// Z80 CPU emulator // Game_Music_Emu 0.5.2 #ifndef AY_CPU_H #define AY_CPU_H #include "blargg_endian.h" typedef blargg_long cpu_time_t; // must be defined by caller void ay_cpu_out( class Ay_Cpu*, cpu_time_t, unsigned addr, int data ); int ay_cpu_in( class Ay_Cpu*, unsigned addr ); class Ay_Cpu { public: // Clear all registers and keep pointer to 64K memory passed in void reset( void* mem_64k ); // Run until specified time is reached. Returns true if suspicious/unsupported // instruction was encountered at any point during run. bool run( cpu_time_t end_time ); // Time of beginning of next instruction cpu_time_t time() const { return state->time + state->base; } // Alter current time. Not supported during run() call. void set_time( cpu_time_t t ) { state->time = t - state->base; } void adjust_time( int delta ) { state->time += delta; } typedef BOOST::uint8_t uint8_t; typedef BOOST::uint16_t uint16_t; #if BLARGG_BIG_ENDIAN struct regs_t { uint8_t b, c, d, e, h, l, flags, a; }; #else struct regs_t { uint8_t c, b, e, d, l, h, a, flags; }; #endif BOOST_STATIC_ASSERT( sizeof (regs_t) == 8 ); struct pairs_t { uint16_t bc, de, hl, fa; }; // Registers are not updated until run() returns struct registers_t { uint16_t pc; uint16_t sp; uint16_t ix; uint16_t iy; union { regs_t b; // b.b, b.c, b.d, b.e, b.h, b.l, b.flags, b.a pairs_t w; // w.bc, w.de, w.hl. w.fa }; union { regs_t b; pairs_t w; } alt; uint8_t iff1; uint8_t iff2; uint8_t r; uint8_t i; uint8_t im; }; //registers_t r; (below for efficiency) // can read this far past end of memory enum { cpu_padding = 0x100 }; public: Ay_Cpu(); private: uint8_t szpc [0x200]; uint8_t* mem; cpu_time_t end_time_; struct state_t { cpu_time_t base; cpu_time_t time; }; state_t* state; // points to state_ or a local copy within run() state_t state_; void set_end_time( cpu_time_t t ); public: registers_t r; }; inline void Ay_Cpu::set_end_time( cpu_time_t t ) { cpu_time_t delta = state->base - t; state->base = t; state->time += delta; } #endif