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author | Alexey Yakovenko <waker@users.sourceforge.net> | 2014-07-07 21:14:34 +0200 |
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committer | Alexey Yakovenko <waker@users.sourceforge.net> | 2014-07-07 21:14:34 +0200 |
commit | a6fbc3a1efa60893a4cc21c1eb1ffac0c38a1395 (patch) | |
tree | 67461efa9a42871b3e42ac80163157a309179245 /deadbeef.h | |
parent | b2110655a622e2d0bae9fc4d6db609431ea7984e (diff) |
new wiki links
Diffstat (limited to 'deadbeef.h')
-rw-r--r-- | deadbeef.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -1143,7 +1143,7 @@ typedef struct DB_plugin_s { // can be NULL // NOTE for GUI plugin developers: don't initialize your widgets/windows in // the connect method. look for up-to-date information on wiki: - // http://sourceforge.net/apps/mediawiki/deadbeef/index.php?title=Porting_GUI_plugins_to_0.6 + // http://github.com/Alexey-Yakovenko/deadbeef/wiki/Porting-GUI-plugins-to-deadbeef-from-0.5.x-to-0.6.0 int (*connect) (void); // opposite of connect, will be called before stop, while all plugins are still @@ -1407,7 +1407,7 @@ typedef struct DB_vfs_s { // this structure represents a gui dialog with callbacks to set/get params // documentation should be available here: -// https://sourceforge.net/apps/mediawiki/deadbeef/index.php?title=Development:Gui_Script +// http://github.com/Alexey-Yakovenko/deadbeef/wiki/GUI-Script-Syntax typedef struct { const char *title; const char *layout; |