// Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ #include "Effects_Buffer.h" #include /* Copyright (C) 2003-2006 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" #ifdef BLARGG_ENABLE_OPTIMIZER #include BLARGG_ENABLE_OPTIMIZER #endif typedef blargg_long fixed_t; #define TO_FIXED( f ) fixed_t ((f) * (1L << 15) + 0.5) #define FMUL( x, y ) (((x) * (y)) >> 15) const unsigned echo_size = 4096; const unsigned echo_mask = echo_size - 1; BOOST_STATIC_ASSERT( (echo_size & echo_mask) == 0 ); // must be power of 2 const unsigned reverb_size = 8192 * 2; const unsigned reverb_mask = reverb_size - 1; BOOST_STATIC_ASSERT( (reverb_size & reverb_mask) == 0 ); // must be power of 2 Effects_Buffer::config_t::config_t() { pan_1 = -0.15f; pan_2 = 0.15f; reverb_delay = 88.0f; reverb_level = 0.12f; echo_delay = 61.0f; echo_level = 0.10f; delay_variance = 18.0f; effects_enabled = false; } void Effects_Buffer::set_depth( double d ) { float f = (float) d; config_t c; c.pan_1 = -0.6f * f; c.pan_2 = 0.6f * f; c.reverb_delay = 880 * 0.1f; c.echo_delay = 610 * 0.1f; if ( f > 0.5 ) f = 0.5; // TODO: more linear reduction of extreme reverb/echo c.reverb_level = 0.5f * f; c.echo_level = 0.30f * f; c.delay_variance = 180 * 0.1f; c.effects_enabled = (d > 0.0f); config( c ); } Effects_Buffer::Effects_Buffer( bool center_only ) : Multi_Buffer( 2 ) { buf_count = center_only ? max_buf_count - 4 : max_buf_count; echo_pos = 0; reverb_pos = 0; stereo_remain = 0; effect_remain = 0; effects_enabled = false; set_depth( 0 ); } Effects_Buffer::~Effects_Buffer() { } blargg_err_t Effects_Buffer::set_sample_rate( long rate, int msec ) { if ( !echo_buf.size() ) RETURN_ERR( echo_buf.resize( echo_size ) ); if ( !reverb_buf.size() ) RETURN_ERR( reverb_buf.resize( reverb_size ) ); for ( int i = 0; i < buf_count; i++ ) RETURN_ERR( bufs [i].set_sample_rate( rate, msec ) ); config( config_ ); clear(); return Multi_Buffer::set_sample_rate( bufs [0].sample_rate(), bufs [0].length() ); } void Effects_Buffer::clock_rate( long rate ) { for ( int i = 0; i < buf_count; i++ ) bufs [i].clock_rate( rate ); } void Effects_Buffer::bass_freq( int freq ) { for ( int i = 0; i < buf_count; i++ ) bufs [i].bass_freq( freq ); } void Effects_Buffer::clear() { stereo_remain = 0; effect_remain = 0; if ( echo_buf.size() ) memset( &echo_buf [0], 0, echo_size * sizeof echo_buf [0] ); if ( reverb_buf.size() ) memset( &reverb_buf [0], 0, reverb_size * sizeof reverb_buf [0] ); for ( int i = 0; i < buf_count; i++ ) bufs [i].clear(); } inline int pin_range( int n, int max, int min = 0 ) { if ( n < min ) return min; if ( n > max ) return max; return n; } void Effects_Buffer::config( const config_t& cfg ) { channels_changed(); // clear echo and reverb buffers if ( !config_.effects_enabled && cfg.effects_enabled && echo_buf.size() ) { memset( &echo_buf [0], 0, echo_size * sizeof echo_buf [0] ); memset( &reverb_buf [0], 0, reverb_size * sizeof reverb_buf [0] ); } config_ = cfg; if ( config_.effects_enabled ) { // convert to internal format chans.pan_1_levels [0] = TO_FIXED( 1 ) - TO_FIXED( config_.pan_1 ); chans.pan_1_levels [1] = TO_FIXED( 2 ) - chans.pan_1_levels [0]; chans.pan_2_levels [0] = TO_FIXED( 1 ) - TO_FIXED( config_.pan_2 ); chans.pan_2_levels [1] = TO_FIXED( 2 ) - chans.pan_2_levels [0]; chans.reverb_level = TO_FIXED( config_.reverb_level ); chans.echo_level = TO_FIXED( config_.echo_level ); int delay_offset = int (1.0 / 2000 * config_.delay_variance * sample_rate()); int reverb_sample_delay = int (1.0 / 1000 * config_.reverb_delay * sample_rate()); chans.reverb_delay_l = pin_range( reverb_size - (reverb_sample_delay - delay_offset) * 2, reverb_size - 2, 0 ); chans.reverb_delay_r = pin_range( reverb_size + 1 - (reverb_sample_delay + delay_offset) * 2, reverb_size - 1, 1 ); int echo_sample_delay = int (1.0 / 1000 * config_.echo_delay * sample_rate()); chans.echo_delay_l = pin_range( echo_size - 1 - (echo_sample_delay - delay_offset), echo_size - 1 ); chans.echo_delay_r = pin_range( echo_size - 1 - (echo_sample_delay + delay_offset), echo_size - 1 ); chan_types [0].center = &bufs [0]; chan_types [0].left = &bufs [3]; chan_types [0].right = &bufs [4]; chan_types [1].center = &bufs [1]; chan_types [1].left = &bufs [3]; chan_types [1].right = &bufs [4]; chan_types [2].center = &bufs [2]; chan_types [2].left = &bufs [5]; chan_types [2].right = &bufs [6]; assert( 2 < chan_types_count ); } else { // set up outputs for ( unsigned i = 0; i < chan_types_count; i++ ) { channel_t& c = chan_types [i]; c.center = &bufs [0]; c.left = &bufs [1]; c.right = &bufs [2]; } } if ( buf_count < max_buf_count ) { for ( int i = 0; i < chan_types_count; i++ ) { channel_t& c = chan_types [i]; c.left = c.center; c.right = c.center; } } } Effects_Buffer::channel_t Effects_Buffer::channel( int i, int type ) { int out = 2; if ( !type ) { out = i % 5; if ( out > 2 ) out = 2; } else if ( !(type & noise_type) && (type & type_index_mask) % 3 != 0 ) { out = type & 1; } return chan_types [out]; } void Effects_Buffer::end_frame( blip_time_t clock_count ) { int bufs_used = 0; for ( int i = 0; i < buf_count; i++ ) { bufs_used |= bufs [i].clear_modified() << i; bufs [i].end_frame( clock_count ); } int stereo_mask = (config_.effects_enabled ? 0x78 : 0x06); if ( (bufs_used & stereo_mask) && buf_count == max_buf_count ) stereo_remain = bufs [0].samples_avail() + bufs [0].output_latency(); if ( effects_enabled || config_.effects_enabled ) effect_remain = bufs [0].samples_avail() + bufs [0].output_latency(); effects_enabled = config_.effects_enabled; } long Effects_Buffer::samples_avail() const { return bufs [0].samples_avail() * 2; } long Effects_Buffer::read_samples( blip_sample_t* out, long total_samples ) { require( total_samples % 2 == 0 ); // count must be even long remain = bufs [0].samples_avail(); if ( remain > (total_samples >> 1) ) remain = (total_samples >> 1); total_samples = remain; while ( remain ) { int active_bufs = buf_count; long count = remain; // optimizing mixing to skip any channels which had nothing added if ( effect_remain ) { if ( count > effect_remain ) count = effect_remain; if ( stereo_remain ) { mix_enhanced( out, count ); } else { mix_mono_enhanced( out, count ); active_bufs = 3; } } else if ( stereo_remain ) { mix_stereo( out, count ); active_bufs = 3; } else { mix_mono( out, count ); active_bufs = 1; } out += count * 2; remain -= count; stereo_remain -= count; if ( stereo_remain < 0 ) stereo_remain = 0; effect_remain -= count; if ( effect_remain < 0 ) effect_remain = 0; for ( int i = 0; i < buf_count; i++ ) { if ( i < active_bufs ) bufs [i].remove_samples( count ); else bufs [i].remove_silence( count ); // keep time synchronized } } return total_samples * 2; } void Effects_Buffer::mix_mono( blip_sample_t* out_, blargg_long count ) { blip_sample_t* BLIP_RESTRICT out = out_; int const bass = BLIP_READER_BASS( bufs [0] ); BLIP_READER_BEGIN( c, bufs [0] ); // unrolled loop for ( blargg_long n = count >> 1; n; --n ) { blargg_long cs0 = BLIP_READER_READ( c ); BLIP_READER_NEXT( c, bass ); blargg_long cs1 = BLIP_READER_READ( c ); BLIP_READER_NEXT( c, bass ); if ( (BOOST::int16_t) cs0 != cs0 ) cs0 = 0x7FFF - (cs0 >> 24); ((BOOST::uint32_t*) out) [0] = ((BOOST::uint16_t) cs0) | (cs0 << 16); if ( (BOOST::int16_t) cs1 != cs1 ) cs1 = 0x7FFF - (cs1 >> 24); ((BOOST::uint32_t*) out) [1] = ((BOOST::uint16_t) cs1) | (cs1 << 16); out += 4; } if ( count & 1 ) { int s = BLIP_READER_READ( c ); BLIP_READER_NEXT( c, bass ); out [0] = s; out [1] = s; if ( (BOOST::int16_t) s != s ) { s = 0x7FFF - (s >> 24); out [0] = s; out [1] = s; } } BLIP_READER_END( c, bufs [0] ); } void Effects_Buffer::mix_stereo( blip_sample_t* out_, blargg_long count ) { blip_sample_t* BLIP_RESTRICT out = out_; int const bass = BLIP_READER_BASS( bufs [0] ); BLIP_READER_BEGIN( c, bufs [0] ); BLIP_READER_BEGIN( l, bufs [1] ); BLIP_READER_BEGIN( r, bufs [2] ); while ( count-- ) { int cs = BLIP_READER_READ( c ); BLIP_READER_NEXT( c, bass ); int left = cs + BLIP_READER_READ( l ); int right = cs + BLIP_READER_READ( r ); BLIP_READER_NEXT( l, bass ); BLIP_READER_NEXT( r, bass ); if ( (BOOST::int16_t) left != left ) left = 0x7FFF - (left >> 24); out [0] = left; out [1] = right; out += 2; if ( (BOOST::int16_t) right != right ) out [-1] = 0x7FFF - (right >> 24); } BLIP_READER_END( r, bufs [2] ); BLIP_READER_END( l, bufs [1] ); BLIP_READER_END( c, bufs [0] ); } void Effects_Buffer::mix_mono_enhanced( blip_sample_t* out_, blargg_long count ) { blip_sample_t* BLIP_RESTRICT out = out_; int const bass = BLIP_READER_BASS( bufs [2] ); BLIP_READER_BEGIN( center, bufs [2] ); BLIP_READER_BEGIN( sq1, bufs [0] ); BLIP_READER_BEGIN( sq2, bufs [1] ); blip_sample_t* const reverb_buf = this->reverb_buf.begin(); blip_sample_t* const echo_buf = this->echo_buf.begin(); int echo_pos = this->echo_pos; int reverb_pos = this->reverb_pos; while ( count-- ) { int sum1_s = BLIP_READER_READ( sq1 ); int sum2_s = BLIP_READER_READ( sq2 ); BLIP_READER_NEXT( sq1, bass ); BLIP_READER_NEXT( sq2, bass ); int new_reverb_l = FMUL( sum1_s, chans.pan_1_levels [0] ) + FMUL( sum2_s, chans.pan_2_levels [0] ) + reverb_buf [(reverb_pos + chans.reverb_delay_l) & reverb_mask]; int new_reverb_r = FMUL( sum1_s, chans.pan_1_levels [1] ) + FMUL( sum2_s, chans.pan_2_levels [1] ) + reverb_buf [(reverb_pos + chans.reverb_delay_r) & reverb_mask]; fixed_t reverb_level = chans.reverb_level; reverb_buf [reverb_pos] = (blip_sample_t) FMUL( new_reverb_l, reverb_level ); reverb_buf [reverb_pos + 1] = (blip_sample_t) FMUL( new_reverb_r, reverb_level ); reverb_pos = (reverb_pos + 2) & reverb_mask; int sum3_s = BLIP_READER_READ( center ); BLIP_READER_NEXT( center, bass ); int left = new_reverb_l + sum3_s + FMUL( chans.echo_level, echo_buf [(echo_pos + chans.echo_delay_l) & echo_mask] ); int right = new_reverb_r + sum3_s + FMUL( chans.echo_level, echo_buf [(echo_pos + chans.echo_delay_r) & echo_mask] ); echo_buf [echo_pos] = sum3_s; echo_pos = (echo_pos + 1) & echo_mask; if ( (BOOST::int16_t) left != left ) left = 0x7FFF - (left >> 24); out [0] = left; out [1] = right; out += 2; if ( (BOOST::int16_t) right != right ) out [-1] = 0x7FFF - (right >> 24); } this->reverb_pos = reverb_pos; this->echo_pos = echo_pos; BLIP_READER_END( sq1, bufs [0] ); BLIP_READER_END( sq2, bufs [1] ); BLIP_READER_END( center, bufs [2] ); } void Effects_Buffer::mix_enhanced( blip_sample_t* out_, blargg_long count ) { blip_sample_t* BLIP_RESTRICT out = out_; int const bass = BLIP_READER_BASS( bufs [2] ); BLIP_READER_BEGIN( center, bufs [2] ); BLIP_READER_BEGIN( l1, bufs [3] ); BLIP_READER_BEGIN( r1, bufs [4] ); BLIP_READER_BEGIN( l2, bufs [5] ); BLIP_READER_BEGIN( r2, bufs [6] ); BLIP_READER_BEGIN( sq1, bufs [0] ); BLIP_READER_BEGIN( sq2, bufs [1] ); blip_sample_t* const reverb_buf = this->reverb_buf.begin(); blip_sample_t* const echo_buf = this->echo_buf.begin(); int echo_pos = this->echo_pos; int reverb_pos = this->reverb_pos; while ( count-- ) { int sum1_s = BLIP_READER_READ( sq1 ); int sum2_s = BLIP_READER_READ( sq2 ); BLIP_READER_NEXT( sq1, bass ); BLIP_READER_NEXT( sq2, bass ); int new_reverb_l = FMUL( sum1_s, chans.pan_1_levels [0] ) + FMUL( sum2_s, chans.pan_2_levels [0] ) + BLIP_READER_READ( l1 ) + reverb_buf [(reverb_pos + chans.reverb_delay_l) & reverb_mask]; int new_reverb_r = FMUL( sum1_s, chans.pan_1_levels [1] ) + FMUL( sum2_s, chans.pan_2_levels [1] ) + BLIP_READER_READ( r1 ) + reverb_buf [(reverb_pos + chans.reverb_delay_r) & reverb_mask]; BLIP_READER_NEXT( l1, bass ); BLIP_READER_NEXT( r1, bass ); fixed_t reverb_level = chans.reverb_level; reverb_buf [reverb_pos] = (blip_sample_t) FMUL( new_reverb_l, reverb_level ); reverb_buf [reverb_pos + 1] = (blip_sample_t) FMUL( new_reverb_r, reverb_level ); reverb_pos = (reverb_pos + 2) & reverb_mask; int sum3_s = BLIP_READER_READ( center ); BLIP_READER_NEXT( center, bass ); int left = new_reverb_l + sum3_s + BLIP_READER_READ( l2 ) + FMUL( chans.echo_level, echo_buf [(echo_pos + chans.echo_delay_l) & echo_mask] ); int right = new_reverb_r + sum3_s + BLIP_READER_READ( r2 ) + FMUL( chans.echo_level, echo_buf [(echo_pos + chans.echo_delay_r) & echo_mask] ); BLIP_READER_NEXT( l2, bass ); BLIP_READER_NEXT( r2, bass ); echo_buf [echo_pos] = sum3_s; echo_pos = (echo_pos + 1) & echo_mask; if ( (BOOST::int16_t) left != left ) left = 0x7FFF - (left >> 24); out [0] = left; out [1] = right; out += 2; if ( (BOOST::int16_t) right != right ) out [-1] = 0x7FFF - (right >> 24); } this->reverb_pos = reverb_pos; this->echo_pos = echo_pos; BLIP_READER_END( l1, bufs [3] ); BLIP_READER_END( r1, bufs [4] ); BLIP_READER_END( l2, bufs [5] ); BLIP_READER_END( r2, bufs [6] ); BLIP_READER_END( sq1, bufs [0] ); BLIP_READER_END( sq2, bufs [1] ); BLIP_READER_END( center, bufs [2] ); }