// Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ #include "Kss_Scc_Apu.h" /* Copyright (C) 2006 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" // Tones above this frequency are treated as disabled tone at half volume. // Power of two is more efficient (avoids division). unsigned const inaudible_freq = 16384; int const wave_size = 0x20; void Scc_Apu::run_until( blip_time_t end_time ) { for ( int index = 0; index < osc_count; index++ ) { osc_t& osc = oscs [index]; Blip_Buffer* const output = osc.output; if ( !output ) continue; output->set_modified(); blip_time_t period = (regs [0x80 + index * 2 + 1] & 0x0F) * 0x100 + regs [0x80 + index * 2] + 1; int volume = 0; if ( regs [0x8F] & (1 << index) ) { blip_time_t inaudible_period = (blargg_ulong) (output->clock_rate() + inaudible_freq * 32) / (inaudible_freq * 16); if ( period > inaudible_period ) volume = (regs [0x8A + index] & 0x0F) * (amp_range / 256 / 15); } BOOST::int8_t const* wave = (BOOST::int8_t*) regs + index * wave_size; if ( index == osc_count - 1 ) wave -= wave_size; // last two oscs share wave { int amp = wave [osc.phase] * volume; int delta = amp - osc.last_amp; if ( delta ) { osc.last_amp = amp; synth.offset( last_time, delta, output ); } } blip_time_t time = last_time + osc.delay; if ( time < end_time ) { if ( !volume ) { // maintain phase blargg_long count = (end_time - time + period - 1) / period; osc.phase = (osc.phase + count) & (wave_size - 1); time += count * period; } else { int phase = osc.phase; int last_wave = wave [phase]; phase = (phase + 1) & (wave_size - 1); // pre-advance for optimal inner loop do { int amp = wave [phase]; phase = (phase + 1) & (wave_size - 1); int delta = amp - last_wave; if ( delta ) { last_wave = amp; synth.offset( time, delta * volume, output ); } time += period; } while ( time < end_time ); osc.phase = phase = (phase - 1) & (wave_size - 1); // undo pre-advance osc.last_amp = wave [phase] * volume; } } osc.delay = time - end_time; } last_time = end_time; }