// M3U playlist file parser, with support for subtrack information // Game_Music_Emu 0.5.2 #ifndef M3U_PLAYLIST_H #define M3U_PLAYLIST_H #include "blargg_common.h" #include "Data_Reader.h" class M3u_Playlist { public: // Load playlist data blargg_err_t load( const char* path ); blargg_err_t load( Data_Reader& in ); blargg_err_t load( void const* data, long size ); // Line number of first parse error, 0 if no error. Any lines with parse // errors are ignored. int first_error() const { return first_error_; } struct info_t { const char* title; const char* composer; const char* engineer; const char* ripping; const char* tagging; }; info_t const& info() const { return info_; } struct entry_t { const char* file; // filename without stupid ::TYPE suffix const char* type; // if filename has ::TYPE suffix, this will be "TYPE". "" if none. const char* name; bool decimal_track; // true if track was specified in hex // integers are -1 if not present int track; // 1-based int length; // seconds int intro; int loop; int fade; int repeat; // count }; entry_t const& operator [] ( int i ) const { return entries [i]; } int size() const { return entries.size(); } void clear(); private: blargg_vector entries; blargg_vector data; int first_error_; info_t info_; blargg_err_t parse(); blargg_err_t parse_(); }; inline void M3u_Playlist::clear() { first_error_ = 0; entries.clear(); data.clear(); } #endif