// Common aspects of emulators which use Blip_Buffer for sound output // Game_Music_Emu 0.5.2 #ifndef CLASSIC_EMU_H #define CLASSIC_EMU_H #include "blargg_common.h" #include "Blip_Buffer.h" #include "Music_Emu.h" class Classic_Emu : public Music_Emu { public: Classic_Emu(); ~Classic_Emu(); void set_buffer( Multi_Buffer* ); protected: // Services enum { wave_type = 0x100, noise_type = 0x200, mixed_type = wave_type | noise_type }; void set_voice_types( int const* t ) { voice_types = t; } blargg_err_t setup_buffer( long clock_rate ); long clock_rate() const { return clock_rate_; } void change_clock_rate( long ); // experimental // Overridable virtual void set_voice( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right ) = 0; virtual void update_eq( blip_eq_t const& ) = 0; virtual blargg_err_t start_track_( int track ) = 0; virtual blargg_err_t run_clocks( blip_time_t& time_io, int msec ) = 0; protected: blargg_err_t set_sample_rate_( long sample_rate ); void mute_voices_( int ); void set_equalizer_( equalizer_t const& ); blargg_err_t play_( long, sample_t* ); private: Multi_Buffer* buf; Multi_Buffer* stereo_buffer; // NULL if using custom buffer long clock_rate_; unsigned buf_changed_count; int const* voice_types; }; inline void Classic_Emu::set_buffer( Multi_Buffer* new_buf ) { assert( !buf && new_buf ); buf = new_buf; } // ROM data handler, used by several Classic_Emu derivitives. Loads file data // with padding on both sides, allowing direct use in bank mapping. The main purpose // is to allow all file data to be loaded with only one read() call (for efficiency). class Rom_Data_ { public: typedef unsigned char byte; protected: enum { pad_extra = 8 }; blargg_vector rom; long file_size_; blargg_long rom_addr; blargg_long mask; blargg_long size_; // TODO: eliminate blargg_err_t load_rom_data_( Data_Reader& in, int header_size, void* header_out, int fill, long pad_size ); void set_addr_( long addr, int unit ); }; template class Rom_Data : public Rom_Data_ { enum { pad_size = unit + pad_extra }; public: // Load file data, using already-loaded header 'h' if not NULL. Copy header // from loaded file data into *out and fill unmapped bytes with 'fill'. blargg_err_t load( Data_Reader& in, int header_size, void* header_out, int fill ) { return load_rom_data_( in, header_size, header_out, fill, pad_size ); } // Size of file data read in (excluding header) long file_size() const { return file_size_; } // Pointer to beginning of file data byte* begin() const { return rom.begin() + pad_size; } // Set address that file data should start at void set_addr( long addr ) { set_addr_( addr, unit ); } // Free data void clear() { rom.clear(); } // Size of data + start addr, rounded to a multiple of unit long size() const { return size_; } // Pointer to unmapped page filled with same value byte* unmapped() { return rom.begin(); } // Mask address to nearest power of two greater than size() blargg_long mask_addr( blargg_long addr ) const { #ifdef check check( addr <= mask ); #endif return addr & mask; } // Pointer to page starting at addr. Returns unmapped() if outside data. byte* at_addr( blargg_long addr ) { blargg_ulong offset = mask_addr( addr ) - rom_addr; if ( offset > blargg_ulong (rom.size() - pad_size) ) offset = 0; // unmapped return &rom [offset]; } }; #ifndef GME_APU_HOOK #define GME_APU_HOOK( emu, addr, data ) ((void) 0) #endif #ifndef GME_FRAME_HOOK #define GME_FRAME_HOOK( emu ) ((void) 0) #else #define GME_FRAME_HOOK_DEFINED 1 #endif #endif