// Sega Genesis/Mega Drive GYM music file emulator // Includes with PCM timing recovery to improve sample quality. // Game_Music_Emu 0.5.2 #ifndef GYM_EMU_H #define GYM_EMU_H #include "Dual_Resampler.h" #include "Ym2612_Emu.h" #include "Music_Emu.h" #include "Sms_Apu.h" class Gym_Emu : public Music_Emu, private Dual_Resampler { public: // GYM file header enum { header_size = 428 }; struct header_t { char tag [4]; char song [32]; char game [32]; char copyright [32]; char emulator [32]; char dumper [32]; char comment [256]; byte loop_start [4]; // in 1/60 seconds, 0 if not looped byte packed [4]; }; // Header for currently loaded file header_t const& header() const { return header_; } static gme_type_t static_type() { return gme_gym_type; } public: // deprecated Music_Emu::load; blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader { return load_remaining_( &h, sizeof h, in ); } enum { gym_rate = 60 }; long track_length() const; // use track_info() public: Gym_Emu(); ~Gym_Emu(); protected: blargg_err_t load_mem_( byte const*, long ); blargg_err_t track_info_( track_info_t*, int track ) const; blargg_err_t set_sample_rate_( long sample_rate ); blargg_err_t start_track_( int ); blargg_err_t play_( long count, sample_t* ); void mute_voices_( int ); void set_tempo_( double ); int play_frame( blip_time_t blip_time, int sample_count, sample_t* buf ); private: // sequence data begin, loop begin, current position, end const byte* data; const byte* loop_begin; const byte* pos; const byte* data_end; blargg_long loop_remain; // frames remaining until loop beginning has been located header_t header_; double fm_sample_rate; blargg_long clocks_per_frame; void parse_frame(); // dac (pcm) int dac_amp; int prev_dac_count; bool dac_enabled; bool dac_muted; void run_dac( int ); // sound Blip_Buffer blip_buf; Ym2612_Emu fm; Blip_Synth dac_synth; Sms_Apu apu; byte dac_buf [1024]; }; #endif