// Super Nintendo (SNES) SPC-700 CPU emulator // Game_Music_Emu 0.5.2 #ifndef SPC_CPU_H #define SPC_CPU_H #include "blargg_common.h" typedef unsigned spc_addr_t; typedef blargg_long spc_time_t; class Snes_Spc; class Spc_Cpu { typedef BOOST::uint8_t uint8_t; uint8_t* const ram; public: // Keeps pointer to 64K RAM Spc_Cpu( Snes_Spc* spc, uint8_t* ram ); // SPC-700 registers. *Not* kept updated during a call to run(). struct registers_t { long pc; // more than 16 bits to allow overflow detection uint8_t a; uint8_t x; uint8_t y; uint8_t status; uint8_t sp; } r; // Run CPU for at least 'count' cycles. Return the number of cycles remaining // when emulation stopped (negative if extra cycles were emulated). Emulation // stops when there are no more remaining cycles or an unhandled instruction // is encountered (STOP, SLEEP, and any others not yet implemented). In the // latter case, the return value is greater than zero. spc_time_t run( spc_time_t count ); // Number of clock cycles remaining for current run() call spc_time_t remain() const; // Access memory as the emulated CPU does int read ( spc_addr_t ); void write( spc_addr_t, int ); private: // noncopyable Spc_Cpu( const Spc_Cpu& ); Spc_Cpu& operator = ( const Spc_Cpu& ); unsigned mem_bit( spc_addr_t ); spc_time_t remain_; Snes_Spc& emu; }; inline spc_time_t Spc_Cpu::remain() const { return remain_; } #endif