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-rw-r--r--plugins/gme/game-music-emu-svn/gme/Nes_Namco_Apu.cpp145
1 files changed, 0 insertions, 145 deletions
diff --git a/plugins/gme/game-music-emu-svn/gme/Nes_Namco_Apu.cpp b/plugins/gme/game-music-emu-svn/gme/Nes_Namco_Apu.cpp
deleted file mode 100644
index f3235b38..00000000
--- a/plugins/gme/game-music-emu-svn/gme/Nes_Namco_Apu.cpp
+++ /dev/null
@@ -1,145 +0,0 @@
-// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/
-
-#include "Nes_Namco_Apu.h"
-
-/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
-can redistribute it and/or modify it under the terms of the GNU Lesser
-General Public License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version. This
-module is distributed in the hope that it will be useful, but WITHOUT ANY
-WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
-FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
-details. You should have received a copy of the GNU Lesser General Public
-License along with this module; if not, write to the Free Software Foundation,
-Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
-
-#include "blargg_source.h"
-
-Nes_Namco_Apu::Nes_Namco_Apu()
-{
- output( NULL );
- volume( 1.0 );
- reset();
-}
-
-void Nes_Namco_Apu::reset()
-{
- last_time = 0;
- addr_reg = 0;
-
- int i;
- for ( i = 0; i < reg_count; i++ )
- reg [i] = 0;
-
- for ( i = 0; i < osc_count; i++ )
- {
- Namco_Osc& osc = oscs [i];
- osc.delay = 0;
- osc.last_amp = 0;
- osc.wave_pos = 0;
- }
-}
-
-void Nes_Namco_Apu::output( Blip_Buffer* buf )
-{
- for ( int i = 0; i < osc_count; i++ )
- osc_output( i, buf );
-}
-
-/*
-void Nes_Namco_Apu::reflect_state( Tagged_Data& data )
-{
- reflect_int16( data, BLARGG_4CHAR('A','D','D','R'), &addr_reg );
-
- static const char hex [17] = "0123456789ABCDEF";
- int i;
- for ( i = 0; i < reg_count; i++ )
- reflect_int16( data, 'RG\0\0' + hex [i >> 4] * 0x100 + hex [i & 15], &reg [i] );
-
- for ( i = 0; i < osc_count; i++ )
- {
- reflect_int32( data, BLARGG_4CHAR('D','L','Y','0') + i, &oscs [i].delay );
- reflect_int16( data, BLARGG_4CHAR('P','O','S','0') + i, &oscs [i].wave_pos );
- }
-}
-*/
-
-void Nes_Namco_Apu::end_frame( blip_time_t time )
-{
- if ( time > last_time )
- run_until( time );
-
- assert( last_time >= time );
- last_time -= time;
-}
-
-void Nes_Namco_Apu::run_until( blip_time_t nes_end_time )
-{
- int active_oscs = (reg [0x7F] >> 4 & 7) + 1;
- for ( int i = osc_count - active_oscs; i < osc_count; i++ )
- {
- Namco_Osc& osc = oscs [i];
- Blip_Buffer* output = osc.output;
- if ( !output )
- continue;
- output->set_modified();
-
- blip_resampled_time_t time =
- output->resampled_time( last_time ) + osc.delay;
- blip_resampled_time_t end_time = output->resampled_time( nes_end_time );
- osc.delay = 0;
- if ( time < end_time )
- {
- const BOOST::uint8_t* osc_reg = &reg [i * 8 + 0x40];
- if ( !(osc_reg [4] & 0xE0) )
- continue;
-
- int volume = osc_reg [7] & 15;
- if ( !volume )
- continue;
-
- blargg_long freq = (osc_reg [4] & 3) * 0x10000 + osc_reg [2] * 0x100L + osc_reg [0];
- if ( freq < 64 * active_oscs )
- continue; // prevent low frequencies from excessively delaying freq changes
- blip_resampled_time_t period =
- output->resampled_duration( 983040 ) / freq * active_oscs;
-
- int wave_size = 32 - (osc_reg [4] >> 2 & 7) * 4;
- if ( !wave_size )
- continue;
-
- int last_amp = osc.last_amp;
- int wave_pos = osc.wave_pos;
-
- do
- {
- // read wave sample
- int addr = wave_pos + osc_reg [6];
- int sample = reg [addr >> 1] >> (addr << 2 & 4);
- wave_pos++;
- sample = (sample & 15) * volume;
-
- // output impulse if amplitude changed
- int delta = sample - last_amp;
- if ( delta )
- {
- last_amp = sample;
- synth.offset_resampled( time, delta, output );
- }
-
- // next sample
- time += period;
- if ( wave_pos >= wave_size )
- wave_pos = 0;
- }
- while ( time < end_time );
-
- osc.wave_pos = wave_pos;
- osc.last_amp = last_amp;
- }
- osc.delay = time - end_time;
- }
-
- last_time = nes_end_time;
-}
-