// Konami SCC sound chip emulator // Game_Music_Emu 0.5.2 #ifndef KSS_SCC_APU_H #define KSS_SCC_APU_H #include "blargg_common.h" #include "Blip_Buffer.h" #include class Scc_Apu { public: // Set buffer to generate all sound into, or disable sound if NULL void output( Blip_Buffer* ); // Reset sound chip void reset(); // Write to register at specified time enum { reg_count = 0x90 }; void write( blip_time_t time, int reg, int data ); // Run sound to specified time, end current time frame, then start a new // time frame at time 0. Time frames have no effect on emulation and each // can be whatever length is convenient. void end_frame( blip_time_t length ); // Additional features // Set sound output of specific oscillator to buffer, where index is // 0 to 4. If buffer is NULL, the specified oscillator is muted. enum { osc_count = 5 }; void osc_output( int index, Blip_Buffer* ); // Set overall volume (default is 1.0) void volume( double ); // Set treble equalization (see documentation) void treble_eq( blip_eq_t const& ); public: Scc_Apu(); private: enum { amp_range = 0x8000 }; struct osc_t { int delay; int phase; int last_amp; Blip_Buffer* output; }; osc_t oscs [osc_count]; blip_time_t last_time; unsigned char regs [reg_count]; Blip_Synth synth; void run_until( blip_time_t ); }; inline void Scc_Apu::volume( double v ) { synth.volume( 0.43 / osc_count / amp_range * v ); } inline void Scc_Apu::treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); } inline void Scc_Apu::osc_output( int index, Blip_Buffer* b ) { assert( (unsigned) index < osc_count ); oscs [index].output = b; } inline void Scc_Apu::write( blip_time_t time, int addr, int data ) { assert( (unsigned) addr < reg_count ); run_until( time ); regs [addr] = data; } inline void Scc_Apu::end_frame( blip_time_t end_time ) { if ( end_time > last_time ) run_until( end_time ); last_time -= end_time; assert( last_time >= 0 ); } inline void Scc_Apu::output( Blip_Buffer* buf ) { for ( int i = 0; i < osc_count; i++ ) oscs [i].output = buf; } inline Scc_Apu::Scc_Apu() { output( 0 ); } inline void Scc_Apu::reset() { last_time = 0; for ( int i = 0; i < osc_count; i++ ) memset( &oscs [i], 0, offsetof (osc_t,output) ); memset( regs, 0, sizeof regs ); } #endif