// Low-level parts of Vgm_Emu // Game_Music_Emu 0.5.2 #ifndef VGM_EMU_IMPL_H #define VGM_EMU_IMPL_H #include "Dual_Resampler.h" #include "Classic_Emu.h" #include "Ym2413_Emu.h" #include "Ym2612_Emu.h" #include "Sms_Apu.h" template class Ym_Emu : public Emu { protected: int last_time; short* out; enum { disabled_time = -1 }; public: Ym_Emu() : last_time( disabled_time ), out( NULL ) { } void enable( bool b ) { last_time = b ? 0 : disabled_time; } bool enabled() const { return last_time != disabled_time; } void begin_frame( short* p ); int run_until( int time ); }; class Vgm_Emu_Impl : public Classic_Emu, private Dual_Resampler { public: typedef Classic_Emu::sample_t sample_t; protected: enum { stereo = 2 }; typedef int vgm_time_t; enum { fm_time_bits = 12 }; typedef int fm_time_t; long fm_time_offset; int fm_time_factor; fm_time_t to_fm_time( vgm_time_t ) const; enum { blip_time_bits = 12 }; int blip_time_factor; blip_time_t to_blip_time( vgm_time_t ) const; byte const* data; byte const* loop_begin; byte const* data_end; void update_fm_rates( long* ym2413_rate, long* ym2612_rate ) const; vgm_time_t vgm_time; byte const* pos; blip_time_t run_commands( vgm_time_t ); int play_frame( blip_time_t blip_time, int sample_count, sample_t* buf ); byte const* pcm_data; byte const* pcm_pos; int dac_amp; int dac_disabled; // -1 if disabled void write_pcm( vgm_time_t, int amp ); Ym_Emu ym2612; Ym_Emu ym2413; Blip_Buffer blip_buf; Sms_Apu psg; Blip_Synth dac_synth; friend class Vgm_Emu; }; #endif