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diff --git a/doc/refman/RefMan-ide.tex b/doc/refman/RefMan-ide.tex new file mode 100644 index 00000000..3c73c141 --- /dev/null +++ b/doc/refman/RefMan-ide.tex @@ -0,0 +1,327 @@ +\chapter{\Coq{} Integrated Development Environment} +\label{Addoc-coqide} +\ttindex{coqide} + +The \Coq{} Integrated Development Environment is a graphical tool, to +be used as a user-friendly replacement to \texttt{coqtop}. Its main +purpose is to allow the user to navigate forward and backward into a +\Coq{} vernacular file, executing corresponding commands or undoing +them respectively. % CREDITS ? Proof general, lablgtk, ... + +\CoqIDE{} is run by typing the command \verb|coqide| on the command +line. Without argument, the main screen is displayed with an ``unnamed +buffer'', and with a file name as argument, another buffer displaying +the contents of that file. Additionally, coqide accepts the same +options as coqtop, given in Chapter~\ref{Addoc-coqc}, the ones having +obviously no meaning for \CoqIDE{} being ignored. + +\begin{figure}[t] +\begin{center} +%HEVEA\imgsrc{coqide.png} +%BEGIN LATEX +\ifpdf % si on est en pdflatex +\includegraphics[width=1.0\textwidth]{coqide.png} +\else +\includegraphics[width=1.0\textwidth]{coqide.eps} +\fi +%END LATEX +\end{center} +\caption{\CoqIDE{} main screen} +\label{fig:coqide} +\end{figure} + +A sample \CoqIDE{} main screen, while navigating into a file +\verb|Fermat.v|, is shown on Figure~\ref{fig:coqide}. At +the top is a menu bar, and a tool bar below it. The large window on +the left is displaying the various \emph{script buffers}. The upper right +window is the \emph{goal window}, where goals to +prove are displayed. The lower right window is the \emph{message window}, +where various messages resulting from commands are displayed. At the +bottom is the status bar. + +\section{Managing files and buffers, basic edition} + +In the script window, you may open arbitrarily many buffers to +edit. The \emph{File} menu allows you to open files or create some, +save them, print or export them into various formats. Among all these +buffers, there is always one which is the current \emph{running + buffer}, whose name is displayed on a green background, which is the +one where Coq commands are currently executed. + +Buffers may be edited as in any text editor, and classical basic +editing commands (Copy/Paste, \ldots) are available in the \emph{Edit} +menu. \CoqIDE{} offers only basic editing commands, so if you need +more complex editing commands, you may launch your favorite text +editor on the current buffer, using the \emph{Edit/External Editor} +menu. + +\section{Interactive navigation into \Coq{} scripts} + +The running buffer is the one where navigation takes place. The +toolbar proposes five basic commands for this. The first one, +represented by a down arrow icon, is for going forward executing one +command. If that command is successful, the part of the script that +has been executed is displayed on a green background. If that command +fails, the error message is displayed in the message window, and the +location of the error is emphasized by a red underline. + +On Figure~\ref{fig:coqide}, the running buffer is \verb|Fermat.v|, all +commands until the \verb|Theorem| have been already executed, and the +user tried to go forward executing \verb|Induction n|. That command +failed because no such tactic exist (tactics are now in +lowercase\ldots), and the wrong word is underlined. + +Notice that the green part of the running buffer is not editable. If +you ever want to modify something you have to go backward using the up +arrow tool, or even better, put the cursor where you want to go back +and use the \textsf{goto} button. Unlike with \verb|coqtop|, you +should never use \verb|Undo| to go backward. + +Two additional tool buttons exist, one to go directly to the end and +one to go back to the beginning. If you try to go to the end, or in +general to run several commands using the \textsf{goto} button, the + execution will stop whenever an error is found. + +If you ever try to execute a command which happens to run during a +long time, and would like to abort it before its +termination, you may use the interrupt button (the white cross on a red circle). + +Finally, notice that these navigation buttons are also available in +the menu, where their keyboard shortcuts are given. + +\section{Try tactics automatically} +\label{sec:trytactics} + +The menu \texttt{Try Tactics} provides some features for automatically +trying to solve the current goal using simple tactics. If such a +tactic succeeds in solving the goal, then its text is automatically +inserted into the script. There is finally a combination of these +tactics, called the \emph{proof wizard} which will try each of them in +turn. This wizard is also available as a tool button (the light +bulb). The set of tactics tried by the wizard is customizable in +the preferences. + +These tactics are general ones, in particular they do not refer to +particular hypotheses. You may also try specific tactics related to +the goal or one of the hypotheses, by clicking with the right mouse +button one the goal or the considered hypothesis. This is the +``contextual menu on goals'' feature, that may be disabled in the +preferences if undesirable. + +\section{Vernacular commands, templates} + +The \texttt{Templates} menu allows to use shortcuts to insert +vernacular commands. This is a nice way to proceed if you are not sure +of the spelling of the command you want. + +Moreover, this menu offers some \emph{templates} which will automatic +insert a complex command like Fixpoint with a convenient shape for its +arguments. + +\section{Queries} + +\begin{figure}[t] +\begin{center} +%HEVEA\imgsrc{coqide-queries.png} +%BEGIN LATEX +\ifpdf % si on est en pdflatex +\includegraphics[width=1.0\textwidth]{coqide-queries.png} +\else +\includegraphics[width=1.0\textwidth]{coqide-queries.eps} +\fi +%END LATEX +\end{center} +\caption{\CoqIDE{}: the query window} +\label{fig:querywindow} +\end{figure} + + +We call \emph{query} any vernacular command that do not change the +current state, such as \verb|Check|, \verb|SearchAbout|, etc. Those +commands are of course useless during compilation of a file, hence +should not be included in scripts. To run such commands without +writing them in the script, \CoqIDE{} offers another input window +called the \emph{query window}. This window can be displayed on +demand, either by using the \texttt{Window} menu, or directly using +shortcuts given in the \texttt{Queries} menu. Indeed, with \CoqIDE{} +the simplest way to perform a \texttt{SearchAbout} on some identifier +is to select it using the mouse, and pressing \verb|F2|. This will +both make appear the query window and run the \texttt{SearchAbout} in +it, displaying the result. Shortcuts \verb|F3| and \verb|F4| are for +\verb|Check| and \verb|Print| respectively. +Figure~\ref{fig:querywindow} displays the query window after selection +of the word ``mult'' in the script windows, and pressing \verb|F4| to +print its definition. + +\section{Compilation} + +The \verb|Compile| menu offers direct commands to: +\begin{itemize} +\item compile the current buffer +\item run a compilation using \verb|make| +\item go to the last compilation error +\item create a \verb|makefile| using \verb|coq_makefile|. +\end{itemize} + +\section{Customizations} + +You may customize your environment using menu +\texttt{Edit/Preferences}. A new window will be displayed, with +several customization sections presented as a notebook. + +The first section is for selecting the text font used for scripts, goal +and message windows. + +The second section is devoted to file management: you may +configure automatic saving of files, by periodically saving the +contents into files named \verb|#f#| for each opened file +\verb|f|. You may also activate the \emph{revert} feature: in case a +opened file is modified on the disk by a third party, \CoqIDE{} may read +it again for you. Note that in the case you edited that same file, you +will be prompt to choose to either discard your changes or not. The +\texttt{File charset encoding} choice is described below in +Section~\ref{sec:coqidecharencoding} + + +The \verb|Externals| section allows to customize the external commands +for compilation, printing, web browsing. In the browser command, you +may use \verb|%s| to denote the URL to open, for example: % +\verb|mozilla -remote "OpenURL(%s)"|. + +The \verb|Tactics Wizard| section allows to defined the set of tactics +that should be tried, in sequence, to solve the current goal. + +The last section is for miscellaneous boolean settings, such as the +``contextual menu on goals'' feature presented in +Section~\ref{sec:trytactics}. + +Notice that these settings are saved in the file \verb|.coqiderc| of +your home directory. + +A gtk2 accelerator keymap is saved under the name \verb|.coqide.keys|. +This file should not be edited manually: to modify a given menu +shortcut, go to the corresponding menu item without releasing the +mouse button, press the key you want for the new shortcut, and release +the mouse button afterwards. + +For experts: it is also possible to set up a specific gtk resource +file, under the name \verb|.coqide-gtk2rc|, following the gtk2 +resources syntax +\url{http://developer.gnome.org/doc/API/2.0/gtk/gtk-Resource-Files.html}. +Such a default resource file exists in the \Coq{} library, you may +copy this file into your home directory, and edit it using any text +editor, \CoqIDE{} itself for example. + +\section{Using unicode symbols} + +\CoqIDE{} supports unicode character encoding in its text windows, +consequently a large set of symbols is available for notations. + +\subsection{Displaying unicode symbols} + +You just need to define suitable notations as described in +Chapter~\ref{Addoc-syntax}. For example, to use the mathematical symbols +$\forall$ and $\exists$, you may define +\begin{quote}\tt +Notation "$\forall$ x : t, P" := \\ +\qquad (forall x:t, P) (at level 200, x ident).\\ +Notation "$\exists$ x : t, P" := \\ +\qquad (exists x:t, P) (at level 200, x ident). +\end{quote} +There exists a small set of such notations already defined, in the +file \verb|utf8.v| of \Coq{} library, so you may enable them just by +\verb|Require utf8| inside \CoqIDE{}, or equivalently, by starting +\CoqIDE{} with \verb|coqide -l utf8|. + +However, there are some issues when using such unicode symbols: you of +course need to use a character font which supports them. In the Fonts +section of the preferences, the Preview line displays some unicode symbols, so +you could figure out if the selected font is OK. Related to this, one +thing you may need to do is choose whether Gtk should use antialiased +fonts or not, by setting the environment variable \verb|GDK_USE_XFT| +to 1 or 0 respectively. + +\subsection{Defining an input method for non ASCII symbols} + +To input an Unicode symbol, a general method is to press both the +CONTROL and the SHIFT keys, and type the hexadecimal code of the +symbol required, for example \verb|2200| for the $\forall$ symbol. +A list of symbol codes is available at \url{http://www.unicode.org}. + +Of course, this method is painful for symbols you use often. There is +always the possibility to copy-paste a symbol already typed in. +Another method is to bind some key combinations for frequently used +symbols. For example, to bind keys \verb|F11| and \verb|F12| to +$\forall$ and $\exists$ respectively, you may add +\begin{quote}\tt + bind "F11" {"insert-at-cursor" ("$\forall$")}\\ + bind "F12" {"insert-at-cursor" ("$\exists$")} +\end{quote} +to your \verb|binding "text"| section in \verb|.coqiderc-gtk2rc|. + + +% such a binding is system-dependent. We +% give here a solution for X11: +% \begin{itemize} +% \item first, using \verb|xmodmap|, bind some key combination into a +% new key name such as Fxx where xx greater that 12: for example (on a +% french keyboard) +% \begin{quote}\tt +% xmodmap -e "keycode 24 = a A F13 F13" \\ +% xmodmap -e "keycode 26 = e E F14 F14" +% \end{quote} +% will rebind "<AltGr>a" to F13 and "<AltGr>e" to F14. +% \item then add +% \begin{quote}\tt +% bind "F13" {"insert-at-cursor" ("$\forall$")}\\ +% bind "F14" {"insert-at-cursor" ("$\exists$")} +% \end{quote} +% to your \verb|binding "text"| section in \verb|.coqiderc-gtk2rc|. +% The strange \verb|∀| argument is the UTF-8 encoding for +% 0x2200, that is the symbol $\forall$. Computing UTF-8 encoding +% for a unicode can be done in various ways, including +% launching a \verb|lablgtk2| toplevel and use +%\begin{verbatim} +% Glib.Utf8.from_unichar 0x2200;; +%\end{verbatim} +%\end{itemize} + +\subsection{Character encoding for saved files} +\label{sec:coqidecharencoding} + +In the \texttt{Files} section of the preferences, the encoding option +is related to the way files are saved. + +If you have no need to exchange files with non UTF-8 aware +applications, it is better to choose the UTF-8 encoding, since it +guarantees that your files will be read again without problems. (This +is because when \CoqIDE{} reads a file, it tries to automatically +detect its character encoding.) + +If you choose something else than UTF-8, then missing characters will +be written encoded by \verb|\x{....}| or \verb|\x{........}| where +each dot is an hexadecimal digit: the number between braces is the +hexadecimal UNICODE index for the missing character. + + +\section{Building a custom \CoqIDE{} with user \textsc{ML} code} + +You can do this as described in Section~\ref{Coqmktop} for a +custom coq text toplevel, simply by adding +option \verb|-ide| to \verb|coqmktop|, that is something like +\begin{quote} +\texttt{coqmktop -ide -byte $m_1$.cmo \ldots{} $m_n$.cmo} +\end{quote} +or +\begin{quote} +\texttt{coqmktop -ide -opt $m_1$.cmx \ldots{} $m_n$.cmx} +\end{quote} + + + +% $Id: RefMan-ide.tex 8626 2006-03-14 15:01:00Z notin $ + +%%% Local Variables: +%%% mode: latex +%%% TeX-master: "Reference-Manual" +%%% End: |