// Super Nintendo (SNES) SPC DSP emulator // Game_Music_Emu 0.5.2 #ifndef SPC_DSP_H #define SPC_DSP_H #include "blargg_common.h" class Spc_Dsp { typedef BOOST::int8_t int8_t; typedef BOOST::uint8_t uint8_t; public: // Keeps pointer to 64K ram Spc_Dsp( uint8_t* ram ); // Mute voice n if bit n (1 << n) of mask is clear. enum { voice_count = 8 }; void mute_voices( int mask ); // Clear state and silence everything. void reset(); // Set gain, where 1.0 is normal. When greater than 1.0, output is clamped to // the 16-bit sample range. void set_gain( double ); // If true, prevent channels and global volumes from being phase-negated void disable_surround( bool disable ); // Read/write register 'n', where n ranges from 0 to register_count - 1. enum { register_count = 128 }; int read ( int n ); void write( int n, int ); // Run DSP for 'count' samples. Write resulting samples to 'buf' if not NULL. void run( long count, short* buf = NULL ); // End of public interface private: struct raw_voice_t { int8_t left_vol; int8_t right_vol; uint8_t rate [2]; uint8_t waveform; uint8_t adsr [2]; // envelope rates for attack, decay, and sustain uint8_t gain; // envelope gain (if not using ADSR) int8_t envx; // current envelope level int8_t outx; // current sample int8_t unused [6]; }; struct globals_t { int8_t unused1 [12]; int8_t left_volume; // 0C Main Volume Left (-.7) int8_t echo_feedback; // 0D Echo Feedback (-.7) int8_t unused2 [14]; int8_t right_volume; // 1C Main Volume Right (-.7) int8_t unused3 [15]; int8_t left_echo_volume; // 2C Echo Volume Left (-.7) uint8_t pitch_mods; // 2D Pitch Modulation on/off for each voice int8_t unused4 [14]; int8_t right_echo_volume; // 3C Echo Volume Right (-.7) uint8_t noise_enables; // 3D Noise output on/off for each voice int8_t unused5 [14]; uint8_t key_ons; // 4C Key On for each voice uint8_t echo_ons; // 4D Echo on/off for each voice int8_t unused6 [14]; uint8_t key_offs; // 5C key off for each voice (instantiates release mode) uint8_t wave_page; // 5D source directory (wave table offsets) int8_t unused7 [14]; uint8_t flags; // 6C flags and noise freq uint8_t echo_page; // 6D int8_t unused8 [14]; uint8_t wave_ended; // 7C uint8_t echo_delay; // 7D ms >> 4 char unused9 [2]; }; union { raw_voice_t voice [voice_count]; uint8_t reg [register_count]; globals_t g; }; uint8_t* const ram; // Cache of echo FIR values for faster access short fir_coeff [voice_count]; // fir_buf [i + 8] == fir_buf [i], to avoid wrap checking in FIR code short fir_buf [16] [2]; int fir_offset; // (0 to 7) enum { emu_gain_bits = 8 }; int emu_gain; int keyed_on; // 8-bits for 8 voices int keys; int echo_ptr; int noise_amp; int noise; int noise_count; int surround_threshold; static BOOST::int16_t const gauss []; enum state_t { state_attack, state_decay, state_sustain, state_release }; struct voice_t { short volume [2]; short fraction;// 12-bit fractional position short interp3; // most recent four decoded samples short interp2; short interp1; short interp0; short block_remain; // number of nybbles remaining in current block unsigned short addr; short block_header; // header byte from current block short envcnt; short envx; short on_cnt; short enabled; // 7 if enabled, 31 if disabled short envstate; short unused; // pad to power of 2 }; voice_t voice_state [voice_count]; int clock_envelope( int ); }; inline void Spc_Dsp::disable_surround( bool disable ) { surround_threshold = disable ? 0 : -0x7FFF; } inline void Spc_Dsp::set_gain( double v ) { emu_gain = (int) (v * (1 << emu_gain_bits)); } inline int Spc_Dsp::read( int i ) { assert( (unsigned) i < register_count ); return reg [i]; } #endif