// Atari POKEY sound chip emulator // Game_Music_Emu 0.5.2 #ifndef SAP_APU_H #define SAP_APU_H #include "blargg_common.h" #include "Blip_Buffer.h" class Sap_Apu_Impl; class Sap_Apu { public: enum { osc_count = 4 }; void osc_output( int index, Blip_Buffer* ); void reset( Sap_Apu_Impl* ); enum { start_addr = 0xD200 }; enum { end_addr = 0xD209 }; void write_data( blip_time_t, unsigned addr, int data ); void end_frame( blip_time_t ); public: Sap_Apu(); private: struct osc_t { unsigned char regs [2]; unsigned char phase; unsigned char invert; int last_amp; blip_time_t delay; blip_time_t period; // always recalculated before use; here for convenience Blip_Buffer* output; }; osc_t oscs [osc_count]; Sap_Apu_Impl* impl; blip_time_t last_time; int poly5_pos; int poly4_pos; int polym_pos; int control; void calc_periods(); void run_until( blip_time_t ); enum { poly4_len = (1L << 4) - 1 }; enum { poly9_len = (1L << 9) - 1 }; enum { poly17_len = (1L << 17) - 1 }; friend class Sap_Apu_Impl; }; // Common tables and Blip_Synth that can be shared among multiple Sap_Apu objects class Sap_Apu_Impl { public: Blip_Synth synth; Sap_Apu_Impl(); void volume( double d ) { synth.volume( 1.0 / Sap_Apu::osc_count / 30 * d ); } private: typedef unsigned char byte; byte poly4 [Sap_Apu::poly4_len / 8 + 1]; byte poly9 [Sap_Apu::poly9_len / 8 + 1]; byte poly17 [Sap_Apu::poly17_len / 8 + 1]; friend class Sap_Apu; }; inline void Sap_Apu::osc_output( int i, Blip_Buffer* b ) { assert( (unsigned) i < osc_count ); oscs [i].output = b; } #endif