// Library configuration. Modify this file as necessary. #ifndef BLARGG_CONFIG_H #define BLARGG_CONFIG_H // Uncomment to use zlib for transparent decompression of gzipped files //#define HAVE_ZLIB_H // Uncomment to support only the listed game music types. See gme_type_list.cpp // for a list of all types. //#define GME_TYPE_LIST gme_nsf_type, gme_gbs_type // Uncomment to enable platform-specific optimizations //#define BLARGG_NONPORTABLE 1 // Uncomment to use faster, lower quality sound synthesis //#define BLIP_BUFFER_FAST 1 // Uncomment if automatic byte-order determination doesn't work //#define BLARGG_BIG_ENDIAN 1 // Uncomment if you get errors in the bool section of blargg_common.h //#define BLARGG_COMPILER_HAS_BOOL 1 // Use standard config.h if present #ifdef HAVE_CONFIG_H #include "config.h" #endif #endif