# CMake project definition file. project(libgme) include (CheckCXXCompilerFlag) set(GME_VERSION 0.6.0 CACHE INTERNAL "libgme Version") # 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't. # Of course, 2.4 might work, in which case you're welcome to drop # down the requirement, but I can't test that. cmake_minimum_required(VERSION 2.6 FATAL_ERROR) # Default emulators to build (all of them! ;) if (NOT DEFINED USE_GME_AY) SET(USE_GME_AY 1 CACHE BOOL "Enable support for Spectrum ZX music emulation") endif() if (NOT DEFINED USE_GME_GBS) SET(USE_GME_GBS 1 CACHE BOOL "Enable support for Game Boy music emulation") endif() if (NOT DEFINED USE_GME_GYM) SET(USE_GME_GYM 1 CACHE BOOL "Enable Sega MegaDrive/Genesis music emulation") endif() if (NOT DEFINED USE_GME_HES) SET(USE_GME_HES 1 CACHE BOOL "Enable PC Engine/TurboGrafx-16 music emulation") endif() if (NOT DEFINED USE_GME_KSS) SET(USE_GME_KSS 1 CACHE BOOL "Enable MSX or other Z80 systems music emulation") endif() if (NOT DEFINED USE_GME_NSF) SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation") endif() if (NOT DEFINED USE_GME_NSFE) SET(USE_GME_NSFE 1 CACHE BOOL "Enable NES NSFE and NSF music emulation") endif() if (NOT DEFINED USE_GME_SAP) SET(USE_GME_SAP 1 CACHE BOOL "Enable Atari SAP music emulation") endif() if (NOT DEFINED USE_GME_SPC) SET(USE_GME_SPC 1 CACHE BOOL "Enable SNES SPC music emulation") endif() if (NOT DEFINED USE_GME_VGM) SET(USE_GME_VGM 1 CACHE BOOL "Enable Sega VGM/VGZ music emulation") endif() if (USE_GME_NSFE AND NOT USE_GME_NSF) MESSAGE(" -- NSFE support requires NSF, enabling NSF support. --") SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation" FORCE) endif() # Check for GCC "visibility" support. if (CMAKE_COMPILER_IS_GNUCXX) check_cxx_compiler_flag (-fvisibility=hidden __LIBGME_TEST_VISIBILITY) set (ENABLE_VISIBILITY OFF) if (__LIBGME_TEST_VISIBILITY) # get the gcc version exec_program(${CMAKE_CXX_COMPILER} ARGS --version OUTPUT_VARIABLE _gcc_version_info) string (REGEX MATCH "[3-9]\\.[0-9]\\.[0-9]" _gcc_version "${_gcc_version_info}") # gcc <4.1 had poor support for symbol visibility if ((${_gcc_version} VERSION_GREATER "4.1") OR (${_gcc_version} VERSION_EQUAL "4.1")) set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden") set (ENABLE_VISIBILITY ON) add_definitions (-DLIBGME_VISIBILITY) # GCC >= 4.2 also correctly supports making inline members have hidden # visibility by default. if ((${_gcc_version} VERSION_GREATER "4.2") OR (${_gcc_version} VERSION_EQUAL "4.2")) set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden") endif() endif() endif() # test visibility endif (CMAKE_COMPILER_IS_GNUCXX) # Cache this result set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility") # Shared library defined here add_subdirectory(gme) # EXCLUDE_FROM_ALL adds build rules but keeps it out of default build add_subdirectory(player EXCLUDE_FROM_ALL) add_subdirectory(demo EXCLUDE_FROM_ALL)