class Global { static function G(x: int): int { x+x } static method N(ghost x: int) returns (ghost r: int) ensures r == Global.G(x); { if { case true => r := G(x+0); case true => var g: Global; r := g.G(x); case true => var g: Global := null; r := g.G(x); case true => r := Global.G(x); } } } method TestCalls(k: nat) { var g: Global, h: Global; assume g != h; ghost var r: int; ghost var s := Global.G(k); r := Global.N(k); assert r == s; r := g.N(k); assert r == s; r := h.N(k); assert r == s; g := null; r := g.N(k); assert r == s; r := Global.N(r); if (k == 0) { assert r == s; } else { assert r == s; // error: G(k) and G(k+k) are different } } // ---------- chaining operators ------------------------------------ function UpTruth(j: int, k: int): bool requires 10 <= j < 180 < 220 <= k; { 0 < 2 <= 2 < j != 200 < k < k + 1 } function DownTruth(j: int, k: int): bool requires k >= 220 > 180 > j >= 10; { k + 1 > k > 200 != j > 2 >= 2 > 0 } method ChallengeTruth(j: int, k: int) requires 80 <= j < 150 && 250 <= k < 1000; { assert UpTruth(j, k); assert DownTruth(j, k); // but this is not equally true: assert j <= j + k != k + j + 1 < k+k+j <=/*this is the error*/ j+j+k < k+k+j+j == 2*k + 2*j == 2*(k+j); } // --------- multi assignments -------------------------------- class Multi { var x: int; var y: int; var next: Multi; method Mutate(z: int) returns (m: Multi) requires 0 <= z; modifies this; ensures y == old(y); { x := x + z; } method IncX() returns (oldX: int) modifies this; ensures x == old(x) + 1 && oldX == old(x); { x, oldX := x + 1, x; } } method TestMulti(m: Multi, p: Multi) requires m != null && p != null; modifies m, p; { m.x := 10; m.y := 12; p.x := 20; p.y := 22; if (*) { assert p.x == 20; assert m.x == 10; // error: m and p may be the same } var t, u; u, m.x, t := 100, u + t + m.x, 200; m.x := 0; u, m.x, t := 200, u + t + m.x, 400; assert m.x == 300; if (p.x != 300) { p.x, m.x := m.x, p.x; } assert p.x == 300; if (*) { p.x, m.y := 10, 10; p.x, m.x := 8, 8; } var a, b := new int[20], new int[30]; a[4], b[10], a[0], a[3], b[18] := 0, 1, 2, 3, 4; a[4], b[b[18]] := 271, 272; a[4], a[b[18]] := 273, 274; // error: duplicate assignment (since b[18] is 4) } class MyBoxyClass { var f: T; } method TestBoxAssignment(x: MyBoxyClass, y: MyBoxyClass, t: T) requires x != null && y != null; modifies x, y; { y.f := t; x.f := 15; // all together now: y.f, x.f := t, 15; // error: duplicate assignment (if T==int and x==y) var k: int := x.f; } method TestCallsWithFancyLhss(m: Multi) requires m != null && m.next != null; modifies m, m.next; { m.x := 10; var p := m.next; m.next.next := m.Mutate(m.x); // fine if (*) { assert m.next == old(m.next); // error: the call to Mutate may have changed m.next } m.next.next := m.Mutate(20); // error: LHS may not be well defined (m.next may be null) m.x, m.next := 12, p; m.x, m.y := SwapEm(m.x, m.y); assert m.y == 12; if (*) { m.x, m.x := SwapEm(m.x, m.y); // error: duplicate among LHSs } m.x := 30; var xx := m.IncX(); assert xx == 30; m.y := m.IncX(); assert m.y == 31 && m.x == 32; m.x := m.IncX(); assert m.x == 32; xx := m.IncX(); if (*) { assert xx == 33; // error: xx will in fact be 32 } else { assert xx == 32; // see! } } method SwapEm(a: int, b: int) returns (x: int, y: int) ensures x == b && y == a; { x, y := b, a; } function method abs(a:int): int { if a <= 0 then -a else a } // test of verifier using euclidean division. method EuclideanTest(a: int, b: int) requires b != 0; { var q, r := a / b, a % b; assert 0 <= r < abs(b); assert a == b * q + r; assert (a/b) * b + a % b == a; } method havocInMultiassignment() { var i: nat, j: nat; i, j := *, 3; assert 0 <= i; } method m() { var i: int, j: int; i, j := 3, 6; i, i := 3, 3; } method swap(a: array, i: nat, j: nat) requires a != null && 0 <= i < a.Length && 0 <= j < a.Length; modifies a; { a[i], a[j] := a[j], a[i]; } class CC { var x : int; var y : int; } method notQuiteSwap(c: CC, d: CC) requires c != null && d != null; modifies c,d; { c.x, d.x := c.x, c.x; } method notQuiteSwap2(c: CC, d: CC) requires c != null && d != null; modifies c,d; { c.x, d.x := d.x, c.y; // BAD: c and d could be the same. } method OKNowIt'sSwapAgain(c: CC, d: CC) requires c != null && d != null; modifies c,d; { c.x, d.x := d.x, c.x; } method notQuiteSwap3(c: CC, d: CC) requires c != null && d != null && c != d; modifies c,d; { c.x, d.x := 4, c.y; c.x, c.y := 3, c.y; }