// Sunsoft FME-7 sound emulator // Game_Music_Emu 0.5.2 #ifndef NES_FME7_APU_H #define NES_FME7_APU_H #include "blargg_common.h" #include "Blip_Buffer.h" struct fme7_apu_state_t { enum { reg_count = 14 }; BOOST::uint8_t regs [reg_count]; BOOST::uint8_t phases [3]; // 0 or 1 BOOST::uint8_t latch; BOOST::uint16_t delays [3]; // a, b, c }; class Nes_Fme7_Apu : private fme7_apu_state_t { public: // See Nes_Apu.h for reference void reset(); void volume( double ); void treble_eq( blip_eq_t const& ); void output( Blip_Buffer* ); enum { osc_count = 3 }; void osc_output( int index, Blip_Buffer* ); void end_frame( blip_time_t ); void save_state( fme7_apu_state_t* ) const; void load_state( fme7_apu_state_t const& ); // Mask and addresses of registers enum { addr_mask = 0xE000 }; enum { data_addr = 0xE000 }; enum { latch_addr = 0xC000 }; // (addr & addr_mask) == latch_addr void write_latch( int ); // (addr & addr_mask) == data_addr void write_data( blip_time_t, int data ); public: Nes_Fme7_Apu(); BLARGG_DISABLE_NOTHROW private: // noncopyable Nes_Fme7_Apu( const Nes_Fme7_Apu& ); Nes_Fme7_Apu& operator = ( const Nes_Fme7_Apu& ); static unsigned char const amp_table [16]; struct { Blip_Buffer* output; int last_amp; } oscs [osc_count]; blip_time_t last_time; enum { amp_range = 192 }; // can be any value; this gives best error/quality tradeoff Blip_Synth synth; void run_until( blip_time_t ); }; inline void Nes_Fme7_Apu::volume( double v ) { synth.volume( 0.38 / amp_range * v ); // to do: fine-tune } inline void Nes_Fme7_Apu::treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); } inline void Nes_Fme7_Apu::osc_output( int i, Blip_Buffer* buf ) { assert( (unsigned) i < osc_count ); oscs [i].output = buf; } inline void Nes_Fme7_Apu::output( Blip_Buffer* buf ) { for ( int i = 0; i < osc_count; i++ ) osc_output( i, buf ); } inline Nes_Fme7_Apu::Nes_Fme7_Apu() { output( NULL ); volume( 1.0 ); reset(); } inline void Nes_Fme7_Apu::write_latch( int data ) { latch = data; } inline void Nes_Fme7_Apu::write_data( blip_time_t time, int data ) { if ( (unsigned) latch >= reg_count ) { #ifdef dprintf dprintf( "FME7 write to %02X (past end of sound registers)\n", (int) latch ); #endif return; } run_until( time ); regs [latch] = data; } inline void Nes_Fme7_Apu::end_frame( blip_time_t time ) { if ( time > last_time ) run_until( time ); assert( last_time >= time ); last_time -= time; } inline void Nes_Fme7_Apu::save_state( fme7_apu_state_t* out ) const { *out = *this; } inline void Nes_Fme7_Apu::load_state( fme7_apu_state_t const& in ) { reset(); fme7_apu_state_t* state = this; *state = in; } #endif