// Combination of Fir_Resampler and Blip_Buffer mixing. Used by Sega FM emulators. // Game_Music_Emu 0.5.2 #ifndef DUAL_RESAMPLER_H #define DUAL_RESAMPLER_H #include "Fir_Resampler.h" #include "Blip_Buffer.h" class Dual_Resampler { public: Dual_Resampler(); virtual ~Dual_Resampler(); typedef short dsample_t; double setup( double oversample, double rolloff, double gain ); blargg_err_t reset( int max_pairs ); void resize( int pairs_per_frame ); void clear(); void dual_play( long count, dsample_t* out, Blip_Buffer& ); protected: virtual int play_frame( blip_time_t, int pcm_count, dsample_t* pcm_out ) = 0; private: blargg_vector sample_buf; int sample_buf_size; int oversamples_per_frame; int buf_pos; int resampler_size; Fir_Resampler<12> resampler; void mix_samples( Blip_Buffer&, dsample_t* ); void play_frame_( Blip_Buffer&, dsample_t* ); }; inline double Dual_Resampler::setup( double oversample, double rolloff, double gain ) { return resampler.time_ratio( oversample, rolloff, gain * 0.5 ); } inline void Dual_Resampler::clear() { buf_pos = sample_buf_size; resampler.clear(); } #endif