// TurboGrafx-16/PC Engine HES music file emulator // Game_Music_Emu 0.5.2 #ifndef HES_EMU_H #define HES_EMU_H #include "Classic_Emu.h" #include "Hes_Apu.h" #include "Hes_Cpu.h" class Hes_Emu : private Hes_Cpu, public Classic_Emu { typedef Hes_Cpu cpu; public: // HES file header enum { header_size = 0x20 }; struct header_t { byte tag [4]; byte vers; byte first_track; byte init_addr [2]; byte banks [8]; byte data_tag [4]; byte size [4]; byte addr [4]; byte unused [4]; }; // Header for currently loaded file header_t const& header() const { return header_; } static gme_type_t static_type() { return gme_hes_type; } public: Hes_Emu(); ~Hes_Emu(); protected: blargg_err_t track_info_( track_info_t*, int track ) const; blargg_err_t load_( Data_Reader& ); blargg_err_t start_track_( int ); blargg_err_t run_clocks( blip_time_t&, int ); void set_tempo_( double ); void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* ); void update_eq( blip_eq_t const& ); void unload(); public: private: friend class Hes_Cpu; byte* write_pages [page_count + 1]; // 0 if unmapped or I/O space int cpu_read_( hes_addr_t ); int cpu_read( hes_addr_t ); void cpu_write_( hes_addr_t, int data ); void cpu_write( hes_addr_t, int ); void cpu_write_vdp( int addr, int data ); byte const* cpu_set_mmr( int page, int bank ); int cpu_done(); private: Rom_Data rom; header_t header_; hes_time_t play_period; hes_time_t last_frame_hook; int timer_base; struct { hes_time_t last_time; blargg_long count; blargg_long load; int raw_load; byte enabled; byte fired; } timer; struct { hes_time_t next_vbl; byte latch; byte control; } vdp; struct { hes_time_t timer; hes_time_t vdp; byte disables; } irq; void recalc_timer_load(); // large items Hes_Apu apu; byte sgx [3 * page_size + cpu_padding]; void irq_changed(); void run_until( hes_time_t ); }; #endif