left && ch.right) || (!ch.center && !ch.left && !ch.right) ); // all or nothing set_voice( i, ch.center, ch.left, ch.right ); } } } void Classic_Emu::change_clock_rate( int rate ) { clock_rate_ = rate; buf->clock_rate( rate ); } blargg_err_t Classic_Emu::setup_buffer( int rate ) { change_clock_rate( rate ); RETURN_ERR( buf->set_channel_count( voice_count(), voice_types ) ); set_equalizer( equalizer() ); buf_changed_count = buf->channels_changed_count(); return blargg_ok; } blargg_err_t Classic_Emu::start_track_( int track ) { RETURN_ERR( Music_Emu::start_track_( track ) ); buf->clear(); return blargg_ok; } blargg_err_t Classic_Emu::play_( int count, sample_t out [] ) { // read from buffer, then refill buffer and repeat if necessary int remain = count; while ( remain ) { buf->disable_immediate_removal(); remain -= buf->read_samples( &out [count - remain], remain ); if ( remain ) { if ( buf_changed_count != buf->channels_changed_count() ) { buf_changed_count = buf->channels_changed_count(); remute_voices(); } // TODO: use more accurate length calculation int msec = buf->length(); blip_time_t clocks_emulated = msec * clock_rate_ / 1000 - 100; RETURN_ERR( run_clocks( clocks_emulated, msec ) ); assert( clocks_emulated ); buf->end_frame( clocks_emulated ); } } return blargg_ok; }