/* This file is part of Deadbeef Player source code http://deadbeef.sourceforge.net generic message queue implementation Copyright (C) 2009-2013 Alexey Yakovenko This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alexey Yakovenko waker@users.sourceforge.net */ #ifndef __HANDLER_H #define __HANDLER_H #include struct handler_s * handler_alloc (int queue_size); void handler_reset (struct handler_s *h); void handler_free (struct handler_s *h); int handler_push (struct handler_s *h, uint32_t id, uintptr_t ctx, uint32_t p1, uint32_t p2); int handler_pop (struct handler_s *h, uint32_t *id, uintptr_t *ctx, uint32_t *p1, uint32_t *p2); void handler_wait (struct handler_s *h); int handler_hasmessages (struct handler_s *h); #endif // __HANDLER_H