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* Split development headers into their own packageGravatar Benjamin Barenblat2015-01-20
| | | | | | DeaDBeeF’s plugin architecture exposes header files for others to build on. However, they don’t need to be in the user package, so I’ve moved them into a separate deadbeef-plugins-dev package.
* Begin packaging DeaDBeeFGravatar Benjamin Barenblat2015-01-20
This build is for a very minimal set of plugins – just enough to generate a deb and be assured that the build actually works.