using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio.Shell.Interop;
using Microsoft.VisualStudio.Shell;
namespace DafnyLanguage.DafnyMenu
{
///
/// This class implements the tool window exposed by this package and hosts a user control.
///
/// In Visual Studio tool windows are composed of a frame (implemented by the shell) and a pane,
/// usually implemented by the package implementer.
///
/// This class derives from the ToolWindowPane class provided from the MPF in order to use its
/// implementation of the IVsUIElementPane interface.
///
[Guid(GuidList.guidToolWindowPersistanceString)]
public class BvdToolWindow : ToolWindowPane
{
private static readonly Lazy bvdInstance = new Lazy(() => new Microsoft.Boogie.ModelViewer.Main(new string[] { }, true));
///
/// Standard constructor for the tool window.
///
public BvdToolWindow() :
base(null)
{
// Set the window title reading it from the resources.
this.Caption = "Boogie Verification Debugger";
// Set the image that will appear on the tab of the window frame
// when docked with an other window
// The resource ID correspond to the one defined in the resx file
// while the Index is the offset in the bitmap strip. Each image in
// the strip being 16x16.
// this.BitmapResourceID = 301;
// this.BitmapIndex = 1;
// This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
// we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
// the object returned by the Content property.
// base.Content = new MyControl();
}
public override System.Windows.Forms.IWin32Window Window
{
get { return bvdInstance.Value; }
}
public static Microsoft.Boogie.ModelViewer.Main BVD
{
get { return bvdInstance.Value; }
}
}
}