// Super Nintendo (SNES) SPC-700 APU Emulator // Game_Music_Emu 0.5.2 #ifndef SNES_SPC_H #define SNES_SPC_H #include "blargg_common.h" #include "Spc_Cpu.h" #include "Spc_Dsp.h" class Snes_Spc { public: // Load copy of SPC data into emulator. Clear echo buffer if 'clear_echo' is true. enum { spc_file_size = 0x10180 }; blargg_err_t load_spc( const void* spc, long spc_size ); // Generate 'count' samples and optionally write to 'buf'. Count must be even. // Sample output is 16-bit 32kHz, signed stereo pairs with the left channel first. typedef short sample_t; blargg_err_t play( long count, sample_t* buf = NULL ); // Optional functionality // Load copy of state into emulator. typedef Spc_Cpu::registers_t registers_t; blargg_err_t load_state( const registers_t& cpu_state, const void* ram_64k, const void* dsp_regs_128 ); // Clear echo buffer, useful because many tracks have junk in the buffer. void clear_echo(); // Mute voice n if bit n (1 << n) of mask is set enum { voice_count = Spc_Dsp::voice_count }; void mute_voices( int mask ); // Skip forward by the specified number of samples (64000 samples = 1 second) blargg_err_t skip( long count ); // Set gain, where 1.0 is normal. When greater than 1.0, output is clamped the // 16-bit sample range. void set_gain( double ); // If true, prevent channels and global volumes from being phase-negated void disable_surround( bool disable = true ); // Set 128 bytes to use for IPL boot ROM. Makes copy. Default is zero filled, // to avoid including copyrighted code from the SPC-700. void set_ipl_rom( const void* ); void set_tempo( double ); public: Snes_Spc(); typedef BOOST::uint8_t uint8_t; private: // timers struct Timer { spc_time_t next_tick; int period; int count; int divisor; int enabled; int counter; void run_until_( spc_time_t ); void run_until( spc_time_t time ) { if ( time >= next_tick ) run_until_( time ); } }; enum { timer_count = 3 }; Timer timer [timer_count]; // hardware int extra_cycles; spc_time_t time() const; int read( spc_addr_t ); void write( spc_addr_t, int ); friend class Spc_Cpu; // dsp sample_t* sample_buf; sample_t* buf_end; // to do: remove this once possible bug resolved spc_time_t next_dsp; Spc_Dsp dsp; int keys_pressed; int keys_released; sample_t skip_sentinel [1]; // special value for play() passed by skip() void run_dsp( spc_time_t ); void run_dsp_( spc_time_t ); bool echo_accessed; void check_for_echo_access( spc_addr_t ); // boot rom enum { rom_size = 64 }; enum { rom_addr = 0xFFC0 }; bool rom_enabled; void enable_rom( bool ); // CPU and RAM (at end because it's large) Spc_Cpu cpu; uint8_t extra_ram [rom_size]; struct { // padding to catch jumps before beginning or past end uint8_t padding1 [0x100]; uint8_t ram [0x10000]; uint8_t padding2 [0x100]; } mem; uint8_t boot_rom [rom_size]; }; inline void Snes_Spc::disable_surround( bool disable ) { dsp.disable_surround( disable ); } inline void Snes_Spc::mute_voices( int mask ) { dsp.mute_voices( mask ); } inline void Snes_Spc::set_gain( double v ) { dsp.set_gain( v ); } #endif