// Nintendo NES/Famicom NSF music file emulator // Game_Music_Emu 0.5.2 #ifndef NSF_EMU_H #define NSF_EMU_H #include "Classic_Emu.h" #include "Nes_Apu.h" #include "Nes_Cpu.h" class Nsf_Emu : private Nes_Cpu, public Classic_Emu { typedef Nes_Cpu cpu; public: // Equalizer profiles for US NES and Japanese Famicom static equalizer_t const nes_eq; static equalizer_t const famicom_eq; // NSF file header enum { header_size = 0x80 }; struct header_t { char tag [5]; byte vers; byte track_count; byte first_track; byte load_addr [2]; byte init_addr [2]; byte play_addr [2]; char game [32]; char author [32]; char copyright [32]; byte ntsc_speed [2]; byte banks [8]; byte pal_speed [2]; byte speed_flags; byte chip_flags; byte unused [4]; }; // Header for currently loaded file header_t const& header() const { return header_; } static gme_type_t static_type() { return gme_nsf_type; } public: // deprecated Music_Emu::load; blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader { return load_remaining_( &h, sizeof h, in ); } public: Nsf_Emu(); ~Nsf_Emu(); Nes_Apu* apu_() { return &apu; } protected: blargg_err_t track_info_( track_info_t*, int track ) const; blargg_err_t load_( Data_Reader& ); blargg_err_t start_track_( int ); blargg_err_t run_clocks( blip_time_t&, int ); void set_tempo_( double ); void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* ); void update_eq( blip_eq_t const& ); void unload(); protected: enum { bank_count = 8 }; byte initial_banks [bank_count]; nes_addr_t init_addr; nes_addr_t play_addr; double clock_rate_; bool pal_only; // timing Nes_Cpu::registers_t saved_state; nes_time_t next_play; nes_time_t play_period; int play_extra; int play_ready; enum { rom_begin = 0x8000 }; enum { bank_select_addr = 0x5FF8 }; enum { bank_size = 0x1000 }; Rom_Data rom; public: private: friend class Nes_Cpu; void cpu_jsr( nes_addr_t ); int cpu_read( nes_addr_t ); void cpu_write( nes_addr_t, int ); void cpu_write_misc( nes_addr_t, int ); enum { badop_addr = bank_select_addr }; private: class Nes_Namco_Apu* namco; class Nes_Vrc6_Apu* vrc6; class Nes_Fme7_Apu* fme7; Nes_Apu apu; static int pcm_read( void*, nes_addr_t ); blargg_err_t init_sound(); header_t header_; enum { sram_addr = 0x6000 }; byte sram [0x2000]; byte unmapped_code [Nes_Cpu::page_size + 8]; }; #endif